Sunday, June 24, 2018

Flash (vol.5) #48 (2018)


Flash (vol.5) #48 (Early August, 2018)
"Flash War, Part 2"
Writer - Joshua Williamson
Artist - Howard Porter
Colorist - Hi-Fi
Letterer - Steve Wands
Assistant Editor - Andrew Marino
Editor - Rebecca Taylor
Group Editor - Marie Javins
Cover Price: $2.99

And, we're back to normal... with a very recent issue of one of (if not my) favorite ongoings at the moment!

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We open with Wally flashing (ha!) back to the long ago where he was about to have a race with his twins, Jai and... I guess we're calling her "Irey" now as to not confuse her with Wally's aunt (and her namesake) Iris.  We quickly pop into the present, with Wally in the 25th Century Flash Museum stood before his grown-up children....'s costumes.  Impulse's costume is behind him... but, that's not what's important at the moment.


Wally is then confronted by last issue's reveal... Hunter Zolomon, ZOOM.  Wally goes in for a punch, however, when he makes contact memories of their previous run-ins (ha!) flood his brain.  We see snippets of the stories from around Flash (vol.2) #200, where Zoom, after a time of being a close friend to the Flash, attempted to kill Linda.  Porter gives a great Scott Kolins-esque look to these bits.



Hunter removes his mask and assures Wally that he's not there as his enemy... and he isn't looking for a fight.  He wants to work with him in order to bring everything back.


Meanwhile, at the Temporal Courts... it's quickly made clear that when Iris killed Thawne, she did so in self-defense.  So, why all the hoopla?  Well, maybe it wasn't Iris the Judge wanted brought into the future at all.  Maybe he wanted the one fella who didn't make it all the way to the court?  Oh, also... the Judge himself is missing, so there's that.  Commander Cold attempts to corral the Flash Family, but finds it no easier than herding cats.


Back at the Museum, we get a refresher on the last time (well, last major time... I guess) somebody tried to change the past... when Barry caused the Flashpoint that started this whole shebang.  Barry is assuaged of most of his guilt... with Zolomon claiming that he'd "corrected" his mistake... yet, hasn't put everything "back" correctly.


Then... the Flash-Family arrives on the scene.  Barry is shocked to see Wally consorting with a man in a yellow Flash costume.  Wally explains the sitch... he's got twins.  Barry's dumbfounded... but Iris remembers them!  She then wonders aloud who else she might've forgotten... which is definitely food for thought.  Wally shares his plan of re-entering the Speed Force in order to fetch them.  Barry ain't diggin' it.


Wally stops Barry right there... and informs him that he wasn't exactly asking for permission.  With that, he takes off... into the Speed Force.  He is soon joined by Barry... and Zolomon.  Interestingly, this causes a sort of Zero Hour effect on those left behind.  As if this future will now never come to be.


We rejoin Wally as he nears a Central City of the past.  As he gets ever nearer, his head is filled with memories of his life before the Flashpoint.


Then... Barry!


Barry tries to reason with Wally... he tells him that Zolomon is surely lying... and he won't let Wally make the same mistake he did with the Flashpoint... which, I gotta say... isn't an angle I'd even considered.  Amazing stuff here!


Barry then tells Wally... if he decides to run, he will catch him.  With that... Wally decides to run.


--

Amazing.

And not just because I might be getting back some of "my" continuity at the end of this... because, by this point... just the acknowledgement that these pre-Flashpoint concepts actually did happen is enough for me.

Now, you'll have to pardon my ignorance here for a bit... I hadn't really followed much of this volume post-Rebirth.  Seemed like every time I cracked open an issue, it was Barry versus the "Evil Speedster of the Month" and, for me... that got kinda old.  But, has Iris remembered her pre-Flashpoint relationship with Barry at all?  If she now remembers Wally... then, how do we explain away Wallace?  Maybe these are questions yet to be answered... or, maybe I really oughta do my homework.

My big takeaway from this issue is Barry's reluctance to allow Wally to re-enter the Speed Force, fearful that he'll perhaps trigger something akin to the Flashpoint.  That's not something I even considered... and it really opens up some intriguing story options.  Does Wally get "talked down"?  Does he just throw caution (and the Universe) to the wind... and go anyway?  Does this cause an irreparable schism in the Flash Family?  I gotta tell ya... I can't wait for the next part.  I might even have to "double-dip", as I'm still a couple of weeks away from my next DCBS delivery!

Another takeaway was Iris wondering "who else?".  Does this open the door for Jay Garrick and the Justice Society to return?  Does Bart Allen get another shot?  Maybe Max Mercury?  The possibilities are nearly limitless... which is what makes this story arc the one I've been waiting for for so long!

Art is still fabulous.  Not sure if I imagined Porter evoking a "Kolins-esque" look for those flashbacks... but, I gotta think he did... and pulled them off spectacularly.

Overall... if you're a Flash fan... or a pre-Flashpoint DC Comicsfan, I couldn't recommend this story arc enough.

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Saturday, June 23, 2018

Superman #356 (1981)


Superman #356 (February, 1981)
"Battle of the Super-Hyper Powers!"
"The Exile from Krypton"
Writers - Cary Bates & Paul S. Newman
Pencillers - Curt Swan & Jose Delbo
Inkers - Frank Chiaramonte & Kim DeMulder
Letterers - Ben Oda & & Shelly Leferman
Colorists - Adrienne Roy & Jerry Serpe
Editor - Julius Schwartz
Cover Price: $0.50

If you've been following along, first... thanks!  Second, you'll know that I've been away the past few days... which is why we had those kinda weird pieces here at the blog since Wednesday.

Well, since I don't really have a personal blog... and am not completely sure how Facebook works (I think I posted a photo from my phone at some point during my travels), I'll be a little self-indulgent and write a bit about it here... and it'll actually (kinda) connect with the book we're going to discuss today!

For our tenth wedding anniversary, the wife and I decided to do something special... and rare, actually leave the house.  We weren't sure where to go... until during our skatey-eight hundredth rewatch of Twin Peaks, one of us suggested maybe visiting the great North West.  We knew many of the places featured on the show were real locations (or based on real locations), but weren't sure just how "accessible" they'd be.

We did a little bit of research, and realized that the "Great Northern Hotel" (the Salish Lodge) as well as the Double-R Diner (Twede's Cafe) were less than an hour east of Seattle... and figured, we've driven farther for less in Phoenix, so why not just do it?

One nearly-missed flight (and TSA pat-down) later, we landed in Seattle... where I was pretty shocked by just how crowded it was.  I guess the "city" of Phoenix has really affected my perception of what a "city" really is.  Luckily, we weren't there long... we grabbed our rental and headed east.  A little over an hour later (traffic was pretty intense for 11 am) we arrived at the Falls.  Our check-in wasn't for a few more hours, so we just explored the area.


The Falls were really amazing.  Never really saw myself as a "one with nature" kinda guy... but, for a brief bit everything just seemed perfect.  We even took the half-mile hike to the bottom... which was all downhill.  Sounds pretty cool until you realize you gotta go back the way you came!  Still, it was a beautiful walk.


Next we headed into town to see what all the cherry pie hoopla was all about at the Double-R...


... and I gotta say, it was among the weirder sensations opening the door to that place and walking in.  It really felt like we were stepping into Twin Peaks.


The pie was actually some of the best I'd ever had.  I guess when that's what you're known for... ya gotta really "bring it".  We even stopped for a second slice to-go on our way out of town the following day.

I was afraid the folks at the Salish Lodge would kinda roll their eyes at us when we told them we discovered them via Twin Peaks... and was delighted when they then handed us a map to the "real" Twin Peaks... which featured directions on how to visit many of the sites from the show!


I was really surprised at how much they embrace their connection to the show... I mean, even their gift-shop is full of nods to it.


We stopped by the old Sheriff Station... which is now a racing school.  We weren't expecting much, but as we turned into the parking lot... we caught a glimpse of this:


I could go on spamming pictures... but, I think I've gone on long enough.  Maybe (if I figure out how) I'll put 'em on Facebook or something.

Anyhoo... we spent the next day and change in Seattle proper... and while there, learned quite a bit about myself.  I realized that either I'm not cut out to be a tourist... or, I've just gotten really old.  Maybe both!  I mean, everything had a line... definitely not for me.  I did manage to drink a lot of pretty good coffee though.  Then a delayed flight and yet another TSA pat-down later, we made it home.

Anyhoo... sorry for droning on there... let's get to the comic... which I promise sorta-kinda ties in!

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We open with Clark, Lana, and Steve Lombard about to hit the slopes.  Clark, of course, is playing up his clumsiness... and winds up getting pushed down the hill by that rascally sportscaster.  At that moment, a jet whizzes by... nearly nosediving into the mountain.  The pilot manages to pull out of it... causing a sonic-boom... which then causes an avalanche!  Also worth noting... a man-shaped blur also whizzes by.


On the slopes as the avalanche approaches, Clark notes that Lombard is staying close by out of concern for his ill-experienced self.  Clark repays this kindness by using his super-breath to deliver Steve to safety.


With Lombard outta sight... Clark "supes" up and melts all of the falling snow before it can cause too much damage, death, and destruction.


At that very moment, Lana Lang waits wistfully atop the hill... but, by the wave of a hand... vanishes!


Why, it's the manliest man who ever manned (as if the cover didn't spoil it)... Vartox!  He has come to wish Lana goodbye for the final time.  Ya see, he's now the champion of another planet... and will never return to Earth again.  Oh, he also freezes Lombard with his "hyper-powers", and makes sure to gaze longingly into Clark Kent's eyes during the visit.


Lana explains everything Vartox told her to Clark... he's now, after slaying a giant beast, the champion of the planet Tynola.  Lana leaves Clark to watch Lombard thaw out, because at this time, she'd like to be alone.  Very dramatic.


The next morning, Steve and Lana wake up to find a note from Clark.  In it, he claims he's not cut out for fun in the snow... and decided to head back into the city.  In reality... he's headed for Tynola.  Ya see, when Vartox gazed into his eyes the day before, he was flashing a secret mathematical code with his "hyper-beams".


Turns out, Vartox isn't so much the champion of Tynola... but a pawn in their game.  The Tynolans are actually creating all of the giant beasts that Vartox has to fight... but why?


Anyhoo... Superman approaches Tynola... and the Tynolans ain't too happy about it.  They are, however, mighty interested in how Vartox might handle the alien interloper though.  Turns out... they fight!  Just as the cover promised... Superman does get tied up in his own cape.  What's next, Vartox... a hyper-wedgie?


Superman regains the advantage and locks Vartox in some sort of crossface chickenwing... until he "power charges" out of it using his hyper-energy.  This kayos Superman but good.  Of course, this is all a plan between the two champions... but, why?


We close out with the Tynolans praying to an unseen entity... which is (maybe) revealed to be... some sort of space-ring of glop?  It's like a melting gummy LifeSaver.


Our back-up is an "untold story" from the Fabulous World of Krypton.  Not usually my cup'a tea... but this is the one that (sorta-kinda) ties this whole mess of a post together.  In the city of Erkol on Krypton... at their fabled Twin Peaks, a man named Lok-Nor suggests a shake-up in the leadership of his tribe.


The tribe puts it to a vote... and Lok is voted down.  Later, Krypton is invaded by some blue-skinned aliens... who approach Lok with a proposition.  If he helps them, they will ensure he becomes the Chief Leader of Erkol.  They wish to use Erkol as a supply-base... and do not wish to take it by force.  They prefer peaceful means.  We've heard that one before...


Later, Lok-Nor presents the case to his fellow Kryptonians.  As he does so, he's wearing a ridiculous helmet gifted to him by the aliens.  He convinces the current Chief Leader Sen-Tal to leave with the invaders... in exchange for five of their own men.  In the interim, Lok-Nor will be acting Leader of Erk(h)ol.


Immediately, Lok-Nor... influenced by that ridiculous helmet, natch... attempts to turn his fellow Kryptonians into slaves.  The blue-skinned "hostages" help him to enforce his rule.


Then... get this... Lok-Nor's son asks if he can wear the ridiculous helmet... to which, Lok says "sure".  He finds it rather a challenge to remove it... however, when he finally does... he realizes that he had been controlled.


And then... a battle rages!  The Kryptonians are victorious, however Lok-Nor decides to exile himself from the planet until e can pay the price of his betrayal.  His fellow Kryptonians don't see him as a traitor... but as their savior.  He just ain't feeling it though.


From that point on, folks would watch the Twin Peaks each night to see if Lok-Nar would be returning.  It wasn't until several generations later, where... Lok notices a Yion-Cloud approaching his home planet... which would destroy all of its breathable air.  He's able to wipe it out before it does any damage.


We wrap up with Lok-Nar... who now saved the people of Krypton twice, finally returning right between the Twin Peaks of Erk(h)ol to rejoin his family and friends.


--

As long-winded as I might've made the synopsis... there really isn't all that much "meat" on these bones.  It's a couple of sorta-silly pre-Crisis stories... which really didn't "move my needle" either way.  They're not bad... they're not great.  They're pretty much exactly what I always imagined these late Bronze Age Superman stories to be when I was less familiar with DC Comics.

I've said it before... and will very likely say it again, but what kept me away from DC Comics growing up was how little I could "get into" many of the villains.  So many are one-off's, and are just a man-mixed-with-animal type of baddie (lizardmen, fishmen... etc.) or are just differently colored aliens.  Couldn't imagine being all that engaged by this at the time... and even now, looking at it simply as something from a bygone era, it's hard to really "get into".

I dug the sorta-softening of Steve Lombard here.  Wouldn't expect him to try and protect Clark from the rumbling avalanche... so that was pretty cool to see.  Then again, it was also cool to see Vartox turn said Lombard into a Popsicle a few pages later as well.  The Lana/Vartox relationship has always kinda boggled my mind... actually, Vartox in and of himself kinda confuses me.  I've heard that he was created as sort of a Sean Connery stand-in... and he was pushed really hard in these latter years of the pre-Crisis Universe.  Maybe I'm just a bit "ehh" on him because of how seldom he was used post-Crisis.  I think he's only shown up a handful of times... and is usually depicted as a joke in the years since.

The back-up... well, that was my flimsy way of tying this post together... but, was it a good story?  I guess it was alright.  A man is duped into turning against his own people with the promise of power.  Said fella figures it out, and feels the need to punish himself for doing what he did.  Once he atones, he returns.  If only he could've been "in exile" on the day Krypton went boom... maybe his vantage point could've afforded him the means to do something about it!

Overall... a pretty forgettable issue, which I probably wouldn't have ever discussed if not for the Twin Peaks mention.  If you're a Vartox completionist, I suppose this is one you're going to need in your collection... otherwise, I don't know that this is one you need to break your back tracking down.

Thanks to anyone who read this wildly self-indulgent post... I think I've got it all out of my system... for now!

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Letters Page:


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Friday, June 22, 2018

Jim Lee's C-23 Special Edition (1998)


Jim Lee's C-23 Special Edition (1998)
Writer - Jeff Mariotte
Penciller - Lee Bermejo
Inker - Mark Irwin
Letterer - Denise Park
Colors - WildStormFX
Editor - John Layman

Today we're going to be looking at a weird one... also, since I'm technically on vacation, a short one!



Jim Lee's C-23... either a comic based on a trading card game... or a trading card game based on a comic, produced this puny little ashcan that we are going to look at now.

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We open up "a year ago", where some dude who doesn't get named calls the attention of another dude (who does get a name) Corbin to a fallen... uh, "Angelan" bad guy?  Maybe?  Either way, this fallen insectoid fella has an odd green mega-buster of sorts... which the, um... good guys (?) take.



Corbin takes the mega-busterand puts it on... as the other guy goes to kill the fallen fella.  Corbin then turns the buster... blade... thing toward him and demands he help the fallen guy up so they can take him prisoner.



Corbin helps the baddie to his feet and takes him away.  The other dude is surprised that Corbin was able to wield the buster-blade thingie... because as far as he knew... only Angelans could do that!  Uh-oh.



--

Toldja it was short!

Short... and kinda bad.  Not that a 2-page ashcan is the right place to go "heavy" into a story... but, at least tempt me to wanna pick up the next issue!  This was such a waste as a promotional piece... I mean, you want me to pick up the comic?  You failed.  You want me to collect the cards?  You failed again!  You've given me absolutely no reason to care about any of this!

The issue opens with a run down of the "World of C-23", and short bios of the characters (of which... as far as I can tell, only one appears in this comic).  Why even introduce these characters if we're not going to see them "in action"?  Just tell us who/what Corbin is... and maybe throw an extra page or two of "story" in.

As with so many of Jim Lee's projects... there's really is no "heart" here.  Seems as though so most of his creator-owned books are just boilerplate "what's in (and what's selling) at the time" superheroics.  As we discussed during the WildC.A.T.s: Covert Action Teams episode of The Cosmic Treadmill... Lee takes the tropiest of the tropes, and throws a coat of paint on 'em.




In that book, it was: take the X-Men (or any "superteam") line-up, and shuffle up the colors a bit... here it's post-apocalyptic faction warfare... with a special "gene".  Can't help but to think we've read this before... probably several times over.  Though, in fairness... Lee was trying to sell a CCG here, so it might've best served him to keep it simple.  But this feels almost "too" simple... too boilerplate.  There's no meat on these bones... and there's no reason to choose this CCG over the glut of others that were shoveled out of warehouses during the second half of the 1990's.

It feels weird to really "rate" what is, in essence, a promotional piece... actually, there's no "in essence" about it... this is just a commercial... and, unfortunately... it's a bad one.

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Et-Cetera:




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