Wednesday, April 13, 2016

DC Challenge! #1 (1985)


DC Challenge! #1 (November, 1985)

"Phase One: Outbreak!"
Writer - Mark Evanier
Illustrators - Gene Colan & Bob Smith
Letterer - John Costanza
Colorist - Carl Gafford
Editor - Dick Giordano
Cover Price: $1.25

Here's one I'd been wanting to discuss for quite a while.  The DC Challenge was something of a "traveling story" or "round robin" wherein a different creative team would work on each issue of the twelve-part maxi-series.  Each writer would challenge the next by putting the heroes in a kind of impossible situation (though one that can be solved).  It would be up to the following writer(s) to figure out how to pull them through, just to put them into another sticky-wicket before handing it off to next.

One issue writer would also sorta-kinda handcuff the next by actually naming the subsequent chapter.  The main rule of this endeavor was that the creators couldn't cheat, by claiming what happened in a prior chapter was a dream, or an illusion, or a hallucination.  They actually had to logically (insofar as comics logic, I suppose) come through with a solution that fits the narrative and moves the story forward.  Fans were also encouraged to make their own guesses at how the story was going to pan out the the point that the tag-line of the event was "Can You Solve it Before We Do?"

The timing of this piece is also actually relevant, as DC Comics is moving into Rebirth-mode, and making all sorts of exciting new announcements... including a spiritual successor to the DC Challenge in the Kamandi Challenge.  There's really no better (or apropos) time to dive into challenge mode here.

The whole shebang sounds like a fun read, no?  Well, let's find out...

--

Our story begins with young copy boy, Floyd Perkins wandering the halls of the Daily Planet building.  He's been around for a spell, however, feels helplessly lost.  He exits an elevator that deposits him on a floor he'd never known before.  He wanders further until he finally hears some voices coming from an office with a cracked door.  With all the grace of an elephant on a lily pad, he stumbles into the room.  Inside he finds a weird group of people including an incredibly strange pointy-eared fellow who tells him he'd best beat a hasty retreat.  As he bolts to the elevator he appears to run into Humphrey Bogart who nonchalantly asks if he's got "a light" for his cigarette.


On the streets of Metropolis Superman is embroiled in combat with a demon that had been released from the body of a fallen man.  As they fight, Jimmy Olsen looks on... alongside Groucho Marx.

I didn't even know he was sick!
Superman is on the ropes as the demon takes the upper hand in their struggle.  Superman suddenly hears a disembodied voice that pleads with him to somehow lower the air pressure around the demon.  Superman takes the advice, and begins flying around the demon in tight circles until it retreats back into the fallen man's body.



Superman picks up the man, and flies him to Gotham City... which is apparently world-famous for the quality of their iron lungs.  The Gotham doctor tells Superman that the fella is named James Hoyt.  Rather than go to the Metropolis Police Department, Clark Kent pays Commissioner Gordon a visit to see if he knows what's what.  The Commish regretfully informs Kent that Mr. Hoyt was a small-time crook who has been dead for a couple decades.

"He was dead... the whole time!!!"

At Wayne Manor, an unsolicited BetaMAX tape is dropped off.  Bruce is pleased it's a Beta and not a VHS (afraid you got some bad news comin', Bruce).  Alfred offers that it may be one of "those" movies, to which Bruce claims never to have seen one.  Hmm... Not even the Superman/Big Barda one?  C'Mon...

Wishful thinking, Alfie?
They pop the tape in, and find that the Riddler is the star of this film.  He comes right out and says that he knows Bruce Wayne is Batman (ruh roh), and gives him a riddle about (K)nights that leads him to the... Gotham Museum of Knighthood.


Inside Batman observes a petty crook trying to make off with a strange stone tablet.  Batman ain't gonna let that fly, and the two tangle for a bit.  Batman interrogates the man for information on the Riddler's whereabouts, however, the crook says he's working for Adam Strange.  Surprised, Batman turns around and finds yet another riddle.


Superman heads up to the Justice League Satellite to do some research on the JLA Computer in regard to the demon he'd fought.  He is surprised to find that the Satellite is empty, and comments that it was Aquaman's "turn of duty".  After randomly and repeatedly mashing down keys, Superman discovers some connection between the demon and the Moon... and off he goes.

This is what I look like updating the blog...
On the Moon, Superman discovers an odd machine (or maybe it's a robot... I dunno) that appears to be powered by red sunlight.  He is approached from behind by a familiar (though, unseen to the reader) foe, and is zapped with a red beam that puts him out of commission.


Back on Earth, Jimmy Olsen and Floyd the copy-boy are comparing stories about the weird things they'd just seen.  They decide to tour the building to find the strange floor from the story's open without any success.  Back in the Daily Planet offices, the boys find Perry White arguing with a blonde man who is desperately seeking Superman.  He is Adam Strange... and Perry couldn't care less.  He kicks ol' Adam out like he would any other bum.

He said good day, Jimmy...
In Washington DC, Steve Trevor and Diana Prince are being briefed on a stolen nuclear device that is no larger than a paperback book.  The pair head out, and Diana promises to "contact" Wonder Woman.  I'm not sure if Trevor was privy to Wondy's secret ID at this point (or ever, if I'm being honest)... but we'll just go with it.

Smooth, Trevor... Real Smooth...
Wonder Woman meets with the creator of the nuclear device when he suddenly collapses and releases a demon of his own.  The two engage in battle, and Wonder Woman gets completely wrecked.  As the beast flees, Wonder Woman gives chase in her robot plane, which by the looks of it is driven kind of like a car on the Flintstones.

I know next to nothing (okay, nothing) about Wonder Woman...
Did her feet always dangle from the invisible jet?
Back in Gotham City, at Arkha... Gotham Penitentiary, Batman is looking for information on the Riddler.  He is advised that the Riddler never escaped, and he's still in his cell.  Lucky for Batman, as he is apparently stumped by the latest riddle... Wait, really?  Okay... well, he tells the riddle to the Riddler, who gives him the answer... sending Batman to the Gotham City Power Plant.  I think I wrote "riddle" in this paragraph 45 times (46 now).

Hiya, Riddler???
At the Plant, Batman runs afoul of the same pointy-eared oddball from the Daily Planet's phantom floor.  He's wearing a turban now, but I'm pretty sure it's him.  Batman chases the creep down, and is shown a list of numbers that had been scrawled on a nearby wall.  Batman asks what it all means, but the weirdo refuses to answer... it won't matter anyway, as they're all gonna die in a nuclear blast!


He tells the Bat that the tape sent to Wayne Manor is the detonator for a bomb that will take out half of Gotham City... which should happen in, oh, about eight more seconds.  We are... [to be continued...]



The issue closed with a two-page text piece about the DC Challenge concept.


--

Well, I guess that was a thing.

Overall, I did not find myself enjoying this nearly as much as I thought/hoped I would.  The entire endeavor seems to be far more entertaining to the creators than to the readers.  I'm not really a fan of other peoples inside jokes, and I kind of felt like I was reading an interoffice memorandum with some winks and nudges.  I can see why and how this would be an interesting concept to pursue, and perhaps (hopefully) it gets better as it moves along.  I do have a few more issues of this kicking around the library so maybe we'll find out.

The writing was okay.  I think being the first chapter of this experimental title may have perhaps facilitated all of the wackiness and randomness this issue featured.  I am somewhat interested in how they'll work their way out of Batman's secret ID being out there... Although, I'm really not sure if this event is anywhere near the contemporary-at-the-time continuity.  Gene Colan's art was what could be expected.  It was very nice and in my opinion, the bright spot in this issue.

Really not a whole lot to say here.  It feels almost unfair to judge it by merits of its story... because, I'm not even sure that's what they were going for.  Like I said, this almost feels like it's more for the DC Staffers than DC Readers... this is a writers-workshop exercise.  Those are always fun to take part in, however, if you're not involved with the creative process (or don't have any stake in those that are) it's just not that compelling a read.

I'm cautiously optimistic that the upcoming Kamandi Challenge will be better, and that reader interest/engagement/entertainment is at the paramount rather than how much fun the creators are having nudging and prodding one another.  With the ubiquitous nature of social media, we will now have a front row seat to the creators discussing how they're going to "stick it to" the next guy or gal on the list... I'm just not sure how much fun for those "outside the loop" this is all going to be.

--

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Tuesday, April 12, 2016

Stanley and his Monster #4 (1993)


Stanley and his Monster #4 (May, 1993)
"Going Down"
Writer & Penciller - Phil Foglio
Inker - Chuck Fiala
Letterer - John Costanza
Colorist - Robbie Busch
Editor - Paul Kupperberg
Cover Price: $1.50

If you need to catch up before reading about our senses-shattering conclusion, please check out #1, #2,and #3.

--

Fresh off our cliffhanger, Stanley and Company are joined by our old friend the (Phantom) Stranger.  I don't think they ever call him "Phantom Stranger", he's just "The Stranger" here... which, for better or worse, opens us up to Stanley commenting that he's "not allowed to talk to strangers".  Nyuk nyuk.


The Dovers really don't dig the idea of the Stranger sending their little boy to Hell in order to rescue their pet demon.  The Stranger zaps them with a spell of serenity, which frees the lad up for the trip.


The Stranger readies the Seal of Cloon (which is an actual, Seal... like the horn-honking-at-the-aquarium variety.  Bierce appears to be setting Stanley up to wind up in what the Stranger called a "Causality Loop".  Stanley packs for the voyage... bringing a very specific wagon-full of stuffs.  He's loaded up with a demon mask, a package of hot dogs, a two-liter of soda, an umbrella, and a jar of Bar-B-Q sauce... I wonder why he chose those items...

Well there Stanley, that's a mighty specific wagon-load...
After a wild, Max Headroom-esque inter-dimensional Seal-trek, Bierce and the Boy arrive at the (flaming and demonic) gates of hell.  Bierce tells Stanley that he's on his own from this point on... and advises him that Hell is "exactly what he thinks it is", like, as in he can affect the way Hell looks and operates.  I gotta wonder if John Byrne cribbed this bit for Lab Rats?


Stanley saunters in, and decides that Hell should look like a Saturday Morning cartoon show.  He is approached by an adorable hellfiend, who asks what his business is... to which, Stanley dons his demon Halloween mask.  It's good enough for the hell-fiend, who points the boy in the direction of his Monster.  Well, there's one item down.


Stanley and his Monster are reunited (and it feels so..., nah).  As they catch up, a tiny yellow pitchfork wielding devil enters.  He's all but ready to blow the whistle on the caper, when Stanley offers him... well, hot dogs (there's two).  Stanley impales the weiner on the demon's horn (wait, what?), and watches as the beast chases it carrot-on-a-stick-style off a nearby cliff.


Stanley and his Monster decide to blow this Popsicle stand, and head toward the conveniently-marked exit.  As they leave, they are confronted by our weenie-eating demon and his two-flaming companions.  Stanley tricks the devil into summoning a rainstorm, extinguishing the burning-beasties... oh, yeah... it's a good thing Stanley remembered his umbrella!  There's three.


The frankfurter-fiend, none too pleased with this turn of events grows to tremendous size... why wouldn't he just always be that big?  Luckily, Stanley's wagon is perfect for giving the demon the ol' slip... back off the cliff... presumably into a pool of flames.  Stanley's pretty hardcore.


Off in the distance the boys spy what the Monster refers to as a Punishment Node.  They crack that orb open, only to find the Monsters former-flame/fling, Miss Nyx.  She believes the boys to be a figment of her imagination, however, thanks to Stanleys cold (cold? still?) soda, she snaps back to reality.  The next... hundred or so pages, is a discussion between Nyx and the Monster over whether or not she should be "good", or if he could teach her how to be "good", or what it means to be "good"...

Hey, Nyx is back...
Thankfully, Cerberus bursts into the scene... along with that same little yellow demon?  Really, again?  Okay.  This time, he summons worms from the ground to entangle young Stanley... and then proceeds to wrap his tongue around Nyx's thigh... No really.  To which, she dumps our last remaining item, the Bar-B-Q sauce all over the naughty imp... which attracts the carnivorous grill-fan, Cerberus.

Yeah... still no CCA Code here
Finally, we're on our way out, when... oh, c'mon... the two angels are back.  They allow the Monster to plead his case... and, well... they let him go.  How about that?  Nyx must stay behind, but really... who wanted her to come back anyway?

For your viewing/reading enjoyment...
The only chuckle this book gave me.
Back at casa Stanley. everything's back to (the new) normal.  Stanley's allowed to keep his Monster, and they all live happily ever after.


--

I suppose this wrapped up as best it could given the set-up.  When I first read the opening chapter of this four-part tale, I figured it would be a fun romp with a boy and his beast.  I did not, even for a moment, consider that there would be an actual story in here... and, I sorta kinda wish there wasn't.  The deeper we went into the Hell story, the less interest I had.  The more panel time given to Ambrose Bierce, the less I liked him.  When he first showed up in the second chapter, it was a novelty.  He was mistaken for John Constantine, and it was a cute gag.  I didn't expect him to be back, and to play such a large part overall.

The writing insofar as the dialogue was still a bright point.  The art, well... I mentioned all throughout my review series that Phil Foglio art is not normally my cup of tea.  For the first two issues, I really rather liked it.  The second half, however, felt much looser... and seemed to rely more on cartoony elements than just cartoon-ish elements (if that makes even a lick of sense).

Mildly disappointing overall, especially coming off the fun-high of the first issue.  I would have been much more interested (and likely entertained) by Stanley and his Monster exploring more Heterodyne Boys inventions.  That first issue just had so much heart to it... that sadly did not survive the remaining chapters.

Is it worth checking out?  I guess.  It's not gonna knock yer socks off or anything, but when it comes to a silly story you can do far worse.  Am I glad I'm done with it?  Heavens yes... Not that I aggressively disliked the series, but the joke kinda played itself out with about 40 pages to go.

--

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Monday, April 11, 2016

Bloodlines #1 (2016)


Bloodlines #1 (June, 2016)
"Hostile Takeover"
Script - J.T. Krul
Pencils - V. Ken Marion
Inks - Sean Parsons
Colors - Andrew Dalhouse
Letters - Sal Cipriano
Assistant Editor - Brittany Holzherr
Senior Editor - Marie Javins
Cover Price: $2.99

After writing last week's Bloodlines Primer over at Weird Science DC Comics, the fellas extended me the gracious invitation to appear on their weekly Podcast to discuss this issue.  If you check it out, my segment hits around the 230 minute mark (though listen to the whole thing, it's a lot of fun).  I'm the jerk with the crappy mic who apparently has a great deal of trouble saying any word that has an "R" in it.  Just tell yourself I'm going my awful Andrew Dice Clay impression... that's what I did when I listened to it back.

I had an incredibly fun time chatting with the guys and contributing to my favorite comics podcast.  It was my first time doing anything of the sort, and I want to sincerely thank Jim, Eric and Reggie who were exceptionally patient and welcoming.

As we discussed at the end of the segment... I, along with fellow New York native Reggie will be doing a regular segment on the show discussing Weird Comics History.  It's gonna be a lot of fun, and I feel exceptionally lucky to be offered such a spot.  I look forward to further participation.

Today, I'm going to put my normal (for better or worse) spin on the very issue we discussed on the show.

--

As we open, a comet crashes into a wooden mountainside.  There are deer in the area... one of which appears to have a tiny critter embed itself into its neck.  Suddenly the deer begins frothing at the mouth, ultimately transforming into a were-deer beast.


We shift to the suburban bedroom of high school student, Eddie.  His morning alarm is sounding, and he pulls himself out of bed.  He relies on cuff-crutches to get around, however it is made to seem as though this is a relatively recent development in his life.


After indulging in some sugary cereal and a brief chat with mom, Eddie hoofs it toward school.  His regular ride, Graham is late once again.  His buddy eventually drives up along side, and gets him to the high school.  Upon arrival, they sort of go their own ways.  Graham is an athlete, and proceeds to join his teammates while Eddie heads to class.


In class we watch boy genius, Albert doing a dissertation on abnormal DNA while their teacher works on his fantasy football team.  Eddie's lab partner appears to be admiring him somewhat, though he believes she's just staring at his bruised arm.


After class, Eddie heads out.  He passes my (and your) favorite blogger, Dana.  She's on Day 46 of her Blogapalooza! which basically just means she talks into her side-turned cell phone about her big weekend plans... amirite?  If you're interested, today is Day 72 of MY Blogapalooza!  Heeeeeeeeeeey!


We shift to a LexOil Supermart gas station (that features a Daily Planet newspaper vending machine), where a mother is filling up the tank... while a creepy perv checks out her's from afar.  The woman's daughter, Faith is bemoaning how long the fuel stop is taking, and fears that the mall will somehow close before they can get there.

We wanna see both of your hands, mister!

Next stop, Stu's garage.  Stu's mechanic Haley is working on a fella named Blake's Mustang... and he wants a status update.  This seems to bother our Haley... and that's all we get from her.


Shift over to Blake.  He's driving around with a man named Ricky.  They appear to be detectives, and they're both in a fighting mood.  They pull off and approach a crew o' crackheads and offer to introduce them to their teeth.  Aw, man.

Aw, man.
As we reach our climax, we rejoin Eddie and Graham as they arrive at keg party taking place in the isolated Sullivan Field.  Graham breaks off and socializes while Eddie nurses a beer under a (urine-and-vomit-free) tree.


The deer from the open makes its presence known slasher style.  It bites a young man named Kev's arm all the way up to the elbow.

Well, that escalated...
Eddie struggles to get to his feet.  As he attempts to flee, Graham runs in to help.  Unfortunately, Graham becomes dinner... and Eddie hits the ground.  When he lands, his body experiences an odd transformation.  He is suddenly a seven-foot tall hulking blue brute.


He runs straight for the were-deer... and, well, rips its head off.


He turns to Graham and sees that he was too late... the deer already took a big ol' chunk out of his torso.  As Graham lay dying, Eddie transforms back and let's out a dramatic "Noooo!"


--

As I stated on the show, I was surprised at how much I liked this issue.  It was clearly a set-up chapter, wherein we bore witness to a series of character vignettes as we took the nickel tour of Pine Ridge... but it was just done so well.  No one scene/character overstayed its welcome, and the scenes/characters that didn't get much screen time, make me want to see more.

The writing was great.  The teenagers shown acted rather like real teenagers.  Eddie was sullen and internally bitter at his plight in life.  Dana is a superficial fake-ass internet celebrity, she appears as vapid and shallow as one may imagine.  The detective pair, however, seemed a bit off.  I get that we're supposed to think they just ain't no good... but perhaps a bit of subtlety could have been employed.  The art was also very very good.  As I mentioned on the Podcast, Marion's faces are somewhat evocative of Brett Booth, and in my opinion, that's a good thing.

When this issue series was announced, I felt that it immediately had two (and a bit later a third) strikes against it.  First, the Bloodlines title, and all the extreme chromium-flavored baggage that comes along with it... and Second, J.T. Krul as the writer.  Let me qualify that.  I have personally enjoyed most/all of Mr. Krul's DC work.  His pre-Flashpoint Teen Titans was, to me, a high point in that volume... one of the things I miss the most from that era.  I also enjoyed his Brightest Day Green Arrow.  I never actually read the derided "Rise and Fall" for which he perhaps received most of his criticism (though, I do have it... somewhere), so I cannot really speak to that.  When this series was announced, all I saw in regard to the creative team was that oft-used panel with Arsenal and the dead cat... and that's really too bad.  Third strike, Rebirth... how much impact could this story have if the line-wide re-whatever is on the horizon?

We also briefly discussed the character of Loose Cannon having already made an appearance in the New-52 continuity.  Perhaps Bloodlines takes place in Post-Rebirth?

From Teen Titans (vol.4) #11 (September, 2012)

Anyhoo... This was a very good issue to kick off the series, and you clearly do not need any experience with the 1993 Annuals to follow this.  In fact, it's probably more helpful without the experience.  Definitely give this one a try.  It's a horror comic that, if the references to LexOil and the Daily Planet are any indication, takes place within the DC Universe... and it's a lot of fun.

I suppose in the spirit of completionism, I'll leave the score I gave this one on the show.  8/10

--

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