Thursday, May 12, 2016

Shazam! The New Beginning #4 (1987)


Shazam! The New Beginning #4 (July, 1987)
""A" is for Courage... "M" is for Speed...!"
Writers - Roy & Dann Thomas
Artist - Tom Mandrake
Letterer - Agustin Mas
Colorist - Joe Orlando
Cover Price: $0.75

Wow, look at that cover... Norman Osborn is pissed off!

Wrapping up my introduction to the post-Crisis Captain Marvel today, if you need to catch up please check out these discussions: #1, #2, #3.

--


When last we left Cap, he was about to be strapped into Dr. Sivana's dimension-hopping machine.  As we open, we find that Cap is now in fact strapped in and ready to go!


Sivana and Black Adam bicker over Doc's use of the laser contraption last issue.  Despite his dramatic denial, Adam knows full well that Sivana created the laser with him in mind.  On the television, then-current President of the United States Ronald Reagan is discussing the recent aircraft hijacking.  Reagan, who plays a rather large role himself during the Legends crossover, states that he refuses to bargain with terrorists.


This is not what Adam wanted to hear.  He thinks that perhaps he and Sivana's plan wasn't quite extreme enough.  Maybe if he were to begin slaughtering hostages (and conveniently, he says aloud where they're being held) the United States government will take him seriously.  He leaves through one of the several holes in poor Thad's roof, but first tells Sivana he'd best be blasting the Big Red Cheese to limbo with the quickness.


With Adam now gone, squirrely Sivana attempts to broker a deal with Captain Marvel.  He promises to release him from the contraption if he agrees to serve him.  Naturally, Cap tells Doc to pound salt.


Just as the switch is about to be thrown, Uncle Dudley bursts on the scene smashing Sivana in the face with a thick blue tome.


Sivana instinctively goes for his pistol, and blows a hole in poor Dudley's right shoulder.  In all the confusion Billy Shazams-down to his human form, which allows him to slip out of the interdimensional machine.  He waits until he has Sivana's full attention before returning to his Captain Marvel form, which blows Thad's mind six way from Sunday.


Cap briefly plays with Sivana's machine and heads out to cut Black Adam to the chase while Dudley holds Sivana at gunpoint until the police arrive.


Captain Marvel arrives at Big Sur peninsula, which is the top-secret location Black Adam so carelessly let slip in Sivana's lab, and after getting a surprise preemptive strike a battle begins to rage.


This is a very entertaining battle... watching these two powerhouses just absolutely lay in to one another.  At one point, Captain Marvel actually throws the top of a mountain at Black Adam... which Adam then swats away.  You get the feeling that several miles away from the fracas there are windows shattering from the impact of their blows!


Using the wisdom of Solomon, Captain Marvel knows there's gotta be a better way to take care of his foe.  He flees from battle, heading back toward Sivana's, and Adam immediately gives chase.  Inside the lab, Cap Shazams-down to bite-size Billy, and goads Adam into throwing a punch.


Billy ducks the blow, and Adam winds up punching the switch that controls Sivana's diabolical dimension hopping device... Black Adam is caught in the blast, and is thrown back into the nether realm from which he'd been summoned.


With the immediate threat neutralized, Cap flies back to Big Sur to rescue the hostages.  He drags the craft from an underground cave to a nearby beach, and changes back to Billy before the hostages know who saved them.


As the adventure comes to a close, we learn that Billy has been offered the position of newscaster for special features at K-WHIZ TV by our old friend, and pick-pocket Mrs. Thickert.  His first guest is a fella by the name of G. Gordon Godfrey, who we will get a better feel for during DC Legends.


Billy's interview is aired far and wide, including in a tiny run-down cantina, where one patron is especially interested.  Dr. Sivana, who managed to give ol' Dudley the slip, ran down Mexico way to drown his sorrows in a bottle of tequila.  He thinks how if he only had a partner... he could take Captain Marvel down.  As luck would have it, there's a particularly sinister worm at the bottom of his bottle...


--

After a bit of a slow start, this miniseries really hit its stride.  I found myself enjoying this a lot more than I thought I would.  As I've said multiple times during this Marvel-ous journey, when it comes right down to it... I don't know a whole lot about this character.  Like many folks out there, I can honestly say I like him, and think he's a really cool idea... but cannot for the life of my qualify that statement.  Now, after experiencing his reimagining for the post-Crisis DC Universe I feel as though I have a bit more knowledge on the subject.

The Thomas' do a great job of shifting our man from Captain Marvel to Billy dependent on the situation.  Very creative uses of this novel concept.  Having Billy become a TV news reporter pays homage to his earlier incarnation's roots as a radio newscaster, but with a more contemporary 1980's feel and sensibilities.  The way in which he banished Black Adam was perhaps a bit too convenient, and ultimately anticlimactic.  I suppose it makes sense that Adam would be undone by his hubris, but after all the build up, it was a bit underwhelming to me.

I feel that Tom Mandrake was sorta-kinda miscast here.  While I enjoy his take on the civilians, and Billy in his child-form, his Captain Marvel just looks off.  After really liking his take in the first issue, things changed moving forward.  I've joked a time or two that he looked like Norman Osborn... or they at least have the same barber.  I guess I just prefer a squeaky-clean looking Captain Marvel rather than this arguably grittier look.  I've bagged on the DC Animated style in the past, but even I gotta admit, that look (to me) is tailor-made for the Marvel Family.

This issue was a great way to wrap this series up.  The resolution was both satisfying and left room for a continuation.  I gotta wonder how this one sold being as though there was no proper follow-up.  It seemed as though it was tailor made for a revisit, what with Dr. Sivana slipping through Dud's fingers, and hinting toward his inevitable team-up with Mr. Mind.  This series (at least as it pertains to the narrative) leads directly into the DC crossover Legends (even though, in actuality Legends shipped it's final issue the same month this series shipped its first).  In newsstand time, this series released around the same time as the Giffen/DeMatteis Justice League, in which Captain Marvel was (all too) briefly a member.

This entire run is recommended to check out, and shouldn't be too terribly difficult to track down on the cheap.

--

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Wednesday, May 11, 2016

Adventures in the DC Universe #1 (1997)


Adventures in the DC Universe #1 (April, 1997)
"Now You See 'Em..."
Script & Breakdowns - Steve Vance
Pencils - John Delaney
Inks - Ron Boyd
Letters - Tim Harkins
Colors - Bob LeRose
Assistant Editor - Frank Berrios
Editor - K.C. Carlson
Cover Price: $1.75

In the tradition of the Batman Adventures and Superman Adventures which chronicled the heroes' animated exploits, Adventures in the DC Universe attempted to cast a wider net.  Each issue would focus on a particular character or team, starting with the JLA.  Taking a look at the entirety of the DC Universe if it were set in the Animated-Series-iverse (Diniverse? Timmverse?) is a wonderful idea... even if it's one that doesn't exactly ring my bell.

Ya see, full disclosure here... I never really glommed on to the 1990's era Animated Series'.  I know, I know... I'm a filthy heathen.  I mean, I watched them... because they were on TV, but even back at the curmudgeonly age of 12, I was more just in it for the comics.  I never liked (and still don't) other-media versions of my superheroes.  TV Shows, Movies, Video Games... ehh, keep 'em.  Just give me the comics.

I will say, however, that DC did it wayyy better than Marvel did.  Compared to Batman: The Animated Series, Marvel's X-Men, Spider-Man and Fantastic Four cartoons looked cheap, lazy, and old before their time.  I guess there's just something about the stylized motif of the DCAU that has a timeless and an almost universal aesthetically pleasing look/feel to it.

So, let's buckle in to check out an adaptation of an adaptation...

--


Our story opens up in Keystone City as the Flash is climbing the Keystone Tower to rescue media mogul Winston McKinney from Gorilla Grodd.  We flash back to moments earlier to find that a mulleted Wally West and Linda Park (not yet West) are attending a celebratory gala for McKinney's recent media empire endeavors coming to fruition.  Just as the antenna's switch is thrown, an elevator full of gun wielding geeks arrive on the scene.


Moments later this is revealed to be a diversion as Grodd breaks through the window and nabs McKinney.  Wally suits up and gives chase up the antenna.  Upon arrival, he knocks Grodd down, and rescues the mogul.  Much to his surprise what goes up, doesn't always come down... as Grodd is nowhere to be found.  He apparently vanished into thin air.


In Denver, Blockbuster is attempting to bust some coin out of the Denver mint when he is grabbed by a previously invisible Manhunter from Mars.  The two do battle until hitting a gas line and causing a fire to start.  Instead of running away from the fire, is we may come to expect J'onn grabs a hose and plays firefighter.  When the flames are contained he finds that his villainous bounty has also vanished.


Out in California, Aquaman is readying for a deep sea dive to search for a nuclear submarine that had been sunken by Major Disaster.  Aquaman did the one thing I hate people constantly referencing for internet hilarity... he talks to fish.  He sends them to take care of the sub, while he seeks to deal with Disaster.  When he boards the Major's craft... he finds nobody there.  Another vanishing goon...


In Metropolis, Superman is doing battle with longtime foe Parasite.  Knowing he cannot touch his nemesis lest he get his power drained, Superman does the next best thing... he hurls a giant scrapped ship at him.  When the dust settles, and Superman lifts up the wreckage, he finds that Parasite is nowhere to be seen.


All across the vast DC Universe, similar occurrences are happening.  In Gateway City, Wonder Woman cannot find Cheetah... In New York, Green Lantern (Kyle Rayner) can't find Dr. Light, and even out in Gotham, the Scarecrow's given Batman the slip!


This sounds like a job for the JLA... the actual "Big 7" version to boot!


While the League tries to figure out what to do next, wouldn'tcha know it, Batman's already got it figured out.  He's correlated all of the vanishing locations and coordinated the one most likely place where the baddies may be holed up... Somewhere in the Southwestern United States.  Well, that narrows it down, thanks Bats.


Here we find all of the missing villains huddled around a table, all there by the grace of one they call Cipher.


Before they can plot anything nefarious, the League breaks on through.  Within about a half-dozen panels, they'd neutralized the combined threat of seven of the baddest baddies in the DC Universe.  Not bad, you guys!


They are then attacked by a piloted robo-suit that appears to be equipped with some of the League's weaknesses... for example, Superman gets hit by Kryptonite (PINK Kryptonite at that... hrmmm) and Martian Manhunter gets blasted by fire (too bad he doesn't have a hose now...).


While the League is on the ropes... wouldn'tcha know it... Batman's got a plan.  It's your basic, hey Flash run real fast... Arthur, Diana... punch the robot-guy type of plan, but it works none the less.  These geeks are so lucky Batman decided to join them today.


A recovered Superman and Manhunter tear the robo-suit open... only to find an empty husk.  Well, not completely empty... there's a bomb in there after all.  The League escapes just as the bomb goes off.


As the team regroups and prepares to haul the villains to prison we see that Cipher is watching them from afar.


--

This was a fine and fun Justice League romp... just not so much for me.  Clearly, this book is not aimed at the entrenched DC Comics fanatic, so it is very likely unfair of me to judge it in that regard.  The art and light story style is most definitely aimed at a more casual fan, or one who holds a special fondness toward DC's animated series'... Batman fans especially, as he makes the rest of the cast look like chumps on more than one occasion in this issue alone.

Again, unpopular opinion time... and no, I don't think this is one of those "unpopular opinions" that's shared by most everybody either.  I'm really just not too fond of the animated style.  I know, I'm a soulless heretic, and i should throw myself off the nearest cliff.  I just never really liked it.  It's striking and stylized and immediately recognizable... just, again not for me.  Mike Parobeck's work on Justice Society of America is about as "animated" as I like to go... and, yes, I know he drew a lot of the animated adaptations in his time as well.

I can't not recommend this book, or this series for that matter, as I know that there are many fans who really enjoy this style... and are die-hard fans of the DC Animated Universe.  To do so would be letting my personal bias affect my rationale, and that's something I'd rather not do.  So, if you are a fan of this style, or dug the 'toons... you can certainly do worse than Adventures in the DC Universe.  I will (hypocritically?) say that I am currently keeping my eyes peeled for the Captain Marvel/Marvel Family issues of this series... I think those will be amazing.

--

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Tuesday, May 10, 2016

Justice League Heroes #1 (2006)


Justice League Heroes #1 (2006)

"Falling Star"
Writer - Jim Krueger
Penciller - Joe Ng
Inkers - M3th & Rob Ross
Colorists - Rob Ruffolo & Kevin Yan
Letterer - Jared K. Fletcher
Art Director - Curtis King Jr.
Editors - Bill Rosemann & Jaye Gardner



Before there was Injustice... before the Batman: Arkham series... even before DC Universe Online there was Justice League Heroes.  JLH was a game for the PlayStation 2, PlayStation Portable, X-Box, and Nintendo DS.  It had the unfortunate timing of being launched in the Fall of 2006, a time when most video game enthusiasts had all of their attention on the next-generation of systems.  I personally never played the game, not having been impressed by what I saw from it... Hell, I'd forgotten that it even existed at all.



Today we will be discussing the comic book tie-in for this game.  Is it a quality book like the contemporary Injustice or Arkham tie-in series'?  Let's find out...

--

Our tale begins with a form of Brainiac I've never seen before walking over a barren wasteland.  Skeletons begin to rise from the Earth as though Brainy summoned them himself (which I suppose he kinda is).



In Gotham City, we watch as a news reporter is warning the citizenry about what danger electricity is bringing to their fair city.  He claims that they are trapped due to someone or something taking over the electrical grid.  We zoom out to reveal the television set is embedded in the gut of a grotesque junkyard mecha.



Across town, another such mech has set its sights on a young boy.  Just as its got the child in its grasp, a red blur enters the scene.  The Flash has arrived, and returns the boy to his waiting father.



The Flash is soon joined by his fellow Justice League members, including Superman, Wonder Woman, Green Lantern (John Stewart), Batman, Martian Manhunter, and Zatanna... who I suppose were the main characters in the video game.  A quick check to Wikipedia tells me this is the case, however there are a bevvy of unlockable characters as well, including Aquaman and Supergirl to name but a few.



Superman is able to hear Brainiac speaking from a ways away.  Thankfully, Supes calls Brainiac by name, otherwise I wouldn't have had the foggiest idea who our villain was... I really did not recognize this version of the character.



Zatanna uses her magic ability to reveal the innards of the mechs.  She is shocked to learn that it appears that they are being "piloted" by dead bodies straight outta the Gotham Cemetery.



The League ain't digging this new development, however, a certain caped crusader is taking the news especially bad.  Lest we forget, Batman's parents are buried in that same graveyard.



Nearby, the Martian Manhunter crashes through the window of a home in which another mecha is lurking.  This one is taking the form of the inhabiting family's deceased patriarch.  Rather than allow the young child inside to run into her mecha-daddy's waiting pinchy-claws, J'onn takes the form of the young girl's father himself.  She runs to J'onn... which angers robo-pop enough to begin spewing fire in Martian Manhunter's direction.  How did he know that was his one weakness?



Luckily Zatanna and Green Lantern are on the scene.  Z grabs mother and daughter and teleports them out of harm's way, and John Stewart constructs a green bubble to extract his Martian teammate.

Nearby the Trinity gets attacked by a flock of "polluted" birds (for some reason, I'm sure).  As the team regroups, they come to the conclusion that the remains of the dead who are currently inhabiting the terrible garbage bots may still have souls.  It is up to the Justice League to tap into those souls and help them fight against Brainiac's control.



The Martian Manhunter hits the populace with a mind touch, which allows them all to see the putrefying remains of their loved ones as they were when they were still among the living.  We are given the impression that the Wayne's are among Brainiac's army, as Batman looks deeply almost affected by this.



In the moment of calm, the League notices a shooting star flying above.  Brainiac reveals to Superman that it's not a bird, or plane... yeah, he went there... instead it is a falling star (hey, that's the name of the story!).  Brainy hints that this will lead to the destruction of the Earth, but doesn't elaborate.  What happens next?  Well, yer gonna have to play the game to find out!



--

Well, this certainly didn't make me want to run out and play the PS2 game...

This is a freebie from DC Comics.  Sadly over the past several years we DC fans have come to expect very little from our favorite publisher's free offerings.  Why, just this past weekend was Free Comic Book Day 2016.  While Marvel Comics was cashing in on both their Captain America: Civil War film debut as well as their upcoming mega-event Civil War II by releasing Civil War II #0, DC was rereleasing a five-year old issue of Suicide Squad.  A couple of years back DC served up the first issue of Geoff Johns' Last Son story arc from Action Comics (volume 1)... a book taking place in the pre-New-52 pre-Flashpoint DC Universe.  Why would you do that?

This Justice League Heroes tie in is more of the same.  Rather than attempting to draw interest from the gamer-set by releasing a compelling issue, DC releases this.  It reads, looks, and feels cheap.  It is probably unfair of me to grade this as anything but a disposable piece of fluff... but, here we are.  This takes me back to reading issues of X-Men Unlimited.  The art was decent... but a bit off, and the stories just plain didn't matter.

Hate to be so blunt here, but this one's not worth your time.  I even apologize for costing you the couple of minutes you spent here reading my take on it.  There isn't even any novelty value to having it in your library.

If you're interested in the game, well the PlayStation 2 version can be yours for... wait, what... sixty dollars on Amazon???  Aye yai yai... guess this bugger is rare.

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I'll hand it to 'em for promoting these two great runs... 



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