Sunday, June 5, 2016

Green Lantern: Emerald Dawn II #6 (1991)


Green Lantern: Emerald Dawn II #6 (September, 1991)
"90 Days, Part VI: The Power and the Glory"
Plot & Layouts - Keith Giffen
Just the Words - Gerard Jones
Pencils - M.D. Bright
Inks - Romeo Tanghal
Letters - Albert De Guzman
Colors - Anthony Tollin
Associate Editor - Kevin Dooley
Editor - Andy Helfer
Cover Price: $1.00

The Sinestro-Shattering Conclusion!

To catch up, gherehereherehere, and here!

--



Picking up right where we left off, the Fists of the Guardians have arrived on Earth and have declared Sinestro (and Hal) derelict of their Lantern duties... and under arrest!  Sinestro immediately and vehemently justifies his actions, before and after the revolt on Korugar.  All the while, Hal tries playing it cool, and Guy hasn't the foggiest idea what's going on.  During the verbal spar, the rioting inmates burst on the scene.  In the midst of the distraction, Sinestro decides that perhaps discretion is the better part of valor and flees the facility!



The Fists are quick to give chase, unfortunately leaving Hal and Guy to the mercy of some stick-wielding convicts.  Sinestro is tracked across the barren landscape, and finds himself colliding with a sort of mill... a mill that just happens to be full of a yellow powder, which renders him powerless.  This caught me completely off guard, because A. I completely forgot about the yellow impurity, and B. I so often associate Sinestro with the color yellow.  In this state, Sin's easy pickin's for the Fists.



Back in the clink, Hal realizes the jig is up... he's got no choice but to Lantern-up and leap into action.  The uprising is almost embarrassingly short-lived as Hal easily scoops up the goofs, and safety deposits them back into their own cells.



With the crisis averted, the Warden enters the scene.  A guard tips him off that Green Lantern appears to be perhaps a bit too familiar with the prison environment... to which, the Warden immediately orders an inmate head-count.  Hal takes this as his cue to return to his own cell, and manages to make it back in the nick of time.



With everything back in place, Hal slumps onto his bunk and lets out a well-earned exhale... just in time to be summoned (by summoned, I mean nyoinked off planet) by the ever-ehhh Guardians of the Universe.



Hal has been called to serve as a character witness for Sinestro, who is currently on trial for overstepping his bounds as a Green Lantern.  Tomar-Re is acting for the persecution and Sinestro is representing himself (he mustn't be familiar with the axiom of he who represents himself has a fool for a client).



When questioned, Hal admits that Sinestro is perhaps a bit too much of a stickler for "order", and makes mention of the seeming worship the Korugarians showed Sinestro.  The Guardians ask if the worship appeared forced or demanded from Sinestro... Hal stammers a bit, and sheepishly answers in the affirmative. 



The next witness called is Katma-Tui, who upon teleportation heaves her guts all over the courtroom floor.  Once she regains her composure, she spills the beans on Sinestro's tyrannical rule.  Tomar hands the witness over to Sinestro for cross examination.  With a resigned smirk, Sinestro states he has no questions...



The Guardians of the Universe do their confab and come to the conclusion that Sinestro is... guilty (as sin?).  His punishment?  Banishment to the Anti-Matter Universe of Qward.  Sinestro is, as one would imagine, not terribly pleased at this finding.  He falls back into his rants about chaos and flips off the Guardians before fading out of existence.


Hey, up yours pal!
The Guardians adjourn the court, and offer Katma-Tui the title of Green Lantern of Sector 1417.  She puts up a bit of a fight, but ultimately decides to take on the responsibility.



Weeks go by, and we arrive at the 90th (and final) day of Hal Jordan's incarceration.  Guy Gardner, case worker for hire is present, and helps facilitate Hal's release.  He reads over a note left for him from Gentleman Will, and greets the day for the first time in awhile as a free man.



--

Well, that was Emerald Dawn II.

It's been called a sin, it's been ignored... hell, it's been written out of continuity... What it is, is good fun comics.

This issue was a great capper to the series, and a wonderful examination of several key Green Lantern cast members.  Hal is heroic and confident when face with a threat, yet is nervous when it comes to being questioned.  We can see that he feels torn.  There's a certain loyalty to his trainer (and perhaps, sorta-kinda friend at this point?) Sinestro, and the Guardians of the Universe.  There is a brief scene where he confides in Kilowog that is quite telling.

The flawless (on the surface) Sinestro has that facade slip away here.  While we, the readers see that he's been "losing it" throughout the series, it is during his arrest and trial that it becomes clear to those around him.  He is humbled in several ways... first, he falls victim to his rings yellow impurity... then, when called on the carpet for his actions and rule... he slumps his shoulders and accepts defeat.  He is hit with a punishment most severe, which gives a measure of justification for Sinestro's future disdain for the Green Lantern Corps.

I suppose if I were to nitpick, I'd have to say that I wish there was a bit more Guy Gardner in this issue, perhaps even having him somehow winding up in the suit.  I gotta wonder if there was an Emerald Dawn III waiting in the wings.  I also would have liked to see more of a physical battle between the Lanterns and the Fists.  We've been teased with the Fists for the past three issues, and when they arrive, they don't even use their namesakes.

Overall, Emerald Dawn II was an enjoyable read and definitely worth your time.  Keeping in mind that this story is somewhere deep in that nebulous miasma of DC continuity, this can still be great fun.

--

Interesting Ads:



The greatest NES game ever (with George Carlin on the cover)

Saturday, June 4, 2016

Green Lantern: Emerald Dawn II #5 (1991)


Green Lantern: Emerald Dawn II #5 (August, 1991)
"90 Days, Part V: The Price of Power"
Plot & Breakdowns - Keith Giffen
Dialogue - Gerard Jones
Pencils - M.D. Bright
Inks - Romeo Tanghal
Letters - Albert De Guzman
Colors - Anthony Tollin
Editors - Andy Helfer & Kevin Dooley
Cover Price: $1.00

Hal and Sinestro on the run?  Guy Gardner in a suit?  The Fists of the Guardians in Guy Gardner's suit?  What in the world is going on here???

If you need to catch up, you can do so hereherehere, and here!

--



We open up with Hal and Sinestro biding their time on an asteroid.  Sinestro is recounting the events of the previous chapter, and discussing the importance of their "laying low" during such a time.  Hal is shocked to find that by this point they have been "laying low" for the better part of two days!  Hal insists they head back to the prison, and Sinestro feels that may be their best option to avoid discovery.



Back in the prison, a guard has been suckered into coming a bit too close to the bars or trouble-maker (and food fight loser) Clendon.  The poor guard is choked out and robbed of his keys and side-arm.  Clendon, his blonde "homey", and several more wannabe escapees set out to find Hal Jordan and his magic ring.  



Along the way, the crew encounters another guard.  Rather than rely on stealth, Clendon jams his pistol into the poor guy's back and blows a hole through him.



As they approach Hal's cell, the crew is surprised to find it empty.  After tearing the cell apart, they figure Hal may be visiting his pal Gentleman Will, and set out toward the infirmary.



In the infirmary, Will is being visited... but not by Hal.  Caseworker extraordinaire, Guy Gardner is in the house.  He's worried that Hal's gone missing over the past 48-hours and what this could mean for the length of his stay in the pen.  During the chat, Guy expresses the importance of anger management and not letting one's rage get the best of him.



Clendon and Company enter the scene and after roughing up Gentleman Will decide to take Guy Gardner as their very own hostage.  As the goons carry Guy out, his cool appears to be slipping away by the step.



Hal and Sinestro pop back into his cell, and the green explosion in their wake causes a prison guard to stir and pull the alarm.  Hal notices the his cell's state of disarray, and knows something is going down.  Sinestro bellyaches some more about "chaos" following them.  Chaos seems to be Sinestro's term for anything that goes against his own idea(s) of order.



Hal and Sinestro head to the infirmary straight away, and meet up with Will.  Sinestro takes the form of Will so he can fit in a bit better in the clink, and despite Hal's protests... blinks the real Will somewhere outside the prison grounds.


word.
We finally get a cameo from the Fists of the Guardians.  They are currently on the asteroid that Hal and Sinestro stood upon at the start of the chapter.  They appear to be tracking the duo with a great amount of precision... their next reading tells them their next destination is Earth.



Back at the prison, Clendon and Co. are continuing their path of rage.  Clendon is becoming mad with power.  He shoots one of his own due to a minor annoyance, and after viewing Hal and "Will" in one of the guard's monitors, decides to open every cell in the facility.  The riot is in full-swing!



In the fracas, Clendon is finally able to confront Hal.  He demands he hand over the ring... otherwise, Guy Gardner will be killed.  Sinestro-as-Will gives Hal the okay to hand it over.



Clendon slides the ring on his finger and immediately starts blasting away.  Little does he know that "Will" is actually a ring-wielder himself.  Sinestro sheds his Gentleman facade and nyoinks Hal's ring back.



All appears to be settled... however, there's still the matter of the pistol.  Clendon no longer has it... instead Guy's got it, and it's aimed directly at the baddie.



Hal pleads with Guy to beg off... to no avail.  Guy pistol-whips Clendon and proceeds to beat him within an inch of his life with his own bare hands.  Hal eventually intervenes with a ring construct... and Sinestro questions the wisdom of saving Clendon's life.



With the riot averted, Sinestro decides to hit Clendon with a handy-dandy mind-wipe.  Once that's taken care of, he decides Guy Gardner's the next to get the brain drain treatment.  Hal won't stand for this, and gets in Sinestro's face.  Before they can come to any sort of resolution... enter: The Fists.



--

Well, it's all about to hit the fan innit?  I'm definitely glad this was an Earth-based chapter.  In fact, this series has done a wonderful job of shifting from setting to setting without either overstaying its welcome.  I feared this would be a predominantly space-based series, and am pleasantly surprised to be mistaken.

One of the more striking (no pun intended) bits of this chapter concerns the shift toward violence in Guy Gardner, Social Worker.  Guy finally giving in to his more primal instincts was a lot of fun.  We could feel it percolating in every scene he was in... just bubbling away below the surface.  He just had his fill this issue, and nearly killed a man with his bare hands.  I love the way this was done.  Guy Gardner, with subtlety... with layers.  Not just the fists-first jerk we've come to know, but one who'd rather appeal to his own "pussycat" side.

Hal and Sinestro having their team-up was a treat as well.  I really dig that they both have reservations about working with the other, and yet they still manage to coexist.  It feels kinda Goku-Vegeta from Dragonball Z in a way, and in my opinion that's a good thing.

If I had one complaint (and it's a nit-picky one), I guess it would be that inmate Clendon looks a bit like Hal in several panels, which caused me a bit of a pause a time or two.  Otherwise, another wonderful issue of Emerald Dawn II.  We'll wrap this one up tomorrow.

--

Interesting Ads:



I feel like there's something sinister about this ad, that I just can't put my finger on...
Who is that man?  Why is he looking at us like that?  What's with the arrows?
Is he going to crawl out of the book and murder me in seven days?

Friday, June 3, 2016

Batman/Teenage Mutant Ninja Turtles #1 (2016)


Batman/Teenage Mutant Ninja Turtles #1 (February, 2016)
"Knights in a Half Shell"
Script - James Tynion IV
Art - Freddie Williams II
Colors - Jeremy Colwell
Letters - Tom Napolitano
Assistant Editor - David Pina
Group Editor - Jim Chadwick
Batman Creators - Bob Kane & Bill Finger
TMNT Creators - Kevin Eastman & Peter Laird
Cover Price: $3.99

Another weekend, another comic book movie I'm not going to see... man, it feels like I'm saying that a lot these days... 

Anyhoo... this week's offering is Teenage Mutant Ninja Turtles: Out of the Shadows, so I figure now's as good a time as any to finally dig the Batman/Teenage Mutant Ninja Turtles crossover from DC Comics and IDW Publishing out of my "to read" pile(s) and give it a go!

--



We open as ninjas swarm a gaggle of folks in long white lab coats.  They are the Foot Clan, and their bounty is the lab's generator.  The research team's security bursts in, and during the skirmish the lights go out.  A witness describes what occurs next as inhuman eyes behind masks of blue, red, orange and purple... and the sounds of weapons making contact.



This is the story she shares with Gotham's protector, the Batman.



Later that evening, a pizza delivery man is instructed to leave the pie on the street and vamoose.  Once he's out of sight, the pizza box is speared with a sai and dragged into the sewer.



In the Batcave, Bruce is recounting the events of the evening.  Alfred enters and expresses concern of the timing of Bruce throwing himself deep into a project... we are apparently drawing near to the anniversary of his parent's brutal murder.  I feel like this anniversary often surfaces at the most convenient times... anyways, Bruce tells Alfie to cool his jets, and heads back out to the streets.



Back in the sewer we join... Killer Croc?  Okay, that'll work.  He appears to have placed a tracker on the Batmobile, and is able to trace the Batman's location (hmm, Batman really wouldn't know he's being tracked?).  As he chats with his crew du jour, they manage to wander into a section of sewer that looks like a teenager's bedroom.



They acknowledge that the pizza on the table is still warm, and even admire what appears to be a Playstation 4/Sega Genesis hybrid they have hooked up to a cracked television set.


Heartless Monster!
Back at the research facility, it appears as though it's business as usual.  The Foot Clan takes the opportunity to strike... only to find that the workers are all hologram images.  They've been set up... by the Batman.



Meanwhile, in the sewers a battle rages between Croc's crew and the Turtles.  It doesn't take long for the crew to go down, Killer Croc on the other hand... is a different story altogether.  The four brothers launch an offensive assault!


Would love a wordless version of this...
Back with the Bat, he's made short work of the Foot Clan ninjas.  While he attempts an interrogation, he manages to get as far as the word "turtles" before being interrupted by the leader of the Foot Clan... the Shredder, who offers a proposal.  Much to Shredder's disdain, Batman doesn't negotiate with ninja terrorists.  With that (and a smoke bomb) the Foot vanishes into the night.



In the Turtle Lair, the boys have managed to outfight Killer Croc.  As they discuss their victory, their Master Splinter enters, and suggests they change locations due to having been discovered.  The Turtles ain't happy, but appear to understand their Sensei's logic.



They emerge from a manhole, and find the Batmobile!  



Bad news for them, while they're admiring it, they also find its owner...


ten-year old Chris just passed out...
--

If I read this when I was ten years old, I think I'd have had a heart attack.  Batman and the Ninja Turtles?  I can't even begin to imagine how many times I made this team-up happen with my action figures.  This book is adolescent Chris' dream come true!  What does old and jaded Chris have to say?

He's less excited, but can say that this was quite good.  There's absolutely no reason why this crossover should work (outside of a kid's action figure machinations)... but, it really does.  The Turtles squaring off against Killer Croc while Batman stares down Shredder... it just works, and works well!  Just wish we saw more of the actual fighting.  I suppose they gotta save something for the next five chapters...

It had the usual contemporary comics crossover trope where the heroes don't meet until the final page of the first issue... which, I really can't hold against it... it's just the way things go.  Hell, even Superman vs. the Amazing Spider-Man and The Uncanny X-Men and the New Teen Titans crossovers were over-sized and sorta segmented into "chapters" where the company-crossed heroes don't really cross paths until well into the tale.

Both the writing and art were very well done, as should be expected from talents such as Tynion and Williams.  I especially dug the coloring... for whatever reason it gave the art a Christmas kind of feel, as silly as that may sound.  Even if that doesn't make any sense, take my word for it (for all it's worth)... this is a gorgeous book.

I'm looking forward to continuing through this miniseries, and from what I read so far I'd lean toward giving it a solid recommendation.  If you're patient, there will be a hardcover collection of this series hitting shelves on August 23.  This book is so beautiful I just may have to double-dip myself.  This one will look so nice in my ol' library.

Anyways, I hope you all enjoy the film should you choose to go see it.  I must admit I have a morbid curiosity about Sheamus' (from WWE) acting range, but I suppose I'm content to get my information second-hand.

Before you head out, be sure to check out some more great Turtle-centric posts from some pals of the site:
Teenage Mutant Ninja Turtles meet Archie, The Crapbox of Son of Cthulhu
Various TMNT Related Reviews/Postings, Comics Reviews by Walt 
TMNT Presents: April O'Neil, Coffee and Comics Blog

--

Interesting Ads:




Related Posts Plugin for WordPress, Blogger...