Monday, January 23, 2017

Batgirl Special #1 (1988)


Batgirl Special #1 (1988)
"The Last Batgirl Story"
Writer - Barbara Randall
Penciller - Barry Kitson
Inker - Bruce Patterson
Letterer - John Costanza
Colorist - Carl Gafford
Editor - Denny O'Neil
Cover Price: $1.50

Here's one that caught me off guard.  While rummaging through the dollar room at one of the local shops I came across this interesting Batgirl comic with a Mike Mignola cover.  Never seen (nor heard of) it before... figured it's probably something I oughta have.

What I didn't expect was for it to be the "final" Barbara Gordon as Batgirl story.  For whatever reason, perhaps poor reading comprehension, I had always assumed that she was still an active vigilante during The Killing Joke.  I thought she had her prime-crime fighting years robbed of her.  I never knew that she'd already hung up the tights for good... right here in this very issue.

Let's get the skinny...

--


We open on a flashback... four years ago.  Batgirl is dealing with a man in a ranger hat who is holding a young hostage.  Batgirl steps out... and gets shot in the gut!  Somehow, she was able to fool the fella into thinking her dead.  We see her holding onto a flagpole while a small crowd of officers gathers around a "body".  Amidst the hoopla, the hostage was able to split too.  This man is Cormorant... and according to Barbara Gordon, he is responsible for "killing" her.  In the present, Babs is working in the Gotham Public Library where... a murder just occurred.  One with Cormorant's fingerprints all over it!


Barbara quickly takes control of the situation and instructs her team on how to proceed.  She walks over to the corpse... which had been stabbed in the back... and notices a hat similar to Cormorant's.  The police arrive, and note that the victim (David Scarano) was murdered with an "unusual" type of blade.  Barbara notices a slip of paper stuffed between a couple of books.  She pockets the page before heading off to set up an interview room for the Officers.


She retires to her office to do some pre-Google records searching.  I dig this scene, as it makes her transition into Oracle seem so much more organic.  Anyhoo, Scarano is the son of General Scarr, who was evidently the man who had hired Cormorant four years earlier to off Batgirl.  Her search continues... which turns up information that shows Scarano has quite a few violent crimes under his belt... all with female victims.


Barbara returns home, and realizes that it's time for her to ready herself for a confrontation... in her Bat-gear.  It's a pretty cool scene, where she makes sure everything's working... and that all of her supplies are in order.  Not enough heroes do this... at least not on panel.


The following morning another stabbed-in-the-back corpse shows up... this time on the sidewalk outside the Police Precinct.  Attached to it is a note, which indicates that the victim was paying for his crimes against women... with his life.  The news media gets wind of the murders, and nicknames the perpetrator "Slash".


Later on that morning, Barbara is woken from bed by somebody ringing the doorbell.  Why it's her old friend Marcy!  Who?  Okay... did a bit of research... I guess Marcy was Babs' childhood friend, she appeared in an issue or two of Secret Origins, and the two of them conceived the "idea" of Batgirl together... I think.  I don't think I actually have the issue in question.  If I do, I definitely haven't read it.  Anyhoo... they hug and everything's hunky-dory... until Barbara tells Marcy that they are alone.  At this point, Marcy lays into Babs for actually becoming Batgirl!


They argue a bit... well, not really argue... but disagree, I guess.  Barbara heads into her bedroom and retrieves a Batgirl doll... which is another bit from Secret Origins... which somehow makes Marcy understand Barbara's decision to fight crime in a bat suit.


We shift scenes to the streets... a man walks past a trench coated figure... who nonchalantly stabs him in the heart.  Dang.  Apparently this fella also has a record of victimizing women.  The man bleeds out and dies while our trenchcoat killer slinks into an alley... sheds their disguise... and reveals itself to be a woman in head to toe super-spandex.


Back at Barbara's, our hero hops on her PC and taps into the library's records system to continue her search.  It's not long before she has procured Cormorant's home address... which is pretty handy.  Marcy doesn't dig the idea of Babs going on stakeout, but she is unable to stop her.  And so, one train ride later... and Batgirl is sitting in a tree outside of the big bad's home.


He's watching TV and drinking a beer... ya know, nothing outta the ordinary.  On the set, a news piece airs about "Slash".  At this point, Cormorant gets a phone call... somebody wants to use his services to off this new vigilante.  Corm's wife watches the news intently.  She sweeps her (frizzy) hair back behind her ear... which reveals a few decent-sized welts on her cheek... and is that a smirk?  Thinkin' that's gonna be important.


The phone call ends, and Cormorant heads into his back room where he proceeds to clean his guns.  Perhaps not totally desirable behavior... but nothing illegal.  Batgirl watches on... just waiting for something... anything... to happen, but it doesn't.  A bit later on, Marcy arrives to drive her back into the city.  On the drive home, they hear a scream from an alley.  Batgirl hops into action, however, Nightwing and Robin already seem to have the situation under control.  She's not needed... I'm thinkin' that's gonna be important too...


We shift to Slash entering a darkened apartment.  She is meeting someone who has a job for her.  It's not exactly subtle... but the frizzy haired, wedding ring wearing job giver hands over a file on Slash's next target... Cormorant.  I wonder who this might be... okay, it's the wife... it's totally the wife.


Back at Barbara's place, the TV news is talking about a man named Anthony Caterino.  He has a history of assault charges, however none of them stuck.  He's being released from custody today.  Barbara figures that this might be Slash's next target.  She pays the man a visit to warn him... then waits for the fun to begin.


It's not long before Slash shows up... Barbara crashes through the window, however there's not a whole lot she can do.  Caterino is being held with a knife to his throat... and Batgirl knows Slash ain't afraid to... well, slash.  Caterino breaks the hold, and gets stabbed for his trouble.  Barbara engages in battle... only to get stabbed for her trouble.  With Batgirl down, Slash finishes the job on Caterino.


This next scene is pretty awesome.  Batgirl struggles to her feet to leave Caterino's halfway-house lodging, in an attempt to catch up with Slash.  She jumps down to a nearby roof like she usually would... but she is too injured.  She just falls.  After regaining her footing, she throws a bat-line to a nearby roof... and struggles the whole climb.  Once she gets to the roof, she flashes back to the dangers she's faced... then, calls it quits.  As in, Batgirl is doneski.


Barbara returns home, and Marcy bandages her up.  She tells her friend that she's done being Batgirl... which relieves her to no end.  Once Marcy leaves the room, however, the other shoe drops.  Barbara will retire Batgirl... as soon as she brings Slash to justice.


Our next scene is another that I quite like.  It's the next day, and Batgirl is out on patrol.  It would appear that she is just moments too late each time something happens.  As in, before she can engage... another superhero has already remedied the situation.  This is a pretty powerful scene... and I'll do my best to expand on why I feel that way in the "review" portion below.


It's at this point that Batgirl decides it's time to face her "killer"... it's time to confront Cormorant (say that a buncha times fast).  She breaks into his house... and he calmly asks her if she wants a drink.  From behind his home bar, he produces a shotgun.  From here he walks her through how he's going to kill her and get away with it.  Ya see, Batgirl broke in... which, sure... that was probably a bad idea.  Cormorant's wife enters... but is shouted out of the room by her husband.


Our big bad guides Batgirl onto the porch, the site at which he plans to perforate her but good.  Before he can, however, a knife is plunged into his shoulderblade.  Looks like Slash has arrived on the scene, and not a minute too soon, right?  Corm' tries to retreat inside the house... but, uh-oh, his wife appears to have locked the door.


Batgirl kicks the shotgun out of his hand... which, ya know... might be considered a dangerous idea... but, we'll let that slide.  Worse yet, at this point she takes her eyes off the prize and engages Slash.  Cormorant takes this opportunity to slink off into the garage.


The ladies face off... but only for a moment.


Batgirl throws a desperation smoke bomb to make it more difficult for Cormorant to land a shot.  She considers leaving the scene entirely... letting Cormorant and Slash kill each other... but decides that's just not how heroes operate.


The struggle continues... and we wind up at a point in which Batgirl is on her knees in front of Cormorant... and he's got his gun pressed into her chest, while she is only armed with a small knife.  In the background we can see Slash creeping up, ready to kill Cormorant.  Barbara has only fractions of a second to plan her next move... should she allow Slash to murder Cormorant?  It's a no-brainer for Babs... she hurls the knife into Slash's throat.  Wha--?


Slash slumps to the ground... and Cormorant is a bit bamboozled... and, ya know... so am I.  He regains his composure and says some very he-man woman-hatey type stuff before the fight resumes.  At this point, however, Barbara has had just about enough of his crap... and proceeds to just beat the holy hell out of him.


He crawls away, trying to reach for his gun... when "somebody" hands another gun to a dying (?) Slash.  Barbara pounces... Cormorant readies his shot... and then... bang!  Slash puts a hold in Cormie's head.


Later, the police arrive... and Mrs. Cormorant is taken away in handcuffs... Cormorant is packed in a body bag... Slash is loaded into an ambulance... and Barbara heads home.


When she arrives home, she presents Marcy with a gift... her Batgirl costume.  This was Batgirl's last case... she is now really and truly... retired.  The ad on the next page shows us just how retired she's gonna be.  Not too ominous, right?

Don't usually include ads as part of the synopsis... but making an exception here.

--

While this isn't a terribly exciting issue... it's still quite important, or at least it was.  Maybe it still is... I dunno.  A collection of great scenes, either way.

I gotta admit, I was coming into this fairly blind... my post-Crisis Batgirl isn't quite up to snuff.  I did a bit of research and found that some of the things referred to here were covered/introduced in an issue of Secret Origins (#20).... Marcy and the Batgirl-doll, specifically.  I wasn't sure if those were appearances that were supposed to jog a memory... but, I'll tell ya, they sure didn't.

To our main character... we see a Barbara Gordon here who is so driven... so affected by things that have happened to her that she must see this case through to the end.  She is relentless in her approach to finding justice that she puts her body through the wringer.  We see her stabbed, falling from windows, beaten, shot at... and actually shot (in flashback).  I really wasn't expecting such brutality.  She lies to her friend, and probably to herself as well.  I really like how conflicted Barbara is portrayed here.

We go throughout the entire issue with tunnel-vision focused on Cormorant.  Even when all evidence points elsewhere, Barbara just can't let it go.  I really like this... too often, at least these days, our heroes are portrayed as "too cool for school".  Anybody who has read this blog knows that's one of my main problems with contemporary comics storytelling.  Here, Barbara has been so profoundly affected... changed, even... by Cormorant's brutality four years earlier.

Let's talk about that scene for a bit.  I'm guessing this occurred in a Bat-backup story... though I can't say for certain.  Barbara actually gets blasted with a semi-automatic!  This was all new information for me... and it's kinda eerie considering what's yet to come for her.  What I do not know is if that was Batgirl's last appearance before this... I can see she had faked her death that night... not sure if she went into semi-retirement at that point as well.

One thing that surprised me above all else was her apparent willingness to kill.  As we were wrapping up, she threw a knife right into Slash's throat!  She survived, of course, however... ya gotta figure when you hurl something sharp toward a person's throat... you're doing so with the intent to kill... or at the very least, open to the possibility of killing.

I like how it was shown that Batgirl really wasn't needed around town.  It's just a one-page piece... and it's purely anecdotal... but it gives her a sort of peace of mind... a way to assuage herself of having any guilt for hanging up the cape.  This might just have been what Barbara wanted to see.  Sure, there are still bad guys... and there always will be... but the other Gotham heroes are more than capable of carrying the burden.  I may be reading too far into this page... but I really feel as though this was her way of validating her decision to retire to herself.  I'm not sure whether it's subtle or not... but I don't suppose it necessarily has to be.  I liked it.

Let's discuss the ending.  It was rather flat... but I kinda like that.  Sometimes a huge situation does not warrant a bombastic reaction.  I think that we, as readers, sometimes (for a lack of a better term) romanticize big sweeping changes in lore... however, for the characters in a story... it's just the next step in their life.  This entire issue had been Barbara making peace with the idea of retirement... at the end, she simply hands her costume over to Marcy.  I wonder if it's relative-normalness is part of the reason I'd never heard of this issue... and always just assumed that the Joker put her on the shelf.  Dunno.

Speaking of the Joker... I gotta wonder if the ads were purposefully placed here.  The ad facing the final story page is for... The Killing Joke.  That can't be an accident, right?  Also, if we flip one page back from the last... we get an ad for the Who's Who Update 1988... which features a certain wheelchair-bound redhead.  Interesting stuff... which further makes me question how I'd never heard about this.

Overall... I'd definitely say that this is worth tracking down.  I am absolutely shocked that this HAS been made available digitally.

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Sunday, January 22, 2017

WildCats (vol.4) #1 (2006)


WildCats (vol.4) #1 (December, 2006)
"A Halo 'Round the World"
Writer - Grant Morrison
Penciller - Jim Lee
Inker - Scott Williams
Colorist - Alex Sinclair
Letters - Comicraft
Assistant Editor - Kristy Quinn
Editor - Scott Dunbier
Cover Price: $2.99

Check it out... today we're gonna do something big.  We're going to discuss an entire volume of WildCats!  But, don't expect... ya know... like a 10,000 word piece here.  Ya see, this volume only ran a single issue (though it was solicited as a bi-monthly, likely due to the busy schedules of the creators involved)... and it ends on a cliffhanger, so there's that too.

Quick note: I'm labeling this "volume 4" pretty much for my own sanity.  I consider WildC.A.T.s: Covert Action Teams to be "volume one", Wildcats to be "volume two", Wildcats Version 3.0 to be "volume three", and this WildCats to be "volume four".

Some information before we hop in... the WildStorm Universe had a bit of a reboot thanks to the events of, of all things, the Captain Atom: Armageddon miniseries... which occurred following the events of the opening story arc of Superman/Batman.  The story we're about to discuss is part of the fallout... It's a new WildStorm Universe, things are similar... though not entirely the same.

Being as this is our "welcome" to the new-look WildStorm, I'm expecting a new-reader friendly affair... let's just see how friendly it could be.

--



We open with an introduction to this new Earth (I think it is/was Earth-50 in the Multiverse).  We are told that this is one month before something called the Worldstorm.  What's that?  Your guess is as good as mine... because it's certainly not made clear here.  Anyhoo... we see a shot of a store that sells Spartan superhero simulacrums.  We end our tour with a nice two page spread featuring various WildStorm superhero teams (minus a certain gang of "gen-actives").



We shift scenes to what appears to be a sort of third-world country.  Cole Cash is passed out in an alley with an open bottle on his chest.  A young local tries to stir him back to consciousness.  Ol' Grifter ain't too keen on rising to his feet, and tries to dissuade the boy by claiming not to be who he truly is.



It's not long before the gang of baddies the boy was fleeing from catches up... they proceed to beat the tar out of Grifter, and leave him laying.  While down and out he bastardizes a Wolverine catchphrase to include his love of booze.



We next head into orbit to HALO Solutions.  Voodoo is staring into space, and the Spartans-for-sale are being assembled.



The real-deal Spartan, Hadrian... who I thought was always a robot... I guess not... arrives, and has some flirtatious back and forth with Voodoo... or "Pris".  He mentions something about wondering how "truly adult superheroes" would behave... which of course leads us into a bedroom scene (in Predator-vision).  In the afterglow, however, they do discuss potentially putting the Covert Action Teams band back together, so I guess this can go on the expense report.



We shift scenes to an asteroid... on it is a small structure.  Inside that, is a reanimated Kaizen Gamorra.  Who?  Yeah, like they're gonna tell ya.  Long story short, he's a bad guy... I mean, just look at him!



It is then suggested that Kaizen has friends... which leads us to an appearance from Helspont.  Hey, there's one I've heard of!



We now move to a planet overrun by Daemonites, where Zealot and Majestic are holding back the hordes.  Majestic tips Zealot (and the reader) off by claiming the Daemonites next stop... is Earth!



We wrap up back in the third-world with Grifter... who's just gotten his second wind.  Now he's beating up the baddies, and talking trash like it's 1992... and that's where we jump off.



--

Oof.  That's a satisfying comic book, innit?

I'm gonna level with ya, my WildCats/C.A.T.s game is kind of lacking.  I was a big fan during the early to mid-1990's, but kind of fell off for subsequent volumes.  I only snagged this off the rack due to it's creative team... and, hoo boy, I have very little idea what I just read.

It appears that Morrison wanted to pick and choose what he wanted to keep from the earlier incarnations of the team... that's fine, no harm no foul... but, please... help a new/lapsed reader out with some context clues.  I know Halo Solutions or whatever had to do with the "3.0" era of the team, and the Covert Action Team is clearly a callback to the 1992 series.  Other than that... I was really flailing.  

As a story... it's setup, which is to be expected for a premiere issue.  It's just that the introductions to the cast (and world) aren't all that great.  This book assumes the reader has a working knowledge of the Wild... both Cats and Storm.

I suppose I should be somewhat thankful that the issue didn't draw me in all that well... since, ya know... this is all we got.  I'm going to include a page below that lists all of WildStorm's offerings.  It really looks like the plan was to properly relaunch the universe, with both of the Grant Morrison books (this and The Authority) as the foundation.  Well, this series only got the one issue... while Authority got a whole... two.  You'd almost figure they'd have a better creative-infrastructure in place before launch.

Overall... yeah, as much as it pains me to say... you don't need to read this.  Given the "one and done" aspect, I'm finding it quite difficult to give this a proper "review"... like, just the issue in a vacuum.  It's hard to ignore the fact that this was doomed to go no further... unfortunately, that mess taints my "review".  Stick with the early-90's stuff... or check out Joe Casey's 3.0 run around the turn of the century.

Oh... yeah, the art's nice.  And, Todd McFarlane actually provided art for a variant cover... maybe if you come across this one, it's a no brainer, I'd say snag it!



--

(Instead of the) Letters Page:



Looking at that line-up...
WildCats made it to issue #1
Authority made it to issue #2
Deathblow made it to issue #9
Wetworks made it to issue #15
My Gen-Active friends actually made it to #39! (in 2011!) 
--

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Saturday, January 21, 2017

Green Lantern: New Guardians #1 (2011)


Green Lantern: New Guardians #1 (November, 2011)
"New Guardians, Part One"
Writer - Tony Bedard
Penciller - Tyler Kirkham
Inker - Batt
Colorist - Nei Ruffino
Letterer - Dave Sharpe
Assistant Editor - Sean Mackiewicz
Editor - Pat McCallum
Cover Price: $2.99

Still on a bit of a New-52 kick.  Going to discuss something I'm reading for the first time today.  I saw the big 2011 reboot as an opportunity to drop books that I had kind of been on the fence with.  I'd long collected the Green Lantern family of titles... however, with the post-Flashpoint launch consisting of four Lantern books, I was pretty okay with dropping the line cold.

I eventually got over my tantrum, and began filling in holes... like I normally do.  New Guardians was a title that I felt had very little urgency.  I didn't really need to track this one down.  In fact, I was just fine reading the "main" title.  Of course my comics compulsion got the better of me, and I started snagging issues from this run when I came across them... and so, here we are.  Haven't started actually reading it yet... gonna rectify that today.

--


We open on a decimated Oa... the foreground is littered with the corpses of Guardians, which to be honest, is just fine with me... always hated them.  Anyhoo, it seems as though one of these little buggers is still alive.  Judging by the hairdo, it's our old friend Ganthet.  He uses the collective willpower of his fallen comrades and just barely manifests a Green Lantern ring.  Hmm... that seems familiar.


We then flash to New York City where struggling cartoonist Kyle Rayner is out drinking with his... pretty annoying... friends.  They razz him about his inability to sell his art.  Nice folks.  At this point he decides it's time to hit the restroom.  Seeing that the line to the loo is pretty long, he decides to relieve himself in the back alley.  Just as he exits the bar, he finds himself standing before... Ganthet.  I'm tellin' ya, it's like deja vu all over again... but where in the hell is his Nine Inch Nails shirt?


Kyle is informed that he is the last... wait... no, he's not the last Green Lantern... in fact, he is now part of the Green Lantern Corps!  They fly off, and it's clear that Kyle is going to be a quick study on his road to superheroism.


We shift scenes to "the present day", which tells me that the proceeding scene was sometime in the past.  There's nothing to indicate that, but it just hadta be.  Anyway... we're in Space Sector 422 and a member of the Sinestro Corps becomes "decommissioned".  His ring leaves his finger and heads to Sector 2814.  Hmm... Powerless, this Sinestroid is murdered by a horde of purple-skinned baddies... or goodies, depending on your mileage as it pertains to dem Yellow Lanterns.


Next up, Sector 1009... where a Red Lantern is causing a bunch of havoc.  In the midst of a blood-vomitous tantrum, his ring leaves his finger... and heads to... Sector 2814.  He "thumps" to the ground... probably dead.


Now we shift to Sector 22, where a Star Sapphire is protecting a cosmic Winnebago from a massive starship.  You're never gonna guess what happens!  Her ring flies off and heads to... you guessed it, Sector 2814.  Luckily before she dies... another Star Sapphire, Fatality, arrives and encases her in a protective crystal.


Back on Earth, we see a construction site by Times Square.  The crane begins to fall off the roof of a nearby building... luckily, Green Lantern, Kyle Rayner is in the vicinity, and saves the day.


Our man jaws with some of his "fans" for a bit, when suddenly six Lantern rings arrive to inform him that he had been "chosen" to wield them!


Pretty cool, right?  Well... not so much.  Ya see, the rings only arrive moments before a whole lotta color-coded representatives from the Lantern Corps's's's... er, Cores(?) show up... and they don't seem to be here to talk.


--

Pretty cool issue here!

I think the creative team here actually "got it", as it pertains to just what the New-52 initiative should've been... at least, as I see it.  We get a familiar, yet updated, origin story for Kyle Rayner.  No harm, no foul.  We are introduced to the emotional spectrum... and we get our first big conflict.  All told, just about as good a "first issue" as I could want.

If we look at the opening as having occurred in the wake of Hal Jordan doing his Parallaxing... that also fills we confused and concerned readers in with a fair amount of Green Lantern lore.  The scenes are familiar enough that we are able to place them in (nebulous comic book) time.  I dig that.  If there are things we wanna forget about... we can simply, ya know... not address them.  I mean, I'm not sure anyone knows whether or not the New-52 Superman was killed by Doomsday or not... and if he did, was there a Reign of the Supermen?  Because, there would sorta have to be, if Hal was to become Parallax, right?  Hal only turned to the dark side because Mongul and the Cyborg Superman turned Coast City to dust... Parallax is why the Guardians were killed... and why Ganthet had to manifest that one final ring, which would ultimately be worn by Kyle.  If we don't wanna think about all that spoo... we shouldn't feel obligated to address whether or not any of it happened.  With the five-year deal in play here, we gotta be careful how much graham we cram, right?

To the story... Kyle is presented as pretty likable, and somewhat self-depreciating.  That helps give him his own identity, and I think that's pretty cool.  The other Lantern Corps?  Well, I'm not sure how, ahem "New Reader Friendly" this would've been.  I mean, that was the whole point, right?  I think introducing so many different types of Lanterns right away may be a bit much for someone whose never read a Green Lantern book before.  For me, I think it's fine... but, they already had me.  The art is really nice, although there are a few panels I didn't dig... particularly toward the end.  Lotsa dead-eyes... nothing I can't get past, but worth mentioning.

Overall... yeah, this was a great "opening issue".  Perhaps not terribly new-reader friendly, but that's not something I can rightly hold against it.  Perhaps the greatest indictment for this book's quality is the fact that I am actually interested in what's to come.  I am curious how this all pans out.  To me, that's about as good as it gets.  Worth your time for sure.  It's been collected, and is... of course... available digitally (at 99 cents).

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