Friday, September 23, 2016

Sonic Disruptors #1 (1987)


Sonic Disruptors #1 (December, 1987)
"Are You Ready to Rock?"
Writer - Mike Baron
Penciller - Barry Crain
Inker - John Nyberg
Letterer - Steve Haynie
Colorist - LoVern Kindzierski
Editor - Mike Gold
Cover Price: $1.75

Here's a weird one.  I think many comics enthusiasts of my generation remember the curious ads that ran in DC Comics touting a war... A war between The United States Army, and get this... The United States of Rock!  Sounds just crazy enough to work, right?  Well, spoiler alert... this 12-issue maxi-series only ran 7 issues, so I guess not.


Anyhoo, figured it would be fun to take a gander at this oddity and see how the war starts off.

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We open in the year 2030 where a man named Sheik hangs in something of an isolation chamber.  He is awakened by a Mr. C. who informs him that it's time for his shift on the air.  Our man hosts the Sheik Rattle Enroll radio show for the pirate station based on the "Little Bopper" satellite.  During his introduction he lists the names of those detained or arrested by a fascistic national security bureau.


On the ground, we watch as a young person is beaten up by some security staffers.  I'm assuming this was the lookout for the building below.  We shift a bit to that building, which is a warehouse of sorts where radios are being built, serviced and repaired.  There is a woman named Kate who learns that the the U.S. government is planning on pulling the Little Bopper out of orbit with a tractor station.  She laments that she cannot get a hold of one called "Fuzzbuster", however cannot do so for long as the feds kick in their door.


Kate and her informant Len race up the stairs, where the latter is riddled full of bullets.  Kate turns and squeezes off a shot right between their pursuer's eyes.  She is able to narrowly escape in her souped up rocket car.  The remaining agents turn their attention to the radios, and start blowing them away... in the shadow of inflatable tube-men, apparently.


We shift to National Security Headquarters where we get some intel on what's shakin'.  We meet a geeky doctor with a ridiculously thick (nigh indecipherable) accent who gives us the skinny on the Little Bopper.  Ya see, it was at one time a nuclear waste dump site... so, the Feds won't dare shoot it out of orbit.  Also, this Fuzzbuster character is somehow able to send and receive radio transmissions without a radio, hmm...


Shortly, we watch as Kate Straight is abducted at an airport terminal.  They take her to a makeshift interrogation room, and threaten her with mind-altering drugs.  Before they can do so, our buddy Mr. C. bursts in and hits the baddies with some tranqs.  He and Kate flee to the French Spaceport in Guiana, and beam up to the Little Dipper.


So far, so good... right?  Well, now we meet The General.  He's as unsubtle as they come... ya see, he hates dem libruls, dem gays, and dem hippies... he's really a hateful piece of crap.  He thinks the country has dun goofed when they elected Lucille Ball as President.  This dude is such a pathetic strawman... like, it's obvious what Baron's trying to do here... it's just so poorly done.  I'm almost embarrassed to be reading this bit.  He shoots the television set when the Happy the Wonder Clown show begins, and thankfully we shift scenes.


Back on the Dipper, Kate and Mr. C. arrive.  Sheiky baby convinces Kate that she's always wanted to be a DJ, so she's cool with sticking around.  She shares the news of the "tractor" deal, Project: John Deere, to push their satellite out of orbit.  We now meet Mr. Kong, a Chinese radical who has a killer secret handshake.


Sheik and Kong retire to quarters to discuss how the Chinese Government may aid in halting the John Deere project.  Sheik suggests having China grant the Little Dipper official recognition, complete with an onboard ambassador.  Kong's cool with it, but he doesn't trust his government at all... and he doesn't care who knows it.  Psst, Kong... the walls got ears, brudda.


Back on Earth... crud, we rejoin the General.  He's hosting a soiree to celebrate the Dipper going offline.  He's got the radios tuned to their station to be able to hear the exact moment they're launched into orbit.  He shoots another TV while spouting the same hateful nonsense as earlier.


Up on the satellite, our jolly crew is boarded by American astronauts.  Project: John Deere is about to begin... and they are offering the Little Dips one last chance to pull out.  Before Captain Rourke (of NASA?) can finish his thought, Commander Chin from the People's Air Force interjects that the "Ritter" Dipper has been given the "thumbs up" by the Chinese.


The General realizes it isn't in the United States government's best interests to risk a nuclear incident... and so, they pull out.  Oh, and the General shoots a radio.  Ya get it, yet?  He's a really not good dude!  I know it's really subtle... so I figure I may as well help y'all out.


We wrap up on the Dipper where Sheik talks to their new Ambassador, Lau Lo Fang.  He asks what happened to Kong... and we learn that the Chinese government isn't a fan of dissent.  Kong has been sent for "reeducation".


--

Yikes...

This issue started out pretty good.  I like the idea of pirate radio, always thought that was a cool concept to explore.  A futuristic pirate radio station on an orbiting satellite... hell yeah, sign me up.  The characters were... ehhh... Ya know, let me insert an anecdote here.

One of my close friends is a radio DJ here in Phoenix.  He's been on the air for something like 30 years.  He's done contemporary rock, but is mostly known around here for deejaying classic rock.  He's got a radio voice, and a vocal radio swagger... but, when you talk to him off the air... he sounds like a normal dude.  I've been around some of his peers, and... they talk like normal folks as well! 

These geeks on the satellite don't seem to have off-air voices!  Everything's "hey cats and kittens" all the damn time... it's really off-putting, and makes the assumed protagonists of this story come off as really rather obnoxious.  It's a shame, because the character motivations (appear to be) sound, and have the potential to be interesting.

Now... for the satire.  I know satire doesn't need to be subtle... but, ya know... I like a bit of subtlety with my "everybody who doesn't agree with me is an ignorant monster" storytelling.  Our blustery villain is an absolute caricature... a shallow strawman who only serves to be the embodiment for everything the creators disagree with.  There is no subtlety here, he's hateful and uses hateful language (as is illustrated above)... he may as well have "BAD GUY" tattooed across his forehead... probably misspelled to boot.

In crafting such a baddie, Baron doesn't help folks on either side.  It's done so poorly... that even if you agree with Baron's (probable) point of view... this story does you absolutely no service.  It's cartoony to the point of being easily dismissed as a rant given four-color flesh.  Even the ART suffers during these scenes... which, I'll concede may be intentional... and I'm just missing something.  Like I've been saying, there's no subtlety in the storytelling, there's no reason for me to assume there's any in the art.

Overall... ya know... I can't outright say to avoid this.  It's weird comics... which is a soft-spot for me.  There is a certain novelty value to this, so maybe give it a flip-thru if you find it on the (very) cheap.  If not, you're not missing a whole lot.

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Thursday, September 22, 2016

Showcase #96 (1978)


Showcase #96 (December-January, 1977/1978)
"Defection!"
Writer - Paul Kupperberg
Penciller - Joe Staton
Inker - Bruce Patterson
Letterer - Ben Oda
Colorist - Liz Berube
Editor - Paul Levitz
Cover Price: $0.35

Like I said yesterday, on this week's Cosmic Treadmill on the Weird Science DC Comics Podcast (Episode 90 for time-travelers), Reggie and I will be discussing Doom Patrol #121... which features the End of the Doom Patrol... just like the book we'll be talking about here today (if the cover blurb is to be believed)!  This is part of the Paul Kupperberg "pitch" for the Doomies that wouldn't bear fruit for almost an entire decade!  This was a three-issue arc, which I'd planned on covering in its entirety... however, my comics library is kind of a disaster area at the moment.  So, let's look at the final part of the "new" Doom Patrol saga, and see what "The End" truly means...

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We open with the new Doom Patrol being held at gunpoint by Central Intelligence dweeb Matt Cable... who I more associate with Swamp Thing than Doom Patrol, never realized that he loomed large throughout DC.  Anyhoo, he's there to arrest the Doomies, in particular Negative Woman, Valentina Vostok.  He claims that she is a Soviet defector... a cosmonaut who one would assume would be very valuable to the Soviet government.


Well Robotman's heard about enough, and he gets into Cable's face.  Matt insists Cliff "climb out of that tin suit"... then proceeds to fire a bullet into his chest.  Not cool, Cable.  He's shocked to find out that Cliff's not a flesh and blood human in a suit... though, if he looked at the way his pelvis and legs looked, he'd have to realize something isn't quite right.  Cliff nyoinks Cable's gun, reshapes it into some makeshift handcuffs.  He cuffs Cable, and... get this, stuffs him into a locker.  How great is that?


Given this moment of peace, the Doom Patrol kind of takes inventory of the situation.  Cliff's not too sure about Val, however teammate Tempest appears to be quite smitten with her.  Negative Woman, annoyed by the entire proceeding, decides to split for a bit.  Unfortunately for her... we got some "Comrades" watching from outside... a monocled Colonel and the bearded (the) Cossack.


We rejoin the team as Valentina storms out.  Arani Caulder (wife of the fallen Chief Niles Caulder) finally pipes up.  Thus far, she's just stood around gawking.  She gets in Cliff's face to read him the riot act about how he talked to Vostok.  Downstairs, Val runs afoul of... a horse-mounted (the) Cossack. 


The two engage in battle that sees Val change into her Negative Woman form and the Cossack wielding his electron sword.  After a bit of a back and forth, the Cossack runs poor Val through.


Upstairs, the remaining Patrol-mates hear such a clatter... and decide to go downstairs to see what's the matter.  The find, duh... the Cossack who's draped their teammate over the back of his horse.  We get a bit of a skirmish, mostly fueled by Tempest's lustful feelings toward Val... which ends with the Cossack making a spectacular exit... kind of a reverse-Kool Aid Man.


Cliff gives chase, until the Cossack's mount sprouts wings and takes to the sky.  Robotman returns to his teammates so they may ready their helicopter to give proper chase.  We get a bit of a one-on-one with Arani and Josh, where we learn a bit more about Josh's feelings for Val... which, if I'm being honest... seems like the dude's a bit confused.


Back in the locker, we rejoin Matt Cable.  Wouldn'tchaknowit... he's got a lock-pick.  He finagles his way out of his bindings and escapes the building... running right into our main monocled man, Colonel Brunovich.  It must've been in Cable's contract that he had to look good on one page... because he knocks the baddie out.


In the sky, the Doom-copter narrows in on it's aerial-equestrian target.  When close enough, Cliff swan dives onto the Cossack's ride.  He's shaken off, and begins plummeting to the ground... head-first.  If you know anything about Robotman, you know that's a bad thing.  Luckily, Celcius (Arani) makes a Bobby Drake-level ice slide to ease Cliff's descent.


The ice slide ends on an upswing, sending Cliff right back up into the thick of it.  Negative Woman finally wakes up, and helps Robotman to knock the Cossack to the ground.  Once there, we begin the big battle.  Cliff suffers a few gashes from the electron sword... but then, Josh and Arani step in... and go all "full blast" on the Cossack.


Aw man, the Cossack was a robot all along?  Lame.  Anyhoo... the Doom Patrol win the day, Josh Clay gets kind of grabby with Val... something she seems oblivious to... and the foursome decide to officially become a team.  The End...


--

Not bad... not bad at all.  Not to say it's great... because it's not... but, I still had a good time reading it... and really, that's all that matters.

I enjoy how Robotman is always part of the Doom Patrol regardless of the incarnation.  Seeing him here delivers a completely different dynamic than when he was with Rita, Larry and the Chief... but it's still the Doom Patrol.  I always look at Cliff as the guy who thinks he's "getting too old for this crap", yet still finds himself pulled back in time and again.

Even here, he refers to his new teammates (including the alleged wife of his old boss) as "kids".  I love that about Cliff.  He's tired and curmudgeonly... but, he knows there's a job to do.

Onto the "kids".  Joshua Clay, Tempest.  I really only know him from the Morrison run, and I thought he was a great "utility" character there.  Seeing him actually in action here was pretty neat.  I do think he fell for Valentina a bit quick, but who am I to doubt true love?  I appreciate he and Robotman butting heads from time to time... it's pretty much what you would expect to happen.

Arani Caulder, Celcius... doesn't really get a whole lotta time to shine here.  She's another character I only know from another era... this would be Paul Kupperberg's run that started the second volume of ongoing Doom Patrol.  There she was convinced that Niles Caulder was somehow alive, and recruited yet another team of Doomies to seek him out.  If I'm not mistaken, she is among the casualties of Invasion!.

Valentina Vostok, Negative Woman.  Here we learn that she's a Soviet defector.  I suppose it gets the story from point A to B.  It also introduces some distrust among the Doomies... though, I get the feeling there isn't a whole lotta trust here to begin with.

Really not a whole lot to say in regard to the meat-n-potatoes of the story.  It's a rescue story, with an optimistic ending... that unfortunately hit at a time when DC would be getting ready to implode.  Not sure if this is collected anywhere, but still think this is something fans and followers of the Doom Patrol ought to give a look to.  It's that weird bronze bridge between the Silver Age and post-Crisis Doom Patrol.

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Letters Page:


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Wednesday, September 21, 2016

Doom Patrol (vol.4) #1 (2004)


Doom Patrol (vol.4) #1 (August, 2004)
"Baptism of Blood"
Writer/Penciller - John Byrne
Inker - Doug Hazlewood
Colorist - Alex Bleyaert
Letterer - Jared Fletcher
Assistant Editor - Valeria D'Orazio
Editor - Mike Carlin
Cover Price: $2.50

This coming week on the Cosmic Treadmill, Reggie and I are discussing the final issue of the first volume of Doom Patrol wherein the team goes boom.  Along the way we touched a little bit on the various incarnations of the team... and among those include the book we'll be covering here today... the 2004 John Byrne Doom Patrol re-boot/launch/imagining... whatever.

I remember hating this when I first read it 12 (!!!) years ago.  Likely due to my Morrisonian-bias.  I'd like to think that, during the interim, I've perhaps found a way to check it out and review it on its own merits.  Let's see if I can't hold it together!

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We open on the roaring visage of Grunt... a four-armed ape (or is that gorilla?).  He's suddenly been triggered by something deep within a nearby prison.  With him is Nudge, Vortex, and Faith from the JLA.  A strange whirling cloud formation appears above the penitentiary and a huge... chunk of machinery blasts from the building right in their direction.


Faith is able to deflect the machinery, which is sent straight up in the air.  Before it can descend, Vortex uses his "silent scream" to destroy it.  With the threat averted, the crew looks into the gigantic hole left in the building.


We shift scenes to the JLA watchtower where Batman and Martian Manhunter are discussing recent events.  They battled a group of vampires called the Tenth Circle and met a new team of heroes called the Doom Patrol (who their teammate, Faith, left with).  Batman can't shake the thought that this case may not be as closed as they think and asks J'onn to use his martian telepathy.


Back with the kids as they explore the abandoned former Confederate jail.  Nudge mentions that Niles Caulder bought the place a decade prior and used it to contain his most dangerous prisoners.  The gang comes across three newly-opened cells.  Before they can collect their thoughts on the situation, Elasti-Girl, Rita Farr crashes through the wall.


We hop back in time seventeen minutes where we join Rita, Cliff and Larry... who is wearing a gimp suit instead of his normal bandages... as they find the Chief hung up in a crucifixion-style pose with a trio of rather uninspired-looking vampires surrounding him.


Off to the side they see a punk kid reclining by the computer bay.  Lucky for us, he decides to tell the Doomies his full origin.  Ya see, Crucifer... the big bad of the Tenth Circle drafted him into his ranks due to his ability to open wormholes... oh, and his name is Wormhole too, by the way.  He would travel through the portals to find folks for Crucifer to feast upon.  Sounds like... not too terrible an idea, if I'm being honest.  He continues recounting the ending of the JLA story this series spun out of where the League (which, for some reason I can't recall appears to include two Flashes) and the Doom Patrol take down the Circle.  After the battle, Wormhole decided he'd release the three dangerous criminals being kept at the Caulder's Confederate Prison.


Well, the Doomies have heard alls they can stand, and so Larry releases the Negative Man entity (which is a skeleton... nope, don't like that!) which immediately gets blasted to smithereens.  This Vamp is, in reality, Barrage.


Cliff's Vampy opponent is really Megalith... another baddie I've never heard of.  Cliff is able to take him down handily... until the third Vamp reveals herself to be Rubber Maid... who despite this being her first appearance, alludes to the fact that there's some history between her and Cliff.


The battle continues... the Negative Man entity "gets better" and Elasti-Girl helps Robotman untangle from his rubber-skinned attacker.  Barrage turns his attention toward her and blasts her through the wall... taking us back to the "present".


Back at the Satellite, Batman and Martian Manhunter have "seen" the entire clusterschmazz.  Green Lantern, John Stewart arrives to transport the trio to Crucifer's house of horrors.  Inside, they nab Wormhole.  The Negative Man entity comes around the corner, and is acting strange.  J'onn approaches to check on him, when...


--

Well...

Yeah, this one didn't quite get better with age... still really disliked it.  First, I hate the idea of launching a new number one issue where you needed to read the six-part story of another series to understand what's going on.  I haven't read The Tenth Circle... probably since it's been released.  Didn't much like that either.

Now, I can't outright say that Byrne got anything wrong here.  Where the characters are concerned, Cliff, Larry and Rita all act the way I would expect them to... and their dialogue seems right.  Not too hot on gimp-suit Larry, but whattayagonnado?

I think my main disconnect with this book comes from how much i dug what came before.  I'm guessing that's not a terribly unpopular opinion... the way this leaves the "baggage" of not only the Kupperberg, Morrison, Pollack and Arcudi runs at the door... but the Drake and Premiani original as well... really left me cold.  I think many a comics enthusiast projected a sort of braggadocious-ness to Byrne's revamp...launch...boot, whatever... which makes it hard to judge fairly.  Like a feeling of "nobody else got it right" that I found it hard to shake.

The new characters feel kind of one-note, though in fairness... they get precious little screen time here.  They aren't visibly interesting... never did see any novelty in apes... which might make me a bad comics fan, but who knows?

The art... it's not bad until we approach the end.  The last few pages see the quality of visuals degrade a bit.  I remember the first time I read this I thought the art was not up to John Byrne's normal standards... but, I was probably thinking of the series overall.  For the most part, this looks good.  Like I said, the ending... kinda sketchy, no pun intended.  I do dig the coloring all throughout, though!

Is this something you should read?  Probably not.  If you're a Doom Patrol fanatic, you've probably already read this... however, if you are and have somehow missed it... eh, put a hash-mark in the "win" column and call it good.

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