Saturday, April 23, 2016

Wasteland #1 (1987)


Wasteland #1 (December, 1987)
"Foo Goo"
"R.ab."
"Sewer Rat"
Writers - John Ostrander & Del Close
Artists - David Lloyd, William Messner-Loebs, & Don Simpson
Lettering - Steve Craddock, William Messner-Loebs
Coloring - Lovern Kindzierski
Editor - Mike Gold
Cover Price: $1.75

Here's another weird one I've wanted to talk about.  Wasteland was an anthology series that was primarily horror, however, kind of dabbled in black comedy and satire.  It was the brainchild of Suicide Squad creator John Ostrander and comedy improv master Del Close.  This was most definitely one of those "ahead of its time" books, as if it were released during the heyday of Vertigo Comics it would have likely lasted longer than 18-issues.  Although, if I'm being honest, I suppose 18 issues is a fairly healthy run for an out of the ordinary book such as this.

I remember this book not being so much scary, but still somewhat disturbing.  Some of the social commentary is rather biting, to the point where it is a bit off-putting.  You get a sense of discomfort reading through this... You remember that one kid in school... he was kind of different, dangerous.  Your parents didn't want you hanging around him, and you were almost thankful for that fact... because deep down, he scared the bejeezus out of you too.  That's Wasteland... that's Del Close.  Intriguing, and tempting, but overall something you know you shouldn't get involved with...

... and yet, here we are.

--

Foo Goo


The first of three stories in this issue has to do with the remains of what appears to be a suicide party.  A pair of investigators enter a dining room and find four corpses sitting around the table.  They claim that this is the third such party they'd encountered, and find signed waivers from all of the invitees.  Initially when I was reading this, I was expecting to see a Japanese puffer fish (or at least the remnants thereof) on the table.  Instead, the party cuisine consisted of a lone mushroom cap.


A brief bit of research brings up that in Finland they have a way of preparing a toxic mushroom that should... but doesn't guarantee... neutralizing the toxins.  It is compared to the way the Japanese prepare the puffer fish, in fact.


As the investigators circle the table, we get some insight as to the motives of the participants.  We actually watch their final discussion.  Initially, the party host, Beltrane gives his guests the lay of the land.  One bite of the foogoo will give you the greatest high of your life... and lead to an immediate, though painless, death.


Guest George Zern is skeptical and decides to partake first.  Zern is a "Teflon" criminal, who is constantly just getting away with something... he feels invincible, and knows he can beat the foogoo.  Just as Beltrane said, one taste was all it took.  He barely touches the mushroom cap with his tongue before slumping dead on the table.


The next to try is a junkie, Stanley P. Johnson.  He knows the risks, and doesn't care.  He is just out to chase the ultimate high, something that will make him "God for a second".  He takes a bite, and like Zern before him, drops dead in a moment.


The final guest is a young woman.  Beltrane attempts to talk her out of it, claiming she is free to leave if she so decides.  She refuses, saying she made an oath with first victim, George to do this together.  She asks Beltrane if he will actually go through with it after she's dead to which he answers in the affirmative.  He's bored of life, he's already done everything he wanted to do.  The young lady dives in to the 'shroom, and falls back... dead.


Beltrane looks around the table, viewing his deadman's party.  He takes pause, and ultimately takes a bite.  He dies with a terrifying smile on his face.


The detectives take their last notes, and as they're about to leave, the lead 'tec curiously picks up what's left of the mushroom... and takes a bite.



R.ab.


This is where we move into some social satire.  It is the future, people appear to be nothing but interchangeable integers, and the planet is terribly overcrowded.  One woman, Sal, decides she is tired of being alone and goes about the normal societal way to find a mate... video dating.


Sal dresses down to her bra and sits in front of her vid-screen... perhaps a commentary on digital culture, her desk chair is a toilet.  She logs on, and lists her parameters for her perfect mate.  The screen is being displayed at a bar where two men show interest... Hal and Mal.  Sal says she's a one-man kinda gal, to which Hal pushes Mal away.


The two hit it off, and 47 hours later they are married.  They move into the state mandated "two-person" unit and discuss procuring a child from the local Egg and Sperm Bank.  Hal's got a pal who works there (wonder what he does... no, strike that) and can get them a child in three years.  Among their wedding gifts is a shiny new CEO-ship for Mrs. Sal.


Three years later, much to their dismay a child is delivered to their door.  We watch over the next several months as Hal and Sal's courtship goes south.  They hate each other, and what's more... they hate their child.  They discuss divorce, but cannot decide on which one gets "stuck with" baby.


As they continue down divorce avenue, a man visits to see what they plan to do with the baby.  They still cannot agree.  The man asks if they'd ever considered a "R.ab." (hey, that's the title of the story!).  Neither of them knows what this means...


Well, ya see... R.ab. is shorthand for Retroactive Abortion.  Just backdate a few legal documents and it'll be as though the kid was never born.  They excitedly sign, and moment later the poor tot is chucked out the window of their three-hundredth floor apartment.


This act made the couple realize that they still love each other, and maybe they should give the whole "marriage" thing another shot... and what the hell, Hal's pal still works at the bank... maybe in three years they have another kid!


Sewer Rat

This is the first installment of the potentially "real life" stories of co-creator Del Close.  These sorta-autobiographical pieces continue the whole way through the series, and are among the most... I don't wanna say disturbing, but they make me feel a bit, well, gross.


A man with a welding torch taped to his head makes his way through the sewer, shooting rats all along the way.  He questions his actions, as in reality... he's actually quite fond of rats.  He briefly considers suicide, but it's just a fleeting thought.


He thinks about what drugs he's taken to put him in such a spot... he's taken more than often today.  He leans against a wall, and feels a half dozen hands grope him, he spins around and shoots another rat.


His attention turns to a marching band walking through the sewer, decked out in what I figure members of a Barbershop Quartet would wear.  Suddenly he is approached by himself.  He is then surrounded by nearly a dozen of himself as he takes solace in his drug-induced hallucinations.


He bends down thinking he's found himself a map out of the sewer... but then it's a wiring diagram... then a dictionary page... and finally just a candy bar wrapper.  There's an explosion, and he begins to panic... he runs into Whistler's Mother, no... his mother.  He sees a light... he approaches it.


He's not in the sewer, I'm not sure he ever was.  He's just meandering through the nighttime Chicago streets.  He finds a hat and puts it on, before... climbing down a manhole.  He comes out moments later only to be slapped in the face by the front page of the Tribune.  Beatles Invade America reads the headline... he questions what's what and roller skates away.


The issue (close)d out with a text piece discussing the concept.


--

Weird, right?

Like, I read this... and I'm not scared so much as I am disturbed.  I think I pride myself on having very few fears... like, fake fears... ya know, scary movies, ghost stories... stuff like that.  I'm cool with all that.  There is one thing that scares me, however... cannibals.  Cannibals just freak me the hell out... and hear me out, it's not because what they do.  It's the thought process behind it.  I'm not talking their motivation, or any potential urges they're trying to satisfy or quell.  It's their thoughts.  That's what bothers me.  That's why Wasteland bothers me, it's the thoughts behind it all.

I feel as though I'm not smart enough to truly appreciate this series for what it is.  I feel there has to be a deeper, darker meaning to the whole thing.  Something, that perhaps one day will 'click' in my head, and terrify me to my soul... and that's why I keep coming back.

There was a bit of a snafu with issue 6 of this series.  There was a printing error that put the complete contents of issue 5 (which had already been released) under the cover of issue 6.  This resulted in the following month, DC releasing a blank-covered Wasteland, that was listed as the "Real Number 6".  That bothered me... I always thought there was, I dunno, something more to it.  Something, perhaps meta-textual... maybe a commentary in and of itself... something I'm missing...

... and that's why I keep coming back.

--

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The 12 issue miniseries... that only went 7.
I don't remember the Man of Bronze having a mullet
Wonder if this will catch on?

Friday, April 22, 2016

Young Justice #4 (1999)


Young Justice #4 (January, 1999)

"Harm's Way"
Writer - Peter David
Pencils - Todd Nauck
Inks - Larry Stucker
Colors - Jason Wright
Separations - Digital Chameleon
Letters - Kenny Lopez
Asst Editor - Frank Berrios
Editor - Eddie Berganza
Cover Price: $2.50

You ever really love a comic book... and then, for whatever reason find yourself incapable of going back to it.  To me, that's Young Justice.  This was perhaps my favorite book overall as it was coming out, however, each and every time I've tried to revisit it... I can't make it more than a couple of issues (or pages) before dropping out.  Can't really explain it.  Maybe it reminds me of a time in my life that I wish I could go back to... maybe it takes me back to a time I'm glad I can't go back to.

Maybe it's how DC treated all of these characters in the years that followed.  These characters, the ones I couldn't get enough of... are just so incredibly different these days.  Could it be that their contemporary depictions have affected the way in which I enjoy their past incarnations?  I suppose that it's possible.  I'm currently going through the same type of thing with the X-Men books of old.  Those characters simply don't exist anymore... and sadly, for the most part, neither do any of the characters featured in today's discussion of Young Justice #4 by one of my all-time favorite writers, the maestro himself, Peter David.

--


We open on a wounded Arrowette.  She has been skewered by an arrow up around her shoulder.  She tries to stay on her feet, however, collapses either from the pain or the shock of it all.  Her assailant is a painted-faced man called Harm.  He mocks her a bit before walking away... sparing her life.  There is a sudden flash of light, and Arrowette finds herself in the headlights of a flying vessel.


Meanwhile, at the Running of the Bulls in Pamplona, Spain a young thief calling herself Tora attempts to flee with her latest bounty.  The young speedster, Impulse chases her down... and almost beats her down with his awesome puns.

Wouldn't be a PAD book without 'em
Miss Tora attempts to head to higher ground by use of her whip... after all, what kind of cat burglar would she be without a whip... Unfortunately for her, instead of latching onto a building, or low-flying plane, she snags herself a Superboy... or, more accurately, a Superboy snags her.


Suddenly, there is a low-flying plane... and by low-flying, I mean plummeting into the super crowded sea of humanity below.  The Boy of Steel heads off to deal with the threat, however, this means he must let Tora free.  No worries though, just as she inhales some sweet freedom, she gets wonked in the face by an errant Batarang.  She is easy pickin's for Impulse, and before you can say Caballero she's taken into custody.


The three Young Justice-ers (?) reconnoiter and are celebrating their victory when Agents (Donald) Fite 'n' (Ishido) Maad of A.P.E.S.*  (*All-Purpose Enforcement Squad, think S.H.I.E.L.D. but with a silly name) approach.  They are on the trail of the "Bottle Girl"... readers following Young Justice know that they are talking about Secret, a girl who turns into mist.

Fite 'n' Maad, masters of blending in.
The boys play dumb and whistle for their Super-Cycle transport to bring them home.  As they head, they discover that the back seat is covered in blood.  But whose... and why? (Remember them headlights from earlier...eh? eh?).


Meanwhile at a schoolyard, Wonder Girl is beating down some bullies.  Yeah... this is the same busty blonde Wonder Girl we all know as a member of the Teen Titans right now.  Call me crazy, but I like her better here.

Yes... it's a wig.
She celebrates her victory by picking up a stray cat, who promptly scratches her.  As she licks her wounds (literally), the Bottle Girl herself, Secret appears.  Secret, being naive to the ways of the world wants to be Wonder Girl's friend, but Cassie ain't having it.  Secret lets it slip that she's friends with Robin, Superboy, and Impulse... well, that's all Cassie needed to hear.  Her hopeless crush on ol' Kon-El overpowers her, and she decides she won't only be Secret's friend... she'll be her best friend.


That evening at Casa Harm, we observe Harm's parents having a discussion on how scared they are of their own son.  Harm has a history of inflicting... well, Harm on them, his father especially, having slashed his jugular somewhat recently.  Harm overhears and is positively ticked by the sheer horror he's imposed on the folks that raised him.


Back at the Young Justice cave hideout (I believe they're currently shacking up in the old Justice League and later Doom Patrol digs out in Happy Harbor) the boys meet with their "scoutmaster" Red Tornado.  He reveals that he used the Super-Cycle to pick up the wounded Arrowette, and takes the boys to see her.


Impulse is able to vibrate the arrow out of the young lady's shoulder without causing any further damage.  As Robin applies some wrap to her wound she tells the story of her run in with Harm.  She fired an arrow at him, which he caught (!) and threw back into her shoulder.


Well, that's all Superboy needed to hear (ya see, he's kinda got a thing for Cissie... and yes, having a Cassie and a Cissie on the same team was pretty confusing).


Back with Cassie and Secret... they find themselves being chased by a black vehicle that appears to be equipped with Doc Ock's octopus arms.  Cassie gets snared, it is revealed that Harm is the driver, and we receive some hints that he may be in cahoots with the Church of Brother Blood.


Superboy is quickly on the scene.  He quickly rescues Cassie, and they share a sweet yet awkward junior-high school moment.  Harm ain't done, however.  He unsheathes his sword and challenges Kon to a fight.


Kon catches his blade, and is surprised to discover that the sword is equipped with a toxic gas hose which squirts him right in the mouth.  Harm makes short work of the two tangible Titans young superhero-types and is perhaps ready to perform a killing blow, when off in the distance he hears police sirens.  Shortly, Fite 'n' Maad are on the scene, and Harm (and the kids) are nowhere to be found.


Back at the YJ Cave, the newly-formed team checks their status.  In a cute bit, Cassie thinks Kon is showing concern for her, when in fact he was talking to Arrowette.  Before we leave, Secret gets all Raven, and tells them she is the cause of their assemblage... for there is a threat looming on the horizon.


--

Loved it.  Abso-freaking-lutely loved it!

Man, this was such a great series.  This is the kind of thing, that with the right amount of marketing could have been huge for DC.  For so much of this series' life, it appeared to be an afterthought.  I don't remember it getting all that much press, and I remember the guy at the comic shop always thinking the title Young Justice was stupid.

This was fun indicative of the old regime at DC Comics.  Sometime around... well, 2003 or so, the DC Universe underwent something of a darkening.  I feel that Young Justice is kind of the line of demarcation between the older brighter DC and the newer darker DC, because this series would be replaced in 2003 by the third volume of Teen Titans, written by Geoff Johns... which, don't get me wrong... was, more often than not, amazing.  It was just... darker.  I mean, the opening story featured Impulse getting kneecapped by Deathstroke the Terminator.  They were not screwing around with Teen Titans.

This was harmless (nyuk nyuk) fun.  The type of story that flies in contrast with the super serious, overly concerned with (relative) realism, and politically motivated stories comics usually find themselves full of.  Peter David is one of my favorite writers of all time... in fact, he usually temporarily becomes my undisputed favorite writer any time I read his work.  The artwork of Todd Nauck is pitch perfect for these characters and this kind of story.  It is one of the more perfect marriages I've witnessed as it relates to a comic book creative team.

It goes without saying you should check this one out... Hell, check out the entire run if you can.  It's a super fun ride the whole way through, and I actually (sadly) mourned when it was replaced.  I'll have to give this series another attempt at a reread... it's just so good!

--

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Yikes... the rings, man... the riiiiiings...
Given the ridiculous amounts of money I wasted around this time...
I somehow side-stepped this disaster.

Thursday, April 21, 2016

Superman Meets the Motorsports Champions (1999)


Superman Meets the Motorsports Champions (1999)
"The Subterranean 50000"
Writer - Chuck Dixon
Artists - Paul Ryan & Tom Palmer
Letterer - Ken Lopez
Colorists - Glenn Whitmore & Patricia Mulvihill
Assistant Editor - Mike Brisbois
Editor - Paul Kupperberg

Here's an odd one.  Not since Superman joined forces with the Quik Bunny has there been such a strange team-up.  I suppose I should preface by stating that I am not, nor have I ever been a fan of NASCAR, racing, or even cars overall if I'm being honest.  When people talk about horsepower and RPMs and whatnot, I nod (knowingly) because I'm a guy, and that's what we do... but in reality I haven't the foggiest idea what's being said.  I have a sneaking suspicion that I'm not alone in that.  To me, my car is how I get back and forth to work, school, and bookstores.  I can change a tire, battery, and oil... but that's the limit to my automotive expertise.

I suppose if I had more of a connection with all things vehicular, this issue would have resonated more to me.  As it stands to me, this issue features Superman teaming up with a bunch of nice dudes who may or may not exist in the world in which I live.  I wouldn't recognize any of them if they delivered a pizza to my house tonight.

Anyhoo... how's the story?  Let's rev the ol' engines and find out!

--



Superman swoops in on a charity race featuring Jeff Gordon and his Rainbow Warriors.  Jeff introduces Superman to his rather shifty manager (whose shiftiness doesn't play into the story, so I wonder why it's here), and then goes on to win his race.  Superman entertains during the race, giving those with little NASCAR interest, yet who still go to the races something to look at.



Following the race, Jeff celebrates in the Winner's Circle with who I assume to be his significant other, the Osmonds, and Keith Hernandez.



Suddenly there's an earthquake, from out of the ground rises a drill-nosed transportation vehicle.  From the craft emerges a purple fellow named Kaldra.  He claims to hail from the land which exists far beneath the Earth's surface, V'Tar.  He also appears to be wearing a microphone pop filter over his head.



He challenges the Motorsports Champion, Jeff Gordon to a subterranean race of a lifetime.  Mr. Gordon wastes no time in accepting the trial... Superman gives him a bit of nudge as if to ask if he has any clue what he may be signing up for.  Gordon tells Kaldra he's in, with the caveat that his good buddy Superman may join him at the starting line.  Kaldra figures it ain't no thing, and gives the thumbs up.



The race is set to start twelve-hours later in Nazareth, Pennsylvania.  When Jeff and Supes arrive, they are greeted by a bunch of all-star racers with whom I have absolutely no familiarity.  I'm assuming they're all real, but wouldn't bet a substantial amount on it.  Among them is Dale Earnhardt, Jr. who I've actually heard of... so, yeah these fellas are probably legit.



After a meet 'n greet , Kaldra's steamy mouth explains the path the driver-athletes will be taking in this race (of a lifetime).  Starting in Pennsylvania, and crisscrossing their way across the country, ultimately ending in my current stomping grounds of Phoenix, Arizona.  The fellas realize they're in for a 5000-mile rally.



Superman suggests that maybe he ought to come along for the ride just to make sure everything's on the up and up.  Unfortunately, racing vehicles aren't build for passengers.  No problem!  One of Superman's lesser known powers is auto-mechanics.  He wows the gang by Supe-ing (get it?) himself up a helluva race car.



The race finally begins, and all dozen or so racers submerge down to the subterranean racetrack.  Superman uses his x-ray vision and notes that there is an incredible amount of machinery hidden behind the walls.  The drivers also notice that their vehicles appear to be conducting some sort of electrical charge.



The drivers hit the surface some time later in North Carolina, and decide they'd best get the skinny from old Kaldra... claiming they won't continue until he comes clean.  The purple geek intends to hold them to their word... they will continue the race whether they like it or not.



As the fellas protest, Kaldra summons another Earthquake.  This time several large robots rise from the ground.



Kaldra then decides to share his secret origin.  He claims the "internal sun" that V'Tar uses is fading out, dooming all the under dwellers.  By keeping the Motorsports Champions racing on their subterranean circuit for eternity, he guarantees his people will live on and flourish.



The guys ain't buying it, and Superman tells him to take a flying leap.  The giant robots approach, and Jeff Gordon is fearful that they'll... damage his car.  Really.  A fifty-foot tall subterranean robot is approaching, and all this fool cares about is his paint job.



The gang all returns to their vehicles at Superman's request.  He tells them to split up heading in "every direction on the compass" while he handles the grown-up work.



Superman dives deep inside the Earth with his sights set on V'Tar.  When he arrives, he destroys the generator that was powering the giant bots, stopping them in their tracks. He speaks to the citizens and promises that he will help them find a better way.  Considering how we haven't heard a peep from or about V'Tar and Kaldra since, I'm gonna assume it slipped Supes' mind.



Superman flies back up, and several days later attends the Indianapolis 500.  He is surprised to find that all of the drivers have joined forces in the Superman Racing Team, and have painted their cars to match.  Superman is flattered, and heads up to the stands to watch the event.



--

I try to keep things positive here at the ol' blogstead.  It's one of the things for which I've received critical feedback.  Perhaps I do, at times, overlook flaws or missteps in storytelling and art... but I do so as to accentuate any and all positives an issue may have, while downplaying as many of the negatives as I can get away with.

I truly believe that no comics professional, upon bellying up to their creation-station... whether that be the drawing board or the keyboard, thinks to themselves "Today I'm going to create a bad comic book".  Taking part in a creative endeavor which serves as consumable entertainment is a terribly difficult task, and at times I guess I feel uncomfortable calling a spade a spade.

With all that having been said... this was a pretty bad issue.  At least the horrendous Superman Meets the Quik Bunny issue was fun to write about.  Superman Meets the Motorsports Champions was not fun to read nor write about.  I have a hard time blaming the creative team, as I know full well that they are capable of so much more, including several favorites of mine.  Under the constraints of including the Motorsports champs, the story becomes somewhat hamstrung in giving them as much "screen time" as possible.  Again, if I were familiar with any of them, this may very well have been a positive.  Alas, I don't know any of these fellas from Adam... and at this point, I don't even have enough interest to type their names into Google.

For Superman (or NASCAR) completionists only.

--

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