Saturday, June 18, 2016
Legion of Super-Heroes #259 (1980)
Legion of Super-Heroes #259 (January, 1980)
"Psycho War"
Writer - Gerry Conway
Artists - Joe Staton & Dave Hunt
Letterer - Milt Snapinn
Colorist - Gene D'Angelo
Editor - Jack C. Harris
Cover Price: $0.40
I mentioned back when I started looking into the post-Crisis origin of Captain Marvel that I really didn't have a whole lot of experience with the character... well, take that times a hundred... and you're describing my connection with the Legion of Super-Heroes. Somehow, try as I might... I just cannot get into this franchise. The entire endeavor just feels like work. Pick up any given issue of Legion, and you're inundated with a ton of colorful characters... it's just overwhelming!
The thing of it is... I'd really like to understand the Legion. A running joke I have with Justin over at DC in the 80s whenever we discuss conducting an interview with a Legion creator is, "Sir/Madam, can you please explain the Legion to me?"
For whatever reason I happen to have hundreds of issues of Legion and Legion related books in my collection... and damned if I've gotten through a handful of them. I often hear it compared to newcomers to the X-Men family of titles circa 1992. Which, I believe is a fair assessment. A ton of characters, a ton of backstory, and not as much in the way of hand-holding for the potential new reader.
I really want to try in earnest to "get" the Legion, and I suppose a decent jumping-on point may be their first comic book issue. Formerly, Superboy and the Legion of Super-Heroes, this issue is actually the first in which the Legion get the whole billing. It's amazing to think that this didn't happen until 1980, considering just how many Legion stories had occurred throughout the prior several decades.
Anyhoo... here's to my first step toward learnin' bout the Legion.
--
We join the heroes in the fallout of an assault. The Legion Headquarters has been destroyed, and members Sun Boy, Lightning Lad and Saturn Girl have been felled by an unseen attacker. As luck would have it, the St. Croix Medical Center has already sent out the 30th Century approximation of an ambulance.
It turns out that the Legionnaires had been placed into a comatose state, however, the medics are quickly able to remedy that with an Electron Disruptor. Superboy comments that it sure seems convenient that the St. Croix folks were in the area... perhaps a bit too convenient. The medics promise to explain everything.
We shift to the penthouse apartment of Captain Kangaroo stand-in Rene Brande, where the medicos offer their theory on who was behind the attack. They believe it was a former psychiatric patient, Rejis Thomak (the odd names were another thing that kept me away from the Legion... I just wrote that dude's name five seconds ago, and I wouldn't remember it at gunpoint).
Anyhoo, this Thomak hailed from the horrendously brutal planet of Bunyon. On Bunyon, life was a constant battle... as everything living (animal or vegetable) wanted to eat the humanoid inhabitants. On his home planet, Thomak met his would-be life mate... a woman named Matil.
It is Bunyonian tradition for young adults to spend some time on Earth as part of their professional education... as such Thomak and Matil would be shipping out, together. While traveling, their ship was pulled into the gravitational pull of a super-nova star (resembling the Sun). Thomak was able to escape, however, he was a second too slow to rescue Matil. Ol' boy never heard of "women and children first" I suppose.
The ship barreled into the Sun, and exploded as Thomak looked on. He fell limp, and floated through space for several months before being rescued. He is taken to St. Croix for rehabilitation, where he meets Legionnaire, Brainiac 5 (also a patient at the time).
Thomak began hating the Legion after seeing Sun Boy. His costume and namesake are the very embodiment of what cost him his one-time love. He broke out of the facility, however, before he left he checked out all the Legionnaire's psychological profiles... he now knows their deepest, darkest fears. It is explained that the Legion has a charter with whatever acts as a governmental body during the 30th Century, and as such all had to undergo a psyche profile. Very good way of explaining a plot contrivance away... I really like that!
As the medic wraps up his story... who should appear but the Psycho-Warrior himself, Rejis Thomak. He throws a concussion bomb, which Chameleon Boy engulfs prior to its explosion.
Thomak sets off an optic detonator, which throws all of the Legionnaire's (plus Captain Kangaroo's) senses out of whack. The only one not affected is Superboy... who gives chase.
All appears to be going according to Psycho Warrior's plan... he zaps Superboy with a burst of Kryptonite radiation, causing him to plummet. He lands in a graveyard, directly before the grave site of his Earth parents, Jonathan and Martha Kent.
Before he can get his bearings, the ethereal forms of the Kents appear before him, telling him not to blame himself for their deaths. This is pre-Crisis, and the story at the time is the Kents died due to a rare tropical disease during a vacation (which I briefly discussed here). Just before the Boy of Steel cracks, he remembers that Psycho Warrior knows his weakness... and breaks free of the visions.
He soars up and grabs Thomak... and brings him face-to-face(?) with his enemy... the Sun. It's all too much for Thomak to take... he desperately blasts his gun at the Sun, before falling limp... and taking full responsibility for Matil's death.
We wrap up with Superboy and the Legion. Clark is lamenting what he had just witnessed... and fears that whenever he's in the Legion's future, he'll always remember the deaths of his parents. It is revealed that in the "present", Clark doesn't remember his Legion experiences... so, with that... Saturn Girl plants a telepathic hypnotic suggestion into Superboy's head that forces him to forget all about the Legion completely... and to never return to them.
--
Okay, though I'm still quite overwhelmed by the number of characters... I really dug this story. While there wasn't much hand-holding, I didn't really feel too lost. I'm starting to think that perhaps my Legion bias was something I'd built up in my head... I'd always heard that it's easier to "get into" Fort Knox than it is to "get into" the Legion... and maybe that's just always stuck with me. I mean, this is superhero comics... not Kafka or Infinite Jest.
I really enjoyed how this story organically brought about Superboy's "banishment" from the Legion's future. I didn't feel forced, and actually moved the team forward. Superboy's membership is part of their history... not (yet) wiped out of continuity. It also speaks for Superboy's altruistic ways... he would put himself through the emotional pain of remembering the deaths of his parents, just to be of service to his friends in the Legion.
I also dig just how much story was crammed into this issue. One thing I always love about comics of this vintage is the ridiculous value they give for the money (as opposed to the "ridiculous" value we get for many of today's offerings). This issue actually took some time to read... and never felt like a chore. It's a testament to the talents of Conway and Staton to keep even a Legion neophyte like me entertained.
I do wish the Legionnaires would have been better fleshed out, however, this story was described as a "climax"... likely to Superboy's story, so I can definitely forgive back-burnering the titular characters. I feel this was a really good choice to start my Legion "reading project"... and actually find myself looking forward to more. Whether my vim and vigor will stick around remains to be seen... but for now, I'm optimistic that I'll one day be able to contribute more than a phony "knowing nod" to conversations about the Legion.
--
Letters Page:
--
Interesting Ads:
Friday, June 17, 2016
Enginehead #1 (2004)
Enginehead #1 (June, 2004)
"First Gear"
Writer - Joe Kelly
Penciller & Inker - Ted McKeever
Colorist - Chris Chuckry
Letterer - Ken Lopez
Associate Editor - Michael Wright
Editor - Bob Schreck
Cover Price: $2.50
Ted McKeever is one of those artists whose work I will always follow. Ever since first encountering him in Rachel Pollacks Doom Patrol run, I have been a fan. His style is just so unique and fun to look at, and has the ability to portray things as beautiful or grotesque... sometimes both.
Enginehead was one of those titles that kinda flew under my radar... and I think I somehow confused it with the Joe Kelly/Chris Bachalo Steampunk series. Chris Bachalo is another artist who I follow (and really wish he'd do more work for DC) and as such, each time I saw this series I thought it was the other... which I already had.
While reading through the Image-Shadowline Ted McKeever Library edition of Metropol, I started checking through my library to see what other McKeever goodness I had... I was surprised to see an Enginehead-sized hole in my collection. Something I quickly remedied... but, didn't actually get around to reading until quite a bit later... Let's see what's in store for us.
--
We open with a strange monologue discussing how best laid plans often go awry, as an orbiting satellite begins coming apart at its seams. The satellite plummets to Earth crashing in a fiery mess right outside the StarFall Diner in the questionably populated Leadbelly, USA.
Our scene shifts to a ramshackle home in Brooklyn, New York. Inside a creepy little bastard is flipping through a sleazy skin mag. With him is a larger gentleman who is referred to as Big Brother. He is carving up a "bookie scumbag" with a rusty chunk of metal... apparently doing so as a favor for his diminutive skeevy associate. He finishes up the gig, and tells the perv not to bother calling him again.
Later, Big Bro is sitting on a park bench, next to another shrimpy fellow called Grimes... to whom he hands over his earnings. We learn that the big guy is named Samuel Corrado. Now an ex-con just trying to get along, finds himself somewhat enslaved to Grimes, doing all of his kneecapping and leg-breaking.
We get our proper introduction to Jackhammer aka Ford Corrado... I'm assuming this is either the brother to Samuel... or actually is Samuel. At one point a member of the supervillain foursome, "The Toolbox". We come to find he's had run ins with a heat-vision having "Blue S.O.B." (or was that Samuel?)... which is my first indication that this is not the stand-alone series I'd expected... this is actually taking place in the DC Universe.
Ford returns home... locks himself in the garage... and starts his car. The garage begins filling up with exhaust and Ford begins to lull into his final sleep. As he drifts off, he has a brief conversation with the pin-up girl on his calendar.
Just as Ford's about to bid the world adieu, a robotic monkey (yup) tears open the garage door... and rescues our man before he draws his final breath.
We jump to Detroit, Michigan. A large dreadlocked man is making a sort of offer to... Metal Man, Tin. Yup, this is in the DC Universe... The man, who is referred to later as "Mechanic" appears to have designs on building something. Tin turns down the offer and bounces away. The monkey (called Grease Monkey, natch) arrives and has with him the "sixth cylinder".
Shorty, Ford awakens... he sees five people looking down at him, including Professor Emil Hamilton, Automan, Rosie the Riveter, Brainstorm, and Doctor Cyber. The fivesome bicker back and forth, in an attempt to assuage the nervousness they're all experiencing.
The six folks are all loaded onto an odd machine by the Mechanic. At the last moment, Ford begins to realize the situation he's in... which is quite interesting, considering just a bit earlier he was ready to (and almost did) take his own life.
The machine engages, and results in an explosive skyward beam leaving the facility in shambles. At first it doesn't appear as though anything happened... however, from the wreckage lumbers out... Enginehead.
--
I gotta say, I'm not totally sure what in the world I just read... but I really liked it. Much of that is likely due to my McKeever bias, however, the story... what I understood of it, is quite intriguing. It's almost an uncomfortable read... like, you feel gritty and grimy after experiencing it. That's not always a bad thing... and in the case of Enginehead, I'd argue it adds greatly to the experience.
I really had no idea that this story took place in the actual DC Universe. I was certain this was just a story that happened to be published by DC... I'm glad I was wrong. It's fun to picture these characters inhabiting the same universe as our favorite heavy hitters.
I'm not accustomed to seeing McKeever art in color... much of what I read of his work is in (stunning) black and white. The lack of color really makes his work "pop". That said, the color work here was really quite nice... and subdued enough not to take anything away from the pencil/ink work.
There's a lot to be confused about in this issue... I'm not sure how much of the opening sequence will be revisited. Was that pervert a recurring character, or was he just there to give us a taste of what Samuel has to deal with on a day-to-day basis? Are Samuel and Ford twins... or are they the same guy? Why was Ford trying to off himself... or was this the "date" that Samuel mentioned to Grimes? The Samuel/Ford situation is definitely the most aggravating part of this issue, however, I have faith in the creative team that it will all come together in the end (or that maybe I just missed the explanation)... this is only the first issue after all... and a damn fine one at that.
This series only ran six issues, and I am unsure if it was always solicited as such, or if it was an ongoing that just didn't make it. I can certainly see it getting canned sadly, as this will definitely not be everybody's cup of tea. It's confusing, it's disturbing, and it's different... that said, I totally recommend it. Hell, even if you leave the story out, Ted McKeever's art is fun enough to look at alone... and who knows, the story may make more sense without words anyway.
--
Interesting Ads:
| I didn't know they used the "Original Universe" branding all the way into 2004 |
Thursday, June 16, 2016
Slash Maraud #1 (1987)
Slash Maraud #1 (November, 1987)
"Beautiful Blues"
Writer/Co-Creator - Doug Moench
Artist/Co-Creator - Paul Gulacy
Colorist - Adrienne Roy
Letterer - John Costanza
Editors - Doug Moench & Andy Helfer
Cover Price: $1.75
Another weird book from the 80's... First time I saw this one, I was instantly reminded of the opening credits for Saved by the Bell. I almost expected Slash to start calling women "Momma" and the girl on the motorcycle to get hooked on caffeine pills.
Can it even hope to live up to such lofty expectations? Let's find out...
--
A trench-coated 1980's action hero is riding his motorcycle through the desert... on the horizon is a jungle. On his way there he passes a pile of what appear to be dinosaur bones... there's a good reason for that... because, you see... here there be dinosaurs.
Slash is trying to rescue a geeky Dodgers fan called Rover from a hungry mutated dinosaur. Slash manages to fire off a shot to the Saur's face, and it gives chase... in the clearing, a cluster of be-mouthed tentacles rise out of the ground, and begin eating the terrible lizard.
Once the beast stops twitching, the hungry Slash chops off a chunk of its tail to share with his new sidekick, Rover. While the pair dine over an open fire, their conversation takes a turn for the contentious. While discussing the current state of the Earth since the invading Shapers have begun occupying Rover accuses Slash of being a Fuzz-Licker, which is a derogatory term for a sympathizer to the alien invaders... and even comes at him with a blade. He mustn't know... but, ya don't step to Slash. Ol' Rover gets a fatal gouge to the gut for his troubles.
We shift to the Las Vegas strip. In the words of our narrator, it's hot and gaudy. We witness a small group of nuns get blasted by ray guns.
Inside a nearby club, a Monkey faced band entertains a group of unsavory patrons... including three fuzzy creatures wearing some kind of regal military garb. The Fuzzies choose a few girls for entertainment, and the "party' rolls on.
Outside, our man Slash is chatting up a scarred stripper, who warns him that there are Shapers inside... Slash continues inside anyway. We get a good look at several of the post-alien Invasion Las Vegas freaks lurking about as well, giving the story some great flavor.
Inside, Slash is approached by a blue-haired zebra-leotard clad waitress. They appear to already know each other, and Slash orders a drink... to be drank, upstairs.
Moments later, the waitress... who we learn is called Wild Blue, gives Slash some room service. While there they reconnect, and Blue proposes that he "save humanity" by ousting the Fuzzies.
Some background is given on the Shapers. The world they come from has become uninhabitable, and they have decided to remake the Earth in their image... leaving all of humanity with only five years left before the Earth is no longer hospitable to them. Blue shows Slash a picture of a man (Dr. X), hidden inside the bottle cap of his drink. This lends to the feeling that there is a measure of surveillance going on at all times. After a short kiss, Slash promises he'll be back in an hour with his answer.
We shift scenes to an asteroid. It's more Fuzzies... and they are questioning the effectiveness of their current Las Vegas contingent. We also get a neat scene showing how the reshaping of the Earth is actually well under way.
Shortly, the new Fuzzies land in Vegas and approach the old guard. They express concern that they aren't quite as effective as they should be... and draws mention of their indulgent behavior. Commander Sarkh, of the old guard explains that they have done everything asked of them... but for the moment, they're bored.
New alien Kargh decides to relieve them of their duties... which Sarkh is more than happy with. One of them starts vaporizing fools, including a woman whose "kisses reeked". I really wish the aliens were given a bit more identifiable features, as when they're grouped, it's nearly impossible to tell them apart and notice just who's doing what.
The "reeky kiss" comment seemed to trigger something in our man Slash... and he returns to Blue. Once inside, he breaks his beer bottle over the back of her head. She was, in fact, a Shaper! The two do battle until the real (and bound) Wild Blue bursts out of a closet and helps finish the Fuzzy off.
Slash and the real Wild Blue reconnect, and Slash tells her that he's on board for the plan. The Shapers begin their attack on the pair, and Slash blows a hole in the floor through which they can escape... or can they...
--
This was a lot of fun. In a way, it kind of turns the standard alien invasion/occupation story on its ear. I really like the idea of the aliens getting bored while waiting for the "master plan" to go down. It's a new angle (at least to me) on this type of tale. You'd have to figure, at some point... they'd run out of things to do "on assignment" and would have to amuse themselves by whatever means available.
Our introduction to the titular Slash Maraud was well done. From what we learn, he's a bit of a problem-solver. He saves that goofball Rover, and we come to find that he was a few Fuzzies under his belt. If what Sarkh says is true, that makes Slash a one-in-a-million threat to the designs of the invading Shapers.
The world being reshaped is an interesting touch... I like having dinosaurs within driving distance to a large city. It really opens the world up to be explored and fleshed out... really, under these "rules" the sky is the limit for what Slash may encounter... I really like that.
Two things that were kind of confusing to me... and I'll concede it may be my density here. I alluded earlier, but the Shapers looking exactly alike really made it difficult (for me) to follow the later nightclub scene. Also, Slash's reeky kiss... are we to believe that the first Wild Blue (the one that he kissed) was a Fuzzy in disguise? Or was that the real deal... and if so, whose kiss "reeked"?
I have no complaints about the writing nor the art. Both suit the story quite well. Slash's character design is fitting in a 1980's action hero kinda way, and I really like the look of the Shapers. The "world building" montage by Gulacy was awesome! I just love stuff like that. He also did a wonderful job evoking the grit of an enslaved (and somewhat demented) human race... just great stuff! I'm interested to see how this one pans out... definitely worth a grab if you come across it. I doubt it will ever be collected, so this will be a single-issue hunt. Shouldn't be all that difficult to find, and isn't likely to hurt the wallet.
--
Interesting Ads:
Subscribe to:
Comments (Atom)


