Saturday, January 5, 2019

Titans East Special #1 (2008)


Titans East Special #1 (January, 2008)
"The Fickle Hand, Part One: Go East, Young Man."
Writer - Judd Winick
Pencils - Ian Churchill
Inks - Norm Rapmund, Andy Lanning & Jon Sibal
Colors - Edgar Delgado
Letters - Comicraft
Assistant Editor - Adam Schlagman
Editor - Eddie Berganza
Cover Price: $3.99

The late 2000's.  It was the best of times... oh, who am I even trying to kid... it was the worst of times (to be a Titans fan).

Anyone who might be following my reviews of the contemporary (post-Rebirth) Teen Titans (vol.6) over at Weird Science DC Comics knows that up until a few months ago, I was very hard on the direction (or lack thereof) of the book.  It was the same thing every month, high on angst with the looming threat that somebody was going to quit the team at any time.  Rarely an issue would go by without someone quitting, threatening to quit, get kicked off, or threatened to be kicked off.  It was an awful run.

But then... if you're a tenured Titans fan... your mind might take you back to the post-Geoff Johns/pre-J.T. Krul era... and I realize, "Hey!  It could always be worse!".

--


We open back in the long ago during a Jenni! concert that has been hijacked by... the Joker!  (I did check around to see if Jenni! was a reference to some obscure Golden/Silver-Age character, but she doesn't appear to be).  In fact, it's not only the Joker... but Bizarro too!  Man, I love me a Joker/Bizarro team-up... what a classic, right?  Right???  Okay, in fairness, I'm sure they'd probably rubbed shoulders a time or two before this... I mean, World's Finest Comics was a thing for a very long time.  Anyhoo, the Teen Titans are there to (try and) save the day!  This looks like it would've taken place early in the New Teen Titans era, as Wally is a) still a member, and b) still Kid Flash.


Over the next several pages, the Titans look for an opening to attack the Joker (who is revealed to be handcuffed to the lovely and talented Jenni!), all the while Bizarro plays the heavy.  Beast Boy transforms into a bee, and stings Joker on the cheek, which provides Robin the opportunity to use a 'rang to shatter the cuffs.  Beast Boy then turns into an ape and rescues the girl.


Wally rushes the Joker and swipes his gun... only to find out that it's actually a ticking bomb inside a gun's housing!  He runs it out into the bay where it explodes... 3 seconds early.  The kinda thing that would add real drama in any story that isn't clearly a flashback!


As the Joker gloats over "killing" Kid Flash, he is suddenly overcome by emotion... yup, Raven's in the house.  While gettin' high on the Joker's supply, she goes a little nutty herself (but thankfully doesn't give us like a half-dozen pages of her acting like the Joker).


Back with Bizarro, Starfire realizes that since Superman is powered by yellow sunlight, Bizarro might actually be de-powered by the same.  Lucky for her, she appears to be right!


Just then, Wally returns (from dead) with a box under his arm.  While he was gone, he swung by... I dunno, S.T.A.R. Labs or something, and picked up a chunk of Blue Kryptonite (which is actually steeped in Bizarro history)!  This puts Bizarro down for good... for now.


Robin socks the Joker, and the Titans stand together atop the heap of baddies.


Then... we jump ahead to "now".  Cyborg is trying to assemble a second team of Titans.  This is post-Infinite Crisis, so the San Francisco-based (Cassie-Wonder Girl-led) iteration ain't doin' all that hot at the moment.  Vic asks his usual running-buddies, but they just ain't feelin' it.  Donna is off doing some Countdown-related stuff with Kyle Rayner, Beast Boy is hanging out with the All-New All-Old Doom Patrol, Roy is part of the Justice League of America... hell, even Lilith turns him down, and I'm sure she ain't doin' anything!


Finally, Vic reaches out to Dick Grayson... who also ain't feelin' it.  Ya see, Cyborg has drafted some "newbies" and he wants the vets on board to help whip 'em into shape (yes, again).  Nightwing says they were a great team once, and they may be a great team again... but now might not be the right time.  They get nostalgic for a moment, before Dick asks Vic about these "newbies"...


And so, let's meet a few.  First stop, Dawn and Holly Granger, the all-new Hawk & Dove!  It seemed like they really wanted to play-up Holly (Hawk)'s sex appeal, and so naturally, we catch her in the shower.  She tells Dawn about "some guy" she picked up the night before.  More on that in a bit...


... or, right now.  Next, we meet... Power Boy (complete with booby-window!).  He talks about how last night he "got some" with a freaky girl who didn't mind wearing a Supergirl costume while they "did it"!


He goes for a swim before heading over to the first meeting of Teen Titans East.  His teammates include, Little Barda, Anima (a Bloodlines buddy), (semi-obscure Charlton character) Son of Vulcan, Lagoon Boy, and, of course... Hawk & Dove.


Cyborg informs them that for this first training session, Power Boy is going to be something of a tackling dummy.  The rest of the team are to track him down, and defeat him in combat... which is the case for the next dozen or so pages!  During those pages, he exchanges banter with each teammate, and even learns that the freaky girl he was with the night before is now a member of his team!  Each member of Titans East gets to sorta-kinda "show their stuff" during the brouhaha... which, sadly, isn't saying much.


The team eventually loses sight of Power Boy, and heads into the nearby woods to investigate... and what they find is, rather grim.  A badly-burned Power Boy has been impaled on a tree branch!


Vic rushes in to see what's up, and suddenly beams of energy start raining down on the heroes... one of which goes right through poor Anima!


When Cyborg makes it to the clearing... the beams get a bit bigger... and by "a bit" I mean, a whole lot.  A tremendous beam bears down, smashing into the team, and leaving a crater in its wake.  To be continued...


--

Okay, before we begin.  I gotta say that being a decade-plus removed from this one, I didn't hate it as much as I did when I first read it.  I didn't like it... but, I'm not as mad at it as I was back in the Winter of 2007.  If you weren't reading the Titans back in the "nebulous interim" that was post-Infinite Crisis/pre-Final Crisis, you wouldn't know just how many team members were "sacrificed".  This was the era of the Teen Titans "casket cover"... lotsa teen-age heroes were being thrown on the fire... and the fatigue was real!

Look at this cover... "Who Will Die?"  That's your selling point?  What is this, Heroes in Crisis?!  I'm sorry, you're going to need more than that.  Buying a book only to find out who dies?  Really, if that's all you're interested in... just hang out on social media a week before the book comes out, some "pro" reviewer will undoubtedly spoil it.  If that's all you're looking for... there's no reason to shell out four-bucks for this.

Let's put this book aside for a moment... and say, you missed out on it.  Didn't even know it was a "thing".  One day you head into the local comic shop, and see a bright-shiny Titans (vol.2) #1 sitting there on the shelf.  You pick it up and take it home.  Upon opening it, you're greeted with "The Fickle Hand, Part TWO".  Part Two... in a #1 issue!  What a mess.

Now, let's look at the issue itself.  It's kinda empty.  It's basically two big fight scenes separated by a couple of pages of exposition.  Not sure why we needed the "This was Then..." bits, other than the desire to shoehorn the Joker into the issue.  That's fair enough... not sure why it necessitated so many damned pages though.

Speaking of an embarrassment of pages... that training exercise probably didn't need twelve of 'em!  I get that we want to try and flesh these newbies out... let 'em "show their stuff" before the big "gotcha".  But, that only works if you don't spoil the fact that someone's going to die on the cover!  We never get the opportunity to lose ourselves in the story... we're just looking for someone to die.  We're anticipating the "gotcha" moment, so that when it finally happens... it doesn't really have the desired effect!

The expositional middle... was okay.  It feels like the Titans are always in "rebuilding mode"... nobody can just tell a story about them coming together... there has to be some cockamamie reason behind it all.  The past several times has been about "training the next bunch"... which... I mean, there's already a Teen Titans team... and before that, there was Young Justice.  This is redundant... and I totally understand the "originals" wanting to be as far away from it as possible.  This whole thing feels like a "here we go again" rather than... "Hell yeah, new Titans!"... which isn't the best way to launch a new series.

I suppose we could go into Power Boy and Hawk's cosplay sex... but, I mean, what can I say?  It's pandering, crass, and ultimately unnecessary, but it's pretty much exactly what I'd expect from DC and Judd Winick at that point in time.  Was this to give us a feeling of "loss"?  It wasn't depicted as romantic in the slightest... and it's not like nu-Hawk has all that much time left among the living either.  I dunno... the whole thing was just really off-putting.

Overall... I really don't know what to say.  Back in 2007-2008 I'd give this a hard-pass, and suggest everyone else would too.  Now?  I still don't need this in my life, but that doesn't mean other folks won't dig it.  The era of Titans-death-fatigue is in the distant rear-view at this point... and so, this might actually feel novel rather than just another few bodies being haphazardly thrown on the fire.  It is worth noting, the art here is good.  I had some problems with early Ian Churchill... he was very much in the Rob Liefeld-alikes list.  You can still see some of the influence here, but it's softened quite a bit.  This issue is available digitally if you're interested... but I would suggest holding off until you find it in the cheap-o bins instead.

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Friday, January 4, 2019

Green Lantern (vol.3) #67 (1995)


Green Lantern (vol.3) #67 (October, 1995)
"Fast Friends? Part Two"
Writer - Ron Marz
Pencils - Paul Pelletier
Inks - Romeo Tanghal
Colors - Patricia Mulvihill
Letters - Albert DeGuzman
Associate Editor - Eddie Berganza
Editor - Kevin Dooley
Cover Price: $1.75

Going to wrap up the two-part "Fast Friends?" story from the early years of Kyle Rayner's turn as the main (and only) ring-slinger in the DCU.

I'll throw this one up over on the Collected Editions page for easy (chronological) reading!


--


We pick up right where we left off last issue.  Wally has arrived in New York City... and asks the inexperienced Kyle to step aside while "someone who knows what they're doing" takes over.  As you may imagine, Kyle ain't quite feeling that.  All the while, poor Sonar is being completely ignored... and so, he lashes out!


Kyle manages to construct an emerald mattress of sorts for Wally to land safely on... but doesn't even get a "thank you" for the gesture!  Sonar turns his attention to the gathered New York City Police Officers, however, before he can do any permanent damage, Wally swoops in for the save.


No matter though, Sonar zaps the Flash with a sonic ray (which looks pretty adorable emanating from his index finger) which causes him to lose all equilibrium!


With Wally down and out, Kyle pops in and traps the baddie within a construct ball... which holds him just long enough for he and Wally to exchange a few more barbs.


Now freed, Sonar figures "screw it" and blasts both the ground below the heroes and a high-rise building causing all the windows to shatter (I guess dude's ambidextrous!).  Kyle is forced to construct a giant turtle beast to shield Wally from the razor-sharp shards.  This finally merits a begrudging "thanks" from the Speedster.


While Sonar crafts himself a throne of twisted metal, we shift scenes to the Statue of Liberty, and rejoin the legless fella from last issue.  With his new emerald-construct legs, he plans on climbing to the top of Lady Liberty for the first time.  As he makes the trudge, he catches his hand on a piece of rusted metal, which draws blood.  This causes him to lose his train of thought... and with it, his legs!  Luckily another visitor was right behind him, and caught him before he took a major tumble.  By now, dude looks positively twisted... and I still, for the life of me, can't remember how this ends up!


Back on the streets, Green Lantern and the Flash take turns trying to take down Sonar... neither are very successful.  It isn't until Kyle dismissively tells Wally to "go break the sound barrier" (in the vein of "go take a flyin' leap" that it clicks.  These two are going to have to work together to take Sonar out.


And so, they do just that!  Wally rushes Sonar, grabs him by the collar... and breaks the sound barrier, rendering his sound-based powers rather moot!  While he's outta commission (powers-wise), Kyle wallops him with a construct mitt.


By the time the dust settles, the heroes are well into Upstate New York... and Sonar has been captured in a construct tomb.  Wally tells Kyle to get Sonar over to the Slab, and they'll take care of the rest.


From here, the two have sort of a heart-to-heart.  Wally reveals to Kyle that there's sort of a tradition between their respective "flag bearers".  Flashes and Green Lanterns have a habit of teaming up... going all the way back to the Golden Age (though Wally only mentions Barry and Hal here)!


He continues, and even suggests that maybe somewhere down the line the get together just to hang out.  Kyle's pretty receptive to the idea, and it seems like these two might be on their way to becoming (maybe-not-so) Fast Friends...


... however, they do part company certain that they were the "stronger half" of this team-up!


--

Okay, we have a little bit to unpack here.  Pretty standard superhero "can you top this" sort of story, which ends as they all do... with the heroes realizing they're going to have to work together.  Fair enough... nothing we haven't seen before.

Though, with these two, there's a bit more of a novelty to it.  This is really the first outing I can think of featuring two legacy heroes.  I'm wracking my brain trying to think of another, but I'm coming up empty.  I know Kyle hasn't met the new Green Arrow yet... maybe Wally's teamed up with him though.  Dunno.  Either way, that wouldn't have quite the "cache" of the next generation of Flash and Lantern teaming up.

Wally acts like kind of a jerk here... but, I can excuse it.  It wasn't so long ago people weren't quite sure whether or not he should be Barry's successor.  Hell, that's not even limited to inside the comic!  Marv Wolfman had actually created a character he wanted to replace Barry with!  Meet Mackenzie Ryan!

From The Flash Companion (2008, TwoMorrows Publishing)
... and, from Marv's mouth (he doesn't remember all that much)...

From The Flash Companion (2008, TwoMorrows Publishing)
So, yeah... no wonder Wally has a little bit of a complex, eh?  Okay, all joking aside... Wally wasn't immediately accepted by the superhero community.  Sure, he got the "intellectual rights" (the costume and name), but it took him awhile to grow into it... and get the respect and approval of his peers.  I'm thinking with Kyle, maybe it's a situation where he can "smell his own".

Or, maybe it's just that it's the first time where he gets to pull the "veteran card" on a rookie?  Either way, it worked for me.

There's that one cutaway to the man with the construct legs at the Statue of Liberty... and man, it's driving me nuts that I can't remember anything about this!  I feel kinda foolish for suggesting it could've been a long brewing deal with Kyle handing off his powers bit by bit, when it was actually dealt with in the very next issue!  Whatever the case, I'm pretty intrigued!

Overall, an important little two-parter wherein a pair of legacy characters sorta-kinda come together to continue the tradition of Flash and Lantern team-ups.  They're off to a rocky start, for sure, however that's just another reminder that these ain't your daddy's superheroes (give it a decade though).  This issue is available digitally.

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Thursday, January 3, 2019

Green Lantern (vol.3) #66 (1995)


Green Lantern (vol.3) #66 (September, 1995)
"Fast Friends? Part One"
Writer - Ron Marz
Pencils - Paul Pelletier
Inks - Romeo Tanghal
Colors - Rob Schwager
Letters - Albert DeGuzman
Associate Editor - Eddie Berganza
Editor - Kevin Dooley
Cover Price: $1.75

Today we're going to continue our little impromptu "Paul Pelletier Appreciate Week" event by taking a look at the first team-up between Kyle Rayner and Wally West!

--


We open with Kyle Rayner heading to the library for some reference materials for an upcoming art project, when he just so happens to stumble across an armor-wearing creep who promises to destroy the joint unless he's given a million bucks and all of his terroristy friends are released from prison.  Sounds fair, doesn't it?  Anyhoo, Kyle "Lanterns up" and is blasted right into a nearby fella in a wheelchair.  After shaking that off, he takes down the baddie with ease.


Once the dust settles, Kyle heads over to the man in the wheelchair to make sure he's okay.  We learn that this fellow lost his legs in a train accident... and our man wonders if there isn't something he might be able to do to help.  And so, he "breaks off" a teeny bit of his Green Lantern power and bestows it on the man... giving him the ability to "will up" a pair of emerald legs!  Kyle leaves with a sense of satisfaction... but without his reference material.


Meanwhile in Keystone City, the Flash is dealing with a brand-new supervillain... Sonar!  Wally ain't too keen on this dude tearing up his city... but, as you might imagine, Sonar doesn't really care what he thinks.


Sonar goes on a pontificate-y rant, proclaiming himself as the King of humankind.  Wally gives him the ol' "Not in my city, you ain't!", which seems like a forced bit of business to facilitate Sonar's response that Keystone City is too small for a man such as he as he vanishes into the sky.


We rejoin Kyle as he arrives back at his building.  He pops into Radu's Coffee Shop for a cup before heading upstairs.  Radu introduces him to another tenant, a model named Allison.  She and Kyle flirt for a bit while Radu prepares his Double-Sug-Cap.


As our man turns to leave, Radu informs him that he received a package while he was out... and that he put it in his apartment for him.  Turns out, it's a bouquet of roses from his new gal-pal, Donna Troy!  Man, whoever said chivalry was dead?  Anyhoo, this makes Kyle feel a bit guilty about chatting up Model-Ali downstairs.


Kyle then grabs his sketchpad and heads to the roof to do a little etching.  Unfortunately, just as he's settling into it, he's wracked by a sonar shockwave!  It's a good thing he's actually Green Lantern... I could only imagine how many poor civilians just got flung from their roofs!


After changing into uniform, Kyle heads uptown where he finds... you guessed it, the King of all Mankind... Sonar!  Ya see, Keystone is chump-change compared to New York City.  If there's ever a place to throw on a gaudy outfit and proclaim yourself "boss", it's gotta be New York.


Green Lantern and Sonar battle it out for a bit before being interrupted by the arrival of... the Flash!


--

Had a lot of fun with this one.  I sometimes forget just how special these early Kyle issues were.  It's really like we were making a new friend here.

Speaking of "new friends", this is one of (if not the) earliest instances where Kyle and Wally crossed paths!  That's some pretty important "legacy hero" stuff, and I'm really happy to be revisiting it.  I really enjoyed their dynamic... where (for once) Wally West gets to pull the "experienced veteran card".  I'll put a pin in that for now, as I'm sure we'll be discussing that bit of business more tomorrow.

I wanna talk briefly about Kyle "breaking off" a bit of his power for the legless fella.  I'm going to use the old Chris-chestnut of "It's been awhile since I looked at this era, so I don't remember if this leads anywhere...", but I think this is a pretty cool idea.  Having Kyle, ever the altruist, giving away his powers bit by bit... until there comes a time where he's in a jam and might need it all back.  Did that ever happen?  Am I completely blanking on (what I'd assume to be) one helluva story here?

Either way, this is pretty cool... and, gotta say, the idea of a New York full'a folks with a tiny bit of emerald energy kinda tickles me.  One heckuva visual there!

Sonar... is kind of a goofball villain, though he doesn't seem like he's messing around.  In this issue alone, he was able to go toe-to-toe with both Wally and Kyle.  Pretty decent first outing for the guy!

Now, the reason we're looking at this issue today... the art!  I mean, broken record time, it's really great stuff!  Very clean and sharp... just really wonderful to look at!  It's the kind of art I'd refer to as "candy for the eyes".  Really well done.

Overall, I'd say jump on this issue... not only for the art, but for a heckuva fun story too!  There's a magic to these early Kyle Rayner issues of Green Lantern, and if you've never experienced them, you owe it to yourself to give 'em a go!  This issue is available digitally.

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