Thursday, January 11, 2018

Batman: Gotham Knights #33 (2002)


Batman: Gotham Knights #33 (November, 2002)
"Tabula Rase, Prologue: The Devil You Know..."
"The Monument"
Writers - Scott Beatty & Darwyn Cooke
Pencillers - Mike Collins & Bill Wray
Inker - Bill Sienkiewicz
Letterers - Bill Oakley & Rick Parker
Colorist - Gloria Vasquez
Separations - WildStorm FX
Assistant Editor - Valerie D'Orazio
Editors - Lysa Hawkins & Mike Chiarello
Cover Price: $2.75

I was considering turning this into a full-blown Devin Grayson week... and so, I started flipping through Gotham Knights, because she wrote a heckuva lot of this series.

As I flipped, I came across this issue... and I couldn't resist.  Y'all remember that time where Bane and Batman were... brothers?!

Bane Wayne... are ya kiddin' me?  He was my third favorite character on A Different World!

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We open with a cinematic approach toward Wayne Manor... inside, Alfred, who is armed with a shotgun, is uncomfortably chatting up an uninvited house guest.  Unfortunately, it doesn't look like the man of the house is currently otherwise engaged, he's off fighting a group of Gotham geeks.


Batman and Robin (and Nightwing via radio) make pretty quick work of Signal-Man, Corrosive Man, and everybody's favorite... Kite-Man.  After cleaning up the streets, the trio of BatFriends share a fairly contentious chat.  This story occurs during the aftermath of Bruce Wayne: Fugitive/Murderer... and thus far, Batman's been pretty tight-lipped on the whole ordeal... which isn't out of character in the slightest, but is a bit difficult for Dick and Tim to deal with.


Back at the Manor, Alfred is still a captive audience to... whoever this is (ignore the cover please).  He taps a lamp which triggers a silent alarm to the Batmobile.  Our guest ain't no dummy, and realizes exactly what Alfred just did... but doesn't really mind, as he's hoping to meet with Master Bruce.


Moments later, his wish is granted... and we learn that our house guest was... ignoring the cover... Bane!  I'm kinda getting a Darkseid lounging in Scott Free's easy chair vibe from the sight of Bane sipping tea (from a full service) at Wayne Manor.


Bane requests a moment of Bruce's time to discuss something he'd been working on.  This moment is begrudgingly granted... and the two retire to the Batcave.  Moments later, the rest of the Bat-team arrives, having responded to silent alarms of their own.  It's probably worth mentioning that Gotham Knights was sort of a Batman Family book.  The big man comments that he's never really had a family before... which, we'll come back to.  Oh yeah, Alfred still has the shotgun trained on Bane, by the way.


Finally, we get down to the nitty-gritty.  Bane requires Batman's aid in shutting down the various Lazarus Pits around the world.  There is one left that he cannot find... and is hopeful Batman's skills of deduction might point him in the right direction.  Bruce's all "What's in it for me?", to which Bane replies... "I will tell you something you need to know."  Well, I'm intrigued!


Off to the side, the rest of the Bat-Family grumbles.  They don't think any of this is kosher... but they realize there's no stopping Bruce.  We also get a bit of backstory on Bane's vendetta against Ra's al Ghul.  Turns out, Bane was offered the spot as heir (after Batman turned it down, natch) but couldn't quite cut the mustard.


We head back upstairs to Alfred answering a phone call from Leslie Thompkins... during which he speaks "in code" to inform her as to what's currently going down at the Manor.  Please note the quotes around "in code".

Just WHO could he be talking about???
We now shift to Batman and Bane's Excellent Adventure, wherein they meet with Jason Blood to see if he might aid in pin-pointing the location of that last straggling Lazarus Pit.  In a neat bit, Blood asks that Bane remove his mask to show his true face... Bane hesitates, asking why Batman doesn't need to remove his... to which, Blood says that the cowl is his true face.


Blood leads the Bat-buddies toward a flame, and tells them the story of Achilles... and boy howdy, it's boring.  It does, however, point them in the right direction.  Before they leave, we do get an Etrigan cameo... because, of course we do.


Next, Batman checks in with the Fam... and lets them know that he's heading off to ixnay the azaruspitLay.  The kids ain't keen with that... but, really... whattadeygonnado?  Bane and Batman board a jet... but before they leave, Bruce needs to cancel a date.  It's only two panels... but it's awesome.  We see Batman put on a cheesy smile in order to affect his jovial playboy voice.  Don't know why, but I really dig this!  So unnecessary... but adds so much!


Dick checks in with Oracle to keep her apprised of what's going on... though, if she's Oracle, she likely already knows.  He mentions that Tim believes Bruce's outreach to Bane stems from his feelings of guilt vis-a-vis the whole Vesper Fairchild murder thing.  He also mentions that they lost radio contact with him... just as he and Bane are "whirly-batting" (love that!) onto a remote island.


Bat and Bane head into some ruins, and run into some baddies... who they beat up.  Batman is adamant that there is no killing... and Bane begrudgingly complies.  After the dust settles, Batman pours some Waynetech Microorganisms into the Lazarus Pit to purify it.  While Bane would rather just destroy it, Bruce feels just cleaning it up would add insult to injury for the al Ghuls.


With a job well done, they climb back on board the jet... and it's time for Bane to pay the piper.  Turns out he wasn't bluffing when he said he had information for our main man... he retrieves a photograph of Thomas Wayne from his belt pouch...


... and reveals that Bane and Bruce Wayne are... brothers?!


I'd love to move on to our discussion part... but we've got a Batman Black & White backup to trudge through.  It opens with Gotham philanthropist Alexander Goodwin erecting a monument to Batman in Robinson Park... ya see, the Batman just rescued Goodwin's daughter Justine.


Turns out Batman ain't entirely pleased with being immortalized in stone... go figure!  Anyhoo, over the next week, the monument plays home to all sorts of activity... graffiti-artists... a cult of worshipers... protesters... yadda yadda yadda.  Oh yeah, Hugo Strange is seen hanging out there every day too.


Hugo than kidnaps reporter Summer Gleason... and plans to blow up the Batman "idol" with her strapped to it!  Ya see, he wants the people of Gotham to worship him instead of Batman... which sounds totally reasonable!


Shock of shocks, Batman is able to rescue Ms. Gleason... and it looks like everything will be hunky dory, until...


... the monument blows up anyway!


Of course... we wrap up with the reveal that Batman himself blew up the statue once Summer was free.


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Now, despite the reveal being spoiled by the cover... I thought this was a fantastic issue.  From the early pacing, to the caper, to the concerns of the cast... and into the cliffhanger (as silly an idea as it might be to some)... this was pretty awesome!

It felt like just so much happened during this story... we had multiple settings... multiple action scenes... and multiple conversational bits.  If this were to come out today, it would take four months!

I love the idea of Bane and Batman having an uneasy alliance against a common enemy.  There's definitely no love lost between them... but there is this weird respect... and even trust that they share.  Bane says it himself... I beat you, and you beat me... we're even now.  So weird... but also, feels so right.  I think all of the dialogue between Bruce and Bane were masterfully written.

Let's talk the opening... and our Bane's point of view.  I thought this was really neat... if only it wasn't spoiled by the cover (and probably the solicit... I'd have to dig through my Previews archives though).  There was a real feeling of tension there... it's probably worth mentioning here that Mike Collins' art here was pretty excellent.  There's this fear... tinged with anger on Alfred's face.  Very well done!

Speaking of Alfred though... dude, your "talking in code" game needs a little help.  I mean, your code word for Bane is... "Bane"?  C'mon man...

The Bat-Family feeling a bit left out... is nothing new, but is handled quite well.  I dig the idea of them being sort of a peanut gallery... where they have each other to kvetch at and bounce ideas off.  It really makes them feel like a "family" and not just a loosely assembled team.

Then... the big reveal.  Bane and Bruce are... brothers?!  Sure, this doesn't last all that long, and is kind of silly... but imagine the possibilities!  Bane should have had the same posh upbringing as Bruce, however, he was in an horrid orphanage/prison in Whereverthehell, South America.  Hell, maybe if Bane were raised in Gotham, the Waynes wouldn't have been murdered?  Maybe there'd be no Batman?  It's a lot of fun to theorize... though I recall it not being received all that well online at the time.

The backup... ehhh.  I gotta say, it's not too often where I get a whole lot out of a backup.  I mean, outside of silly Bronze-Age stuff like Mr. and Mrs. Superman and The Private Life of Clark Kent, I don't really have much use for them... they often just feel like page-filler, and worse yet... they often take away from the impact the main story tries to make.

I hate to besmirch the writings of Darwyn Cooke, but this story felt... I dunno, perhaps a bit to pleased with itself?  Like, the shallowest sort of deep?  I dunno... my most visceral reaction to it is a halfhearted sigh... maybe a shrug.  The art was neat... though, Batman did look fairly horrid in a few of the panels.  It's like Wray was sort of evoking Frank Miller... but couldn't quite stick the landing.  The back-up was skippable is all I'm saying.

I understand giving people value for their dollar... and I get that Batman Black & White was kind of "the hotness" back 'round the turn of the century... but I'd have been just fine without it.  I really feel like it robbed from the impact of the "Bane is Batman's brother" reveal.

Overall... had a ton of fun with this... more than I expected.  If you're following the blog, you've probably noticed that I'm revisiting a lot of 2000's stuff right now... it's hard to believe that we're already almost two decades into 'em... and it's been almost that long since I've read many/most of these issues!  Anyhoo... this one is worth checking out.  It is available digitally... and, if you're still on the fence about Gotham Knights, DC has the first issue available FOR FREE.  Give it a gander!

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Wednesday, January 10, 2018

Titans Secret Files & Origins #1 (1999)


Titans Secret Files & Origins #1 (March, 1999)
"Come Together"
"Lian's Bedtime Story"
"Inspiration"
"Bad News"
Writers - Devin Grayson, Marv Wolfman, Dan Jurgens & Jay Faerber
Pencillers - Paul Pelletier, Mike McKone, Dan Jurgens & Rick Mays
Inkers - Dexter Vines, Sean Parsons, John Stokes & Rick Mays
Colors - Tom McCraw & Digital Chameleon
Letterer - Comicraft
Assistant Editor - Frank Berrios
Editor - Eddie Berganza
Cover Price: $4.95

After yesterday's chat about a rather infamous Devin Grayson work, I figured... why not read something else by her?

Also, seeing I didn't get any kind of nasty tweets or mail, I'm hopeful nothing I said yesterday was taken as offensive.  Either that, or just nobody read it.  Probably the latter... but hopeful for the former.

Anyhoo... let's check out the Titans recruitment drive in the... over-sized, over-priced Secret Files and Origins!  Also, if you want to check out my thoughts on the first issue of this series, click right here.

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Our first story opens with Arsenal and Gar using their new, ahem, Vic-computer to check out the Titans roll-call archive.  Looks like ol' Cyborg's already making himself useful to the team!  Roy let's Gar know that there's room for him on this new team if he chooses to be a part of it.  He gets a pretty flippant response about being an afterthought for his offer.  This leads to a flashback, wherein the "founding" Titans discuss their recruitment process.  Our main takeaway is that Roy is a flirt... something that we will unfortunately see more of as we continue.


We pop over to our first old Titan cameo.  Apparently the reformation of the Titans is big enough news (and public-enough news) to be broadcast and reported on... which, I dunno... feels kinda weird.  Anyhoo, we see Flamebird watching the news report... and waiting for the phone to ring.  Some say she's sitting there to this day!


We shift over to watch our first actual recruitment go down.  Flash heads to the mall, where... of course, Toni Monetti, Argent is hanging out.  She's portrayed as a pretty big superhero fangirl... something that's kinduva "thing" in comics these days... so, she might've been a bit ahead of her him in that regard.  Anyhoo, she geeks out... and unleashes her energy daggers... almost killing some of her fellow shoppers.  Wally is able to save the day... and uses the event as proof that she needs some training.  She accepts the invitation, natch.


Back at Dayton's, Vic and Gar have a poolside chat about their potential futures as Titans.  Seems like Cyborg's just happy to have a second chance after that whole Technis Imperative mess... but Gar... isn't too sure.  After all, he's got his Hollywood career to consider.  Yeah, really...


To our next recruitment... it's Nightwing attempting to draft Jesse Quick.  He gets a "thanks, but no thanks".


Then it's cameo-the-second... and it's our old... old friend, Duela Dent.  She's in a bar reading the newspaper... and the Titans reformation is actually front-page news (soooo, in other news... nothing!).  She's sure she'll be getting a call.  She even brags to another bar patron about her having fooled the original Titans into believing she was the daughter of the Joker... and then the daughter of Two-Face.  Well, she was lying both times... because, in reality she's the daughter of... Doomsday?!


We're off to... maybe Atlanta, where Damage is surrounded by the Feds.  I mean, if you destroyed a great big chunk of Atlanta... and got banned from the city... why in the hell would you keep trying to go back???  Anyhoo, before he can be taken in, Tempest arrives to make him an offer.  The Feds don't seem to care, and refuse to back off... so Garth uses his whole "Atlantean diplomat" card.


This only enrages the lead Fed-guy... and he attempts to show Garth Damage's file... only to find that it doesn't exist!  How can that be?  I'm glad you asked... ya see, Arsenal erased it while making out with a federal clerk... because Roy's sole character trait at this point is "very sexual dude".


We briefly pop back to Dayton's to see Vic and Gar... still talking about what they're going to do.  This time, they're playing PlayStation though.  We then hop back to Nightwing's recruitment attempt.  He surprises Jesse (Chambers) Quick by visiting her in her civilian guise.  He gives her the pitch again... however, before she can reply... he vanishes.


Then we're off to Bludhaven, where Starfire (who's been crashing on Dick Grayson's couch) is fighting the former Killer Moth (now a disgusting bug-beast called Charaxas).  Shortly, Donna Troy zooms in to help her out... and invite her to rejoin the Titans.  Kory agrees, but wonders why it was Donna, and not Dick to "pop the question".


Cameo the third!  Mal and Karen pretend to be "cool" with their retirement.


We next join Arsenal, who is chatting up Supergirl.  If you recall she spent some time as a Titan.  Hell, those were some pretty dark times for the Titans, so I wouldn't hold it against you if you blocked it out.  Anyhoo, Roy... being Roy, flirts a bit.  That is, his sole character trait, after all.  Well... flirting and heroin, anyway.  Anyhoo again, he asks her what her idea of a "good time" is, prompting her to whisper something quite vulgar into his ear.  Wonk wonk wonkkk?


Back with Nightwing... Jesse Quick finally tracks him down, after canvasing the entire east coast for an hour.  They talk... and it comes down to her feeling like a cheap replacement for full-time JLAer Wally West.  Well, if it walks like a duck, right?  Anyhoo... she finally agrees.


Back at Dayton's, Roy checks to see if Vic's made his decision yet... annnnd, he's in!


We wrap up back at Titans Tower, and get our first look at the new team.  Nightwing asks Gar if he's joining up to... and he turns down the offer!  That's kind of a strange note to end on... but it's the only note we get!


Our second story is a two-page bit where Donna is putting Roy's daughter, Lian to bed.  The tot notices the first picture of the Teen Titans doesn't include Donna nor her daddy... and asks "Wassupwitdat?"  This leads to Donna telling her the tale of Mr. Twister... which more or less bores little Lian to sleep.


Our third story is yet another two-pager... this time starring a young Argent.  While... at the mall, she witnesses a battle between the New Teen Titans and the Brotherhood of Evil... and is immediately awe-struck.


Our fourth and final story is a "lost" story... that kinda puts a bow on the last iteration of the New Titans... the "Arsenal Titans".  Ya see, they were fighting a fella calling himself the Disruptor... who for a little while made them all look like a bunch of geeks.  He even takes down Kyle Rayner (who was, believe it or not, a Titan).


Finally, Donna (who was a Darkstar... calling herself Darkstar at this point) distracts the Destructor long enough for Roy to sneak in and sock'm in the mush.


All's well that ends well, right?  Well, no... a nosy reporter (we know she's a reporter because she's wearing a great big "Press" pin on her lapel is watching... and taking notes.  Nearby, a pair of police officers are busy looking for Starfire....'s boobs, er "hair".


Turns out the reporter's scathing take on the Titans latest caper gets them "fired" from their federal position.  Wow, talk about a mercy killing!  Roy disassembles the team... and we find out that might've been the plan the entire time.  Wow, so it really was a mercy killing!


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Ya know... I don't think I've ever read a DC Secret Files and Origins where I felt I got my money's worth.  I mean, five-bucks is a lot to ask of a reader today... imagine almost twenty-years ago!  Five-dollars for a story that could've ran in the ongoing title... followed up by some throwaway strips and some (often contradictory) profile pages that had long lost their novelty since Who's Who in the DC Universe first ran... yikes!  That said, I love running into them in the cheap-o bin.  Feels like I'm getting away with something!

That also said... the price is one of those things that would definitely affect what I "got out of" this issue.  Because the (lead) story... is pretty good!  If this were just another issue of Titans, I'd say it's one you ought to check out.  There's some neat character interaction, a few semi-obscure cameos, and Paul Pelletier art.  A solid and fun issue of Titans.  Unfortunately... it's a Secret Files and Origins... which, as I said... you might find in a cheap-o bin, but then again... you might find it bagged/boarded/binned at your local shop with an (even more) inflated sticker price.  I'll tell ya what, if I paid $4.95 for this... I don't think I'd have enjoyed the story as much as I did.  I'd still feel somewhat ripped-off.

Anyhoo... Secret Files and Origins "format" rant out of the way... let's try and bring the positivity back and talk about what we do get.  Our lead story, and really our only "full length" story, was a fun... if not entirely necessary, read.  It's always fun to check in with some former/retired Titans, and seeing the likes of Doomsday's Daughter Duela was pretty neat.

I thought some of the pairings here were great as well.  We've got Flash being the only Titan who can keep up with motormouth Argent in conversation... thought that was a lot of fun... even if I'm not entirely keen on her character.  I hate to use terms like "Mary Sue", because it's overused... and often-used as a sort of "catch all"... but I do feel like it's a bit telling that Ms. Monetti was the only member of the New New New Teen Titans to cross over.  I can't recall if she ever starts crushing on Nightwing... but that would about seal the deal for me.

Dick recruiting Jesse Quick was fitting... they're both characters that push themselves... and overburden themselves with responsibility.  Jesse herself refers to him as a "fellow workaholic".  I think Dick making the trip meant a lot more than if Wally had.  It might've informed her that they were serious about bringing her on board.

Dick not recuiting Kory, while it seems a bit obvious and "cheap", at least opens us up to exploring some potentially interesting story threads.  Still not too happy that she's being recruited as a "mentee" when she's been a member of the Titans for....ever.  Same with Vic, while we're at it... though, at least with him... he's in a brand new body, and might require some training.

Then there's Roy.  Oh boy.  I really hate it that he's been made into this one note flirt.  That's really his whole gig here.  He threatens to flirt with Jesse and Toni... he flirts to erase Damage's file... and he flirts with Supergirl.  I dunno... just strikes me as a pretty lame waste of a character.

We'll wrap up with Gar... it feels like we've already read this story.  Gar no longer wanting to be "the joke"... no longer wanting to be "laughed at".  Maybe I'm conflating him with other superhero team "class clowns"... I'm sure I've read this story about a dozen times before with Iceman in Beast Boy's role.

Not sure why they didn't have him join up... it's not like there were any big plans for him.  Though, to be fair, I wanna say he had a miniseries around this time... maybe they were freeing him up for that.  If that's the case, I'm cool with it.

Our back-up features were... I dunno... they happened, I guess.  The Mr. Twister bit was fun in a "this is how everything started" sort of way... but, completely unnecessary.  Gotta figure, if you're slapping down a fiver for this book, you probably already know about that.

Our other two-pager is an Argent story... which, again... I feel like isn't something we needed to see.  This could've been explained in a single word balloon.  I get that we're trying to fill pages here... and this is really more a complaint about the over-priced SF&O format... but, ehhh...

The final story bridges the gap from New Titans to... this Titans, or at least to the Technis Imperative.  Roy wants to dissolve the team... so he, has them save the city from the Disruptor in front of a reporter?  Yeah, that's some solid planning there, pal!  Maybe I'm just dense... but, what exactly did the Titans do wrong here?  They saved the day... they might've stumbled a bit... but nobody was hurt, and the city wasn't destroyed.  How exactly would this lead to Sarge Steel giving them the boot?  If teams were disbanded every time a villain got in a lucky punch... we wouldn't have any teams left, right?  I dunno... just seems forced... and silly.

The Profile Pages?  Well, they're also a thing that exists... and at this point we were about five-years removed from the latest DC reboot... and five-years away from the next.  So, I guess we got to enjoy them for a little while anyway!  I will say, I always enjoy base blueprints... and I'm glad we got to see the plans for the new Titans Tower (included below).

Overall... I really hate to say it... but (at cover price and above) this one is for Titans completists only (even digitally, you're stuck paying $2.99 for this one).  If you luck across it in a cheap-o bin, however, don't hesitate!  There is a really fun story in here... which I'm guessing a lot of folks might've missed out on the first time around.  There's also plenty of great art mixed into this package.

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