Friday, June 16, 2017

World's Finest Comics #242 (1976)


World's Finest Comics #242 (December, 1976)
"Town of the Timeless Killers"
Story - Bob Haney
Pencils - Ernie Chua
Inks - John Calnan
Colors - Jerry Serpe
Cover Price: $0.30

Have you ever, when digging through a buck 'n below bin, come across a relatively old book... which, for whatever reason, looks to be in better condition than a current release?  

Happens to me from time to time, and it never fails to give me pause.  It always feels like I've somehow come found a counterfeit copy, or a strange reprint... but, then you get to thinking, who would counterfeit just any issue?  Today we're going to look at a book that came out over forty years ago, that I found recently found in a 75-cent bin... and has damn near the crispest cover in my collection.  What better way to celebrate such a find than by pressing the book open so I can take pictures of the panels?

Let's hear it for DC putting jewelry ads (on thicker stock) in the middle of their books in the mid-70's!

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We open with Clark Kent... Jr. and Bruce Wayne... Jr. as they are off-roading in their ATV (that's All-Terrain Vehicle, if you're nasty... thanks Editor!), when Bruce sees a rock formation that looks like the eye of a needle... and so, he decides to "thread the needle" by driving through it.  Unfortunately for them, it was a pretty steep fall on the other side... and boy howdy do they land hard in the valley below.  Clark helps Bruce to his feet, and they realize they are in the ghost town known as Dry Gulch.  Well, that's cool, Bruce "digs old western stuff", so they investigate... starting with the town's Boot Hill Cemetery, where the epitaphs on the headstones appear to be more contemporary than would be expected.  


As Clark actually picks up one of the headstones for a better look (which will be important later), the Super Sons are approached by a knife wielding lunatic dressed in period-proper attire.  The boys introduce themselves, thinking they'd perhaps just stumbled onto a movie set.  Not so, Super Chums... this is Kid Bowie, and he means business!  Bowie slashes Clark's arm with his knife... which actually cuts him!  Young Clark feints at the first sight of his own blood, and so Bruce has to haul him away.  Kid Bowie yells at them that they won't get away... but just stands there, rather than give chase.


As the boys flee, they run into a couple more characters.  First, Jack Slade... an old cowboy, who when Bruce tells him that they are unarmed... decides to throw him a firearm, after all, Jack Slade ain't lookin' for an un-fair fight.  Bruce continues to hoof it... and finds himself followed by a line of gunfire.  These are a result of "Lever" Monroe, who also wants to kill our Super Pals.  Bruce finally comes across an old water tower and places his powerless pal in it to attend to his wounds.


After nightfall, young Bruce decides to do some solo investigation.  He silently escapes the water tower... and slinks toward the town line.  Along the way, we see that the trio of killers are still in position.  What a persistent bunch, eh?  When Bruce arrives at the edge of town, he discovers that Dry Gulch exists... under a dome!


A bit later, Bruce returns to the water tower to check on his chum.  He reveals to Clark that after realizing they were under a dome, he did some checking at the towns old newspaper office.  In the records he learned that the force field appeared a century prior after something wacky happened at the lead mine.  The villagers were all slaughtered by the same bad hombres who tried to "off" our boys earlier on.  In the decades that followed, the world forgot that the town existed... and, here we are.  The dome has a preserving effect on the killers, leaving them the same (physical) age they were when they entered.


Bruce mentions that the strange wacky (and recent) epitaphs on the headstones were a result of the killers taking out anyone who happened to wander by.  Like any true psychopath, "Lever" Monroe actually chronicled all the killings as well.  The fellas consider their next course of action... and decide to compare stories of how their fathers might handle a similar situation.  Clark Jr. recalls a time where Superman ended a hostage crisis by melting the captor's pistol... too bad your powers are gone for the moment, kid.  Bruce Jr. thinks of when Batman "accidentally" knocked a sniper off the roof of a building.


Before the comparison of how their pops would have handled this becomes an argument, the lads are interrupted by the sound of a woman yelling... it would appear that the town has yet another passerby.  Bruce directs her to the safety of the water tower.  She confirms that she is in the same situation as the fellas and introduces herself as Susie Wells.


The next morning the boys decide to put their plan into action.  I hear you asking, "hey, what plan?".  Well, we're about to find out.  First Bruce, in full Bat-Regalia, challenges Kid Bowie to a knife fight.  Now, Bowie is clearly the better, er... knifesman?  knivesman?  Knife-Man?  Shanker?  I dunno, he's more adept at wielding a knife.  He would have sliced young Bruce to ribbons, if not for the fact that he was wearing a miner's blasting vest underneath his costume!  Well, that's mighty convenient!  Bowie hurts his hand attempting to slice 'n dice our man, leaving himself wide open to a judo throw!


Next up, Clark Jr. in his Super-suit, appears before Jack Slade and dares him to take his best shot... and he does!  Turns out, however, that Slade was actually blasting on Super-- hey, what do we call Clark Jr. (or Bruce Jr.) in costume?  They're not Batboy and Superboy, are they?  Either way, Slade was blasting at Clark Jr.'s reflection!


He's shocked to find Supes (as young Bruce refers to him) standing behind him.  Clark fires a few shots into the air... which is actually against the law in some Southwestern states, just sayin'... and Slade faints.


The last baddie they gotta take out is that "rifle freak" Lever Whatshisface.  Bruce dodges the rifle fire as he takes refuge in the saloon.  He spots a deck of cards and has himself an idea.  He emerges from the bar holding all thirteen spade-suited cards, and offers Lever a proposition.  If he can shoot out each spade, the Super Sons will surrender... if he can't, he's gotta let them go.


Well, if Lever's nothing else he's an idi-- er, gambler, so he agrees to the terms.  He proceeds to shoot each and every spade... and, ya know, emptying his rifle in the process.  Young Bruce takes full advantage of this by walloping the baddie with a swinging kick.  Where he's swinging from, I haven't the foggiest... but it gets the job done.


Bruce and Clark reconvene, and celebrate their apparent victory.  They note that Susie is nowhere to be seen... and then notice two new graves have been readied on the Boot Hill... for Clark Kent Jr. and Bruce Wayne Jr.  In an amazing shock (if you ignored the cover of the issue, of course) it turns out that "Susie" is actually Belle DuBois, the Bullwhip Queen... and the three bozos the boys just dropped were just her sidekicks!


Well, today isn't going to be Belle's day.  Her bullwhip catches Clark by the wrist, however... it would appear that his superpowers have returned!  He yanks her forward, sending her flying into a tree... where I have to assume she was fatally impaled on a branch.  Now, how in the world did Supes' powers return?  Did the dome dissipate?  Was he faking it all along?  Was the water in the tower full of helpful radiation?  Well, no... his powers returned because... sigh... remember earlier when he was able to lift that tombstone without any trouble?  I toldja that was going to be important... and here's how.  That was the grave of one Mr. Hawkins, Dry Gulch's wealthiest citizen.  So eccentric wealthy was he that he actually imported soil from his birthplace to be used for his grave.  Standing on that imported soil made all the difference!


Next, using that grave as a springboard, Clark launches Bruce and a wagon-full of dead people out of the dome.  I don't wanna think of the Super Sons actually digging up graves... but whattayagonnado?  For safety's sake, Clark then fills the valley in with boulders... this way, no one else will ever wander across it... and, ya gotta figure, this bit didn't go all that well for Lever, Bowie, Belle and Slade.  The issue ends with the lads showing a nearby Sheriff what they had found in Dry Gulch.


--

It's hard to imagine that there was a time that this sort of book was published... unironically.  I mean, it's so unabashedly "comic booky" that it's difficult for a jaded post-Crisis to 21st Century fan like me to consider.  It's written in earnest, and isn't trying to make any sort of commentary about how silly comic books tend to be... it's just a fun adventure, and that's why it's so great.

It is sometimes a challenge for me to take off my "contemporary" comics hat and just enjoy something.  Today a book like this would simply be a writer showing us how dumb and silly comics used to be... ya know, back when they were more fun, had a far larger readership and were more affordable.  Ahem.

With that bit of pith out of the way, let's discuss the story.  Here we've got Clark Jr. and Bruce Jr. riding their ATV across the American Southwest.  Why?  That doesn't matter... it facilitates the story, so it'll do.  As a former "urban-explorer" myself, this kind of thing speaks to me... I can remember times me and my friends would trek through the woods, and happen upon a strange clearing... or an abandoned shed, or a backpack... it was always so exciting and even a bit terrifying depending on the situation.

I love the idea of young Bruce and Clark finding themselves in a Ghost Town... and just kinda exploring it.  If I had a single complaint it would be that we didn't get enough of them just checking things out before the baddies appeared.  Build a little bit of suspense before letting that other shoe drop.

The situation with the dome/force field... was fine.  It allowed for Clark and Bruce to have to outsmart their pursuers rather than depend on the Teen of Steel's super-powers.  Even if the ways in which they "outsmarted" the bad guys was a bit wonky.  I mean, Batboy found a blast vest... that's pretty much "problem solved", right?

Superteen and the mirror... well, ya gotta wonder how long that took to set up.  I'm assuming they swiped the mirror from the Saloon or something... and as far as we can tell Slade has been standing in the same spot for the entire night... so how could he have missed Clark dragging a 10' x 6' sheet of reflective glass into the road?  Hell, couldn't they have just used the mirror to blind the baddie?  Overthinking it, thy name is Me.

Now, I often get on the case of contemporary comics for spoiling things on the cover... and it's only fair I do the same thing here.  I mean, Belle DuBois doesn't reveal herself until what, the third-to-last page?  Seems kinda silly to put that on the cover, doesn't it?  As soon as "Susie Wells" shows up, ya gotta figure a lotta folks' "antennas" perked up.

Now can't cover a book like this without mentioning the man himself, Bob Haney.  Ho-lee cow, I just adore his "hip language".  So much fun, and (at least for me) adds a whole 'nother layer of joy to reading something of this vintage.  The art here is great as well, Ernie Chua does a great job of making Bruce and Clark appear to be not as young as boys, while at the same time not so grown to be adults.  It's really a perfect late adolescent look for the pair... even when in costume/under the cowl.  It would be cool if they didn't have the same costumes as their Superdads, though to be fair, Clark Jr.'s cape does appear to be shorter than Superman's.

Overall, the Super Sons are a ton of fun.  This issue appears as part of the Superman/Batman: Saga of the Super Sons trade paperback collection, which is also available digitally.  It's well worth checking out.

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Thursday, June 15, 2017

Superman (vol.4) #24 (2017)


Superman (vol.4) #24 (August, 2017)
"Black Dawn, Chapter 5"
Story - Patrick Gleason & Peter J. Tomasi
Pencillers - Doug Mahnke & Patrick Gleason
Inkers - Jaime Mendoza, Mick Gray, Joe Prado & Doug Mahnke
Colorists - Wil Quintana, John Kalisz & Hi-Fi
Letterer - Rob Leigh
Assistant Editor - Andrew Marino
Editor - Eddie Berganza
Cover Price: $2.99

Apropos of nothing, that's a whole lotta credits for this issue... you'd almost think it was over-sized.

Never ceases to amaze me how large the credits column is nowadays.  At least we don't have a half-dozen editors and creative "chiefs" listed!

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We open in flashback mode where a green-skinned girl who bears a striking resemblance to the Kent's neighbor Kathy (hmm...) is being consoled by the fella who served as last issue's big reveal... no, not Mr. A... Manchester Black!  Upon turning the page... I'm not sure if I'm reading Superman or a Young Animal book... strange aliens who have been battling the Kroog are being read a verse from the gospel of Manchester Black.  One of the aliens looks a lot like Mr. Cobb (hmm...) and rather than live in fear, they decide to go "all in" with Mr. Black.  Gotta say, I was hoping for something a bit more than "aliens".



In the present, Cobb and Kathy are approached by their alien comrades... they are the Super Elite, by the way... it grows rather contentious, and Cobb expresses his fear that Hamilton will not be as safe a place to live as promised.  He demands an audience with Black... but is turned down.  Maybe Cobb ain't such a bad dude after all.



We shift to Lois and Clark at the hospital.  Lois is in the bed with her bottom half covered, so there's no update on the status of her leg.  The hospital staff is in panic mode dealing with the "seismic event" that just occurred... Clark doesn't understand how they can't see what's really going on, which is a testament to how strong Black's power of suggestion might be.  After a brief chat, Clark Supes-up and heads out in search of his Son.



He arrives at Cobb's farm, which he lifts straight out of the ground... he can see the network of tunnels below.  Before he can dive in, he is greeted by... Jon!  Well, that was easy!  Not so fast... because Jon didn't come alone.



Superman is shocked to see his old foe, Manchester Black... and immediately fires a his eye beams in his direction.  Black, being a super-cool, turn of the century style, trenchcoated bad-ass... halts the beams, and uses them to light his cigarette.  I really hate Manchester Black... though, I guess I'm supposed to.



Black sends Superman reeling with a shot... right into that burning tree.  He then begins revealing his plan... he sees certain qualities in young Jon that he might be able to use.  He continues pummeling Superman with blasts while Jon begs for him to stop.  Superman then calls Krypto in for a distraction.



Before we know it Superman is on top of Black, beating him about the head and shoulders.  He mentions that he "could kill" Black... which our baddie thinks is an absolute riot.  Ya see, the world needs someone like Black precisely because Superman won't kill.  He ponders why they're not having this discussion standing over the smoldering remains of Darkseid as evidence that when push comes to shove, Superman just doesn't have what it takes to "get the job done".  But maybe, someday... SuperBOY will.



To further explain his grand scheme, Black rises the "troublemaker"-inhabited pods from the ground... we see familiar faces from the entire Rebirth run up to this point.  We learn that each one was podded so they wouldn't get in the way of his continued long con, trying to shape Jon into the man he (and the world) will eventually need him to be.  In a cute bit, Superman asks why Black hasn't simply killed them... and he comments that he's read enough comic books to know what might happen to a boy after his parents are killed.  After the monologue, Cobb and Kathy arrive to help put Black down!



Cobb gets nailed with some psychic-type power, which reverts him to his natural alien look... which causes Kathy to react by creating a blast of her own... which frees the captives from their pods.



At this point, Manchester has really had enough of everyone's crap... and so, he decides to infect Jon with that black goop that's been all over the place during this story... ultimately causing him to "go Black".



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I'm just about ready for this arc to be over.

Don't get me wrong, it's well written and well crafted, but at this point it just feels like it's been going on forever.  In the past two issues, little things have pulled me away from enjoying this to its fullest... last issue, Lois lost a leg... this issue, we get the big reveal... and it's aliens?  I was hoping for something a bit more, I dunno, ominous?  Given the tone up to this point, I really thought we were getting something different.  Early on, I compared this to an episode of Twilight Zone... without giving much thought to how underwhelming some of those reveals were too.

Aliens... 

On to Manchester Black, who is just as face-punchingly awful as I recall him being.  Now, that's not a bad thing... remember, he is pretty much every "by any means necessary" turn of the century superhero trope rolled into a single dude... I think he's supposed to be face-punchy.  Or, maybe I'm just projecting.

It felt like around the year 2000, a lot of us who entered the comics fandom during the "Chromium Age" were starting to feel like we'd outgrown superhero comics... and all the gimmicks, and stunts... we were too smart for that kinda thing anymore... or, ya know... maybe I'm still just projecting.  For us new-or-near adults, books like The Authority really resonated.  For what it's worth, I stuck with the X-Men... but what do I know?  Manchester Black and the Elite were a study in that post-bust nouveau-bad ass take on superheroics.  Now, nearly two-decades later, Black still feels very much like that.

But, I will say... face-punchiness aside, I really like his plan.  Seeing Superman as a lost cause... to his cause, he instead focuses on molding Jon into what he feels the world is looking for insofar as a protector or savior.  It makes perfect sense, and totally fits his character and his established motivations.

Despite my feelings that this story might have gone on an issue too long at this point, and my general dislike of Manchester Black (which, again... is likely the intention), I'd give this issue a pretty high recommendation.

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Wednesday, June 14, 2017

Doom Patrol #88 (1964)


Doom Patrol #88 (June, 1964)
"The Incredible Origin of the Chief"
Writer - Arnold Drake
Artist - Bruno Premiani
Letterer - Stan Starkman
Cover Price: $0.12

It's always a bit strange coming off a "big" post... whether it be following a milestone or a team-up, it feels a bit like the day after Christmas.  All that "looking forward to" and self-imposed stress to deliver something "bigger" than usual is wiped away... 

... and then I actually gotta start thinking about what we're going to discuss the next day.

Well, I decided we're going to talk about a very old Doom Patrol comic wherein we "meet the Chief"... which is to say, eight issues after he first appears, we're "finally" going to get his origin.

Of note, this will also be our first comic from 1964... which only tickles obsessives like me, but whattayagonnado?

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Our Silver-Age splash depicts the Chief at a train yard about to meet with a caped individual who has captured the Doom Patrol.  He will only... er, not kill them (maybe?)... if the Chief reveals some information to him.  But, I hear you asking... how did we get here?  Well, it all began several weeks earlier when a luxury cruise liner was holding a charity gaming night.  Around the time when they had raised three-million dollars, a (not so bald, hmm...) caped individual calling himself "The Baron" and his gang arrive to, ya know... rob it.


A week later, an armored car is pulled off the road by... a magnet, being drawn by a jet... we quickly learn that the Baron is at it again!


Because, he happens to have a television camera on board with him!  He addresses the public, referring to them as "TV Land", which is a term I didn't think would've been coined back in 1964.  He announces that his next caper would occur in ten days time at Charters, Inc., a hoi-poloi jewelry store.  And so, ten days later, the Doom Patrol dutifully arrive on the scene... and, thanks to the Chief, appear to have better insight on the situation than the peacekeepers present.


The officers at the door won't allow them to pass, claiming that the Commissioner has ordered all exits be blocked off to stop the Baron.  Elasti-Girl comments that the place is well covered, accept the place that the Chief predicted the robbery would go down.  At that very moment, the Baron and his stooges enter Charters... from below!


Once the robbery is just about concluded, the Doomies are finally given the okay to leap into action... Negative Man flies through the Baron's escape ladder, and Elasti-Girl grows to her giant form and grabs the baddies.  The Baron informs her that she'd best let him go... otherwise one of his men will blow up the subway.  Well, that sounds pretty reasonable, so Rita lets him go.


The Patrol heads home, where they find the Chief huddled at his super computer.  He reveals that through his research he found that the Baron is actually working for their arch-foe... General Immortus... so they'd best tread lightly.  Robotman asks why he gets so flustered anytime Immortus is involved...


... which leads us to the real meat-n-potatoes of this issue, a flashback revealing the origin of the Chief!  Ya see, back in the day... in a time we might refer to as BB (as in, Before Beard), Niles Caulder became fascinated in medical research... while also showing a sharp brilliance for robotic engineering.  He realized that his true passion lay with medicine, and devoted himself to research... which didn't exactly bring home the bacon.  One day a strange man visited Niles' dilapidated apartment with an offer.  Two-Million dollars to research extending human life, so long as his first test subject would be his mysterious benefactor.  Well, two million will buy a whole lotta liverwurst, so Caulder was keen.


In the months that passed, Niles would refine his research, and perform all sorts of animal experimentation... grafting a second head onto a dog... for some reason, and gassing a rabbit to death in hopes that his "life machine" would bring it back... and it did!  By this point, Cliff's already bored with the story, and asks him to get to the "good stuff".


And so, Niles jumps to the point in the story where he decides he wants to meet his mysterious benefactor.  He locates him via tracing a call with a "sonic-tracer"... it's strange, in the Silver Age you could preface just about anything with "Sonic-" or "Cosmic-" and it pretty much explains it all away.  Anyhoo, Niles... who by now has a goatee... or is it a van-dyke... follows his tracer to a heavily-guarded island.  He cuts the engine and lands at a deserted corner of the island... and works his way up to the mansion just in time for everyone to reveal their nefarious plots... what timing!  Niles also gets captured, so there's that...


He is brought before the mastermind... General Immortus, who reveals his own secret origin.  He, after finding a certain chemical, has lived for several centuries.  Over the ages he's paid good money to the top minds of the day to keep him kickin'.  Niles, being a good guy, won't go along with the General.  He refuses to continue his research to keep a criminal alive.  He even dares the General to kill him... because, then... the secret dies with him!  Well, Immortus has something else in mind.  Caulder is choked out... and wakes up with a bomb implanted in his chest.  Whoops.


Now this ain't no ordinary bomb... it's actually powered by Niles' own body.  It's tethered to a remote control which can be triggered at any time... which would not only kill Caulder, but everyone in the vicinity.  Immortus suggests that it might be in Niles' best interest to "play ball".


During this next part, the story... if you can believe it... gets a little "out there".  After some pondering, Niles decides to visit the General again... by crashing through his window like he's Batman or something!  Immortus, believing the intruder to be armed, instinctively reaches for his pistol, and fills Caulder full'a lead.  The Chief reveals that his "gun" was actually his pipe... and he was actually hoping to get shot.  Welp.


From here, Niles literally drags himself home.  Man, that must've been one long boat ride... and, hmm... why would Immortus let him leave?  It's not like he'd have been able to overpower the General's guards in this condition, right?  He couldn't even do that in perfect health.  Oh well, I guess we'll stop overthinking it.  Anyhoo, Niles arrives home, and activates a robot (who he calls R-2, which is pretty neat) before collapsing on an operating table... dead.  We watch as R-2 (who is now called RA-2, which is less fun) operates on Caulder... removing the bomb from his chest.  Ya see, as the bomb was being powered by Niles' own body... when he "died" the bomb would go dud... and be safe to remove.  From here, the bot only has precious minutes to bring Niles back to life.  It takes a few minutes longer than planned to do so... which costs the revived Caulder the use of his legs!  Well, that answers that!  After "coming back" Caulder commands the robot destroy the lab... and then puts a bullet in its head.  Dang.  Gotta mention, this whole bit was told in TWO PAGES.  Today that'd be, what... four ($3.99) issues... at least?


Back in the present, The Baron is at it again... this time with designs on robbing Las Vegas... er, make that "A Great Western Gambling Town".  His plan goes into motion by exploding a nearby power station... and "relocating" a house to the middle of the main access road to the town.  With the police unable to pass the roadblock, all their hopes fall to the Doom Patrol!


The Doomies find the Baron's goons gleefully robbing all the casinos... and taking their sweet time doing so.  Larry's "radio energy being" leaps into action... but winds up zapped by a radio-interrupter emanating from a billboard with a cat on it.  Cliff attempts to tear down... the entire building (?) to save his buddy... but it doesn't quite work.


From atop another building, the Baron zaps Cliff with a polarization ray, which stops his robotic body from responding to the whims of his human mind.  Rita notices something has happened to her teammates, however, before she can attend to them, she finds herself trapped by a crane/scoop shovel thing that had been flown in via helicopter.  Once ensnared, she shrinks down to escape between its teeth... and winds up walking right into a jar!


The Baron calls the Chief via Robotman's portable TV to issue a threat.  The Chief is to turn over all of his research on extending human life, or the Doom Patrol will be... er, doomed!  He then ups the ante by removing his plastic mask, revealing himself to be... uh-oh, General Immortus himself!


Knowing the baddie means business, the Chief agrees to meet him at that trainyard from our opening splash.  Ready for an anticlimax?  Well, the Chief arrives... rolls up, and fires a hidden flamethrower at Cliff's bindings... freeing him.  Robotman then frees the rest of the team.


Seeing that he's been foiled, Immortus runs to a nearby train to escape... I dunno, a train doesn't seem like the smartest method by which to flee a scene, right?  It's all moot however, as Rita gets-big and pull the train off the tracks.


When is a train not a train?  It's when it's a rocket!  Immortus' rocket launches out of the train engine... now that's a good way to flee!  Or, it would be if not for Larry's negative being.


Our tale ends when Negative Man wraps itself around the rocket... and causes it to explode!  With a job well done, the Doomies reconvene.  Caulder reveals that be he living, or be he dead... General Immortus will never cease haunting him.


--

Well, that was a whole lotta information, wasn't it?  As a big lore guy, I thought it was really great.  Origin stories are always pretty neat... especially original-origin stories.  It's been a long time since I broke out my Doom Patrol SHOWCASE Presents volumes, so I'd completely forgotten how the Chief lost the use of his legs.  I'm pretty sure I had it conflated with Professor X's "legs crushed by Lucifer" origin.

It's funny how times have changed.  I don't know that we'd see a protagonist experimenting on animals in this day and age.  I mean, I know it's comics... but that kinda thing is a sensitive issue for a lotta folks.  I gotta say, Caulder grafting an extra head on a dog did make me chuckle though... especially due to the disparity in size between them.  It was a bit interesting to me that Drake made sure to mention that despite Caulder's early poverty, he still made sure his test-animals were well fed.

The scene of Niles eavesdropping on Immortus and company was really funny to me.  It's like he got there just when the mooks were saying "Hey boss, I did that evil thing thing you asked."  It's a good thing he didn't arrive when they were discussing the latest ball game or stock prices or something.  It's comics, and it's the Silver Age... so we'll allow it.  I'd prefer something like this than several pages of talking heads making "witty" small talk before getting to the matter at hand.

The ending... like I said in the synopsis, a bit underwhelming.  I guess after spending nearly twenty pages reading about how brilliant a dude Niles Caulder is, I was expecting something a bit more heady than "hidden flamethrower".  Also, after nearly twenty pages reading about how resourceful General Immortus is, I didn't quite expect him to flee at the sight of trouble.  Seems poorly thought out to only bring a couple of mooks to your big showdown with your arch-nemesis, don't it?

The art here is excellent.  Early Doom Patrol always had a moodier, more dismal look to it... though, that might just be some modern day transference on my end, given where the Doomies would go during the Morrison days.  I think it looks great though, Premiani really is a man who can draw anything.

Overall, yeah... this is definitely a story I'd recommend checking out.  As far as I know, it's still canon... though, with the added bits about the Chief's loneliness and having a hand in the origins of his team members.  If you can't get your hands on the original, this story was reprinted in Super-Team Family #10 (April-May, 1977) and has been collected in both DC Archive and SHOWCASE Presents formats.  It has not yet been made available digitally.

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